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#include "menus.h"
#include "gfx.h"
namespace DM {
MenuMan::MenuMan(DMEngine *vm): _vm(vm) {}
void MenuMan::drawMovementArrows() {
DisplayMan &disp = *_vm->_displayMan;
byte *arrowsBitmap = disp.getBitmap(kMovementArrowsIndice);
Box &dest = gBoxMovementArrows;
uint16 w = disp.width(kMovementArrowsIndice);
disp.blitToScreen(arrowsBitmap, w, 0, 0, dest.X1, dest.X2, dest.Y1, dest.Y2, kColorNoTransparency);
}
}
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