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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* Based on the Reverse Engineering work of Christophe Fontanel,
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/
#include "menus.h"
#include "gfx.h"
#include "champion.h"
#include "dungeonman.h"
#include "objectman.h"
#include "inventory.h"
namespace DM {
byte gPalChangesActionAreaObjectIcon[16] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 0, 0, 0}; // @ G0498_auc_Graphic560_PaletteChanges_ActionAreaObjectIcon
MenuMan::MenuMan(DMEngine *vm) : _vm(vm) {
_shouldRefreshActionArea = false;
_actionAreaContainsIcons = false;
}
void MenuMan::drawMovementArrows() {
DisplayMan &disp = *_vm->_displayMan;
byte *arrowsBitmap = disp.getBitmap(kMovementArrowsIndice);
Box &dest = gBoxMovementArrows;
uint16 w = disp.getWidth(kMovementArrowsIndice);
disp.blitToScreen(arrowsBitmap, w, 0, 0, dest._x1, dest._x2, dest._y1, dest._y2, kColorNoTransparency);
}
void MenuMan::clearActingChampion() {
ChampionMan &cm = *_vm->_championMan;
if (cm._actingChampionOrdinal) {
cm._actingChampionOrdinal--;
cm._champions[cm._actingChampionOrdinal].setAttributeFlag(kChampionAttributeActionHand, true);
cm.drawChampionState((ChampionIndex)cm._actingChampionOrdinal);
cm._actingChampionOrdinal = indexToOrdinal(kChampionNone);
_shouldRefreshActionArea = true;
}
}
void MenuMan::drawActionIcon(ChampionIndex championIndex) {
if (!_actionAreaContainsIcons)
return;
DisplayMan &dm = *_vm->_displayMan;
Champion &champion = _vm->_championMan->_champions[championIndex];
Box box;
box._x1 = championIndex * 22 + 233;
box._x2 = box._x1 + 19 + 1;
box._y1 = 86;
box._y2 = 120 + 1;
dm._useByteBoxCoordinates = false;
if (!champion._currHealth) {
dm.clearScreenBox(kColorBlack, box);
return;
}
byte *bitmapIcon = dm._tmpBitmap;
Thing thing = champion.getSlot(kChampionSlotActionHand);
IconIndice iconIndex;
if (thing == Thing::_thingNone) {
iconIndex = kIconIndiceActionEmptyHand;
} else if (gObjectInfo[_vm->_dungeonMan->getObjectInfoIndex(thing)]._actionSetIndex) {
iconIndex = _vm->_objectMan->getIconIndex(thing);
} else {
dm.clearBitmap(bitmapIcon, 16, 16, kColorCyan);
goto T0386006;
}
_vm->_objectMan->extractIconFromBitmap(iconIndex, bitmapIcon);
dm.blitToBitmapShrinkWithPalChange(bitmapIcon, 16, 16, bitmapIcon, 16, 16, gPalChangesActionAreaObjectIcon);
T0386006:
dm.clearScreenBox(kColorCyan, box);
Box box2;
box2._x1 = box._x1 + 2;
box2._x2 = box._x2 - 2; // no need to add +1 for exclusive boundaries, box already has that
box2._y1 = 95;
box2._y2 = 110 + 1;
dm.blitToScreen(bitmapIcon, 16, 0, 0, box2._x1, box2._x2, box2._y1, box2._y2);
if (champion.getAttributes(kChampionAttributeDisableAction) || _vm->_championMan->_candidateChampionOrdinal || _vm->_championMan->_partyIsSleeping) {
warning("MISSING CODE: F0136_VIDEO_ShadeScreenBox");
}
}
void MenuMan::drawDisabledMenu() {
if (!_vm->_championMan->_partyIsSleeping) {
warning("MISSING CODE: F0363_COMMAND_HighlightBoxDisable");
_vm->_displayMan->_useByteBoxCoordinates = false;
if (_vm->_inventoryMan->_inventoryChampionOrdinal) {
warning("MISSING CODE: F0334_INVENTORY_CloseChest");
} else {
warning("MISSING CODE: F0136_VIDEO_ShadeScreenBox");
}
warning("MISSING CODE: F0136_VIDEO_ShadeScreenBox");
warning("MISSING CODE: F0136_VIDEO_ShadeScreenBox");
warning("MISSING CODE: F0067_MOUSE_SetPointerToNormal");
}
}
}
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