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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* Based on the Reverse Engineering work of Christophe Fontanel,
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/
#include "dm/dm.h"
#include "dm/gfx.h"
#include "dm/champion.h"
#include "dm/dungeonman.h"
namespace DM {
#define k0x0001_DescriptionMaskConsumable 0x0001 // @ MASK0x0001_DESCRIPTION_CONSUMABLE
#define k0x0002_DescriptionMaskPoisoned 0x0002 // @ MASK0x0002_DESCRIPTION_POISONED
#define k0x0004_DescriptionMaskBroken 0x0004 // @ MASK0x0004_DESCRIPTION_BROKEN
#define k0x0008_DescriptionMaskCursed 0x0008 // @ MASK0x0008_DESCRIPTION_CURSED
#define k69_ChampionStatusBoxSpacing 69 // @ C69_CHAMPION_STATUS_BOX_SPACING
#define k38_SlotBoxChestFirstSlot 38 // @ C38_SLOT_BOX_CHEST_FIRST_SLOT
enum PanelContent {
k0_PanelContentFoodWaterPoisoned = 0, // @ C00_PANEL_FOOD_WATER_POISONED
k2_PanelContentScroll = 2, // @ C02_PANEL_SCROLL
k4_PanelContentChest = 4, // @ C04_PANEL_CHEST
k5_PanelContentResurrectReincarnate = 5 // @ C05_PANEL_RESURRECT_REINCARNATE
};
class InventoryMan {
DMEngine *_vm;
void initConstants();
public:
explicit InventoryMan(DMEngine *vm);
int16 _inventoryChampionOrdinal; // @ G0423_i_InventoryChampionOrdinal
PanelContent _panelContent; // @ G0424_i_PanelContent
Thing _chestSlots[8]; // @ G0425_aT_ChestSlots
Thing _openChest; // @ G0426_T_OpenChest
int16 _objDescTextXpos; // @ G0421_i_ObjectDescriptionTextX
int16 _objDescTextYpos; // @ G0422_i_ObjectDescriptionTextY
Box _boxPanel;
const char *_skillLevelNames[15];
void toggleInventory(ChampionIndex championIndex); // @ F0355_INVENTORY_Toggle_CPSE
void drawStatusBoxPortrait(ChampionIndex championIndex); // @ F0354_INVENTORY_DrawStatusBoxPortrait
void drawPanelHorizontalBar(int16 x, int16 y, int16 pixelWidth, Color color); // @ F0343_INVENTORY_DrawPanel_HorizontalBar
void drawPanelFoodOrWaterBar(int16 amount, int16 y, Color color); // @ F0344_INVENTORY_DrawPanel_FoodOrWaterBar
void drawPanelFoodWaterPoisoned(); // @ F0345_INVENTORY_DrawPanel_FoodWaterPoisoned
void drawPanelResurrectReincarnate(); // @ F0346_INVENTORY_DrawPanel_ResurrectReincarnate
void drawPanel(); // @ F0347_INVENTORY_DrawPanel
void closeChest(); // @ F0334_INVENTORY_CloseChest
void drawPanelScrollTextLine(int16 yPos, char *text); // @ F0340_INVENTORY_DrawPanel_ScrollTextLine
void drawPanelScroll(Scroll *scoll); // @ F0341_INVENTORY_DrawPanel_Scroll
void openAndDrawChest(Thing thingToOpen, Container *chest, bool isPressingEye); // @ F0333_INVENTORY_OpenAndDrawChest
void drawIconToViewport(IconIndice iconIndex, int16 xPos, int16 yPos); // @ F0332_INVENTORY_DrawIconToViewport
void buildObjectAttributeString(int16 potentialAttribMask, int16 actualAttribMask, const char ** attribStrings,
char *destString, const char *prefixString, const char *suffixString); // @ F0336_INVENTORY_DrawPanel_BuildObjectAttributesString
void drawPanelObjectDescriptionString(const char *descString); // @ F0335_INVENTORY_DrawPanel_ObjectDescriptionString
void drawPanelArrowOrEye(bool pressingEye); // @ F0339_INVENTORY_DrawPanel_ArrowOrEye
void drawPanelObject(Thing thingToDraw, bool pressingEye); // @ F0342_INVENTORY_DrawPanel_Object
void setDungeonViewPalette(); // @ F0337_INVENTORY_SetDungeonViewPalette
void decreaseTorchesLightPower(); // @ F0338_INVENTORY_DecreaseTorchesLightPower_CPSE
void drawChampionSkillsAndStatistics(); // @ F0351_INVENTORY_DrawChampionSkillsAndStatistics
void drawStopPressingMouth(); // @ F0350_INVENTORY_DrawStopPressingMouth
void drawStopPressingEye();// @ F0353_INVENTORY_DrawStopPressingEye
void clickOnMouth(); // @ F0349_INVENTORY_ProcessCommand70_ClickOnMouth
void adjustStatisticCurrentValue(Champion *champ, uint16 statIndex, int16 valueDelta); // @ F0348_INVENTORY_AdjustStatisticCurrentValue
void clickOnEye(); // @ F0352_INVENTORY_ProcessCommand71_ClickOnEye
};
}
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