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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

/*
* Based on the Reverse Engineering work of Christophe Fontanel,
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/

#ifndef DM_LOADSAVE_H
#define DM_LOADSAVE_H

#include "dm.h"

namespace DM {

enum LoadgameResponse {
	kM1_LoadgameFailure = -1, // @ CM1_LOAD_GAME_FAILURE
	k1_LoadgameSuccess = 1// @ C01_LOAD_GAME_SUCCESS
};

class LoadsaveMan {
	DMEngine *_vm;
public:
	explicit LoadsaveMan(DMEngine *vm);

	LoadgameResponse f435_loadgame(); // @ F0435_STARTEND_LoadGame_CPSF
};

}

#endif