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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* Based on the Reverse Engineering work of Christophe Fontanel,
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/
#include "objectman.h"
#include "dungeonman.h"
#include "text.h"
namespace DM {
int16 gK77_IconGraphicHeight[7] = {32, 32, 32, 32, 32, 32, 32}; // @ K0077_ai_IconGraphicHeight
int16 g26_IconGraphicFirstIndex[7] = { // G0026_ai_Graphic562_IconGraphicFirstIconIndex
0, /* First icon index in graphic #42 */
32, /* First icon index in graphic #43 */
64, /* First icon index in graphic #44 */
96, /* First icon index in graphic #45 */
128, /* First icon index in graphic #46 */
160, /* First icon index in graphic #47 */
192}; /* First icon index in graphic #48 */
ObjectMan::ObjectMan(DMEngine *vm) : _vm(vm) {
/* 8 for champion hands in status boxes, 30 for champion inventory, 8 for chest */
_g30_slotBoxes[0] = SlotBox(4, 10, 0); /* Champion Status Box 0 Ready Hand */
_g30_slotBoxes[1] = SlotBox(24, 10, 0); /* Champion Status Box 0 Action Hand */
_g30_slotBoxes[2] = SlotBox(73, 10, 0); /* Champion Status Box 1 Ready Hand */
_g30_slotBoxes[3] = SlotBox(93, 10, 0); /* Champion Status Box 1 Action Hand */
_g30_slotBoxes[4] = SlotBox(142, 10, 0); /* Champion Status Box 2 Ready Hand */
_g30_slotBoxes[5] = SlotBox(162, 10, 0); /* Champion Status Box 2 Action Hand */
_g30_slotBoxes[6] = SlotBox(211, 10, 0); /* Champion Status Box 3 Ready Hand */
_g30_slotBoxes[7] = SlotBox(231, 10, 0); /* Champion Status Box 3 Action Hand */
_g30_slotBoxes[8] = SlotBox(6, 53, 0); /* Ready Hand */
_g30_slotBoxes[9] = SlotBox(62, 53, 0); /* Action Hand */
_g30_slotBoxes[10] = SlotBox(34, 26, 0); /* Head */
_g30_slotBoxes[11] = SlotBox(34, 46, 0); /* Torso */
_g30_slotBoxes[12] = SlotBox(34, 66, 0); /* Legs */
_g30_slotBoxes[13] = SlotBox(34, 86, 0); /* Feet */
_g30_slotBoxes[14] = SlotBox(6, 90, 0); /* Pouch 2 */
_g30_slotBoxes[15] = SlotBox(79, 73, 0); /* Quiver Line2 1 */
_g30_slotBoxes[16] = SlotBox(62, 90, 0); /* Quiver Line1 2 */
_g30_slotBoxes[17] = SlotBox(79, 90, 0); /* Quiver Line2 2 */
_g30_slotBoxes[18] = SlotBox(6, 33, 0); /* Neck */
_g30_slotBoxes[19] = SlotBox(6, 73, 0); /* Pouch 1 */
_g30_slotBoxes[20] = SlotBox(62, 73, 0); /* Quiver Line1 1 */
_g30_slotBoxes[21] = SlotBox(66, 33, 0); /* Backpack Line1 1 */
_g30_slotBoxes[22] = SlotBox(83, 16, 0); /* Backpack Line2 2 */
_g30_slotBoxes[23] = SlotBox(100, 16, 0); /* Backpack Line2 3 */
_g30_slotBoxes[24] = SlotBox(117, 16, 0); /* Backpack Line2 4 */
_g30_slotBoxes[25] = SlotBox(134, 16, 0); /* Backpack Line2 5 */
_g30_slotBoxes[26] = SlotBox(151, 16, 0); /* Backpack Line2 6 */
_g30_slotBoxes[27] = SlotBox(168, 16, 0); /* Backpack Line2 7 */
_g30_slotBoxes[28] = SlotBox(185, 16, 0); /* Backpack Line2 8 */
_g30_slotBoxes[29] = SlotBox(202, 16, 0); /* Backpack Line2 9 */
_g30_slotBoxes[30] = SlotBox(83, 33, 0); /* Backpack Line1 2 */
_g30_slotBoxes[31] = SlotBox(100, 33, 0); /* Backpack Line1 3 */
_g30_slotBoxes[32] = SlotBox(117, 33, 0); /* Backpack Line1 4 */
_g30_slotBoxes[33] = SlotBox(134, 33, 0); /* Backpack Line1 5 */
_g30_slotBoxes[34] = SlotBox(151, 33, 0); /* Backpack Line1 6 */
_g30_slotBoxes[35] = SlotBox(168, 33, 0); /* Backpack Line1 7 */
_g30_slotBoxes[36] = SlotBox(185, 33, 0); /* Backpack Line1 8 */
_g30_slotBoxes[37] = SlotBox(202, 33, 0); /* Backpack Line1 9 */
_g30_slotBoxes[38] = SlotBox(117, 59, 0); /* Chest 1 */
_g30_slotBoxes[39] = SlotBox(106, 76, 0); /* Chest 2 */
_g30_slotBoxes[40] = SlotBox(111, 93, 0); /* Chest 3 */
_g30_slotBoxes[41] = SlotBox(128, 98, 0); /* Chest 4 */
_g30_slotBoxes[42] = SlotBox(145, 101, 0); /* Chest 5 */
_g30_slotBoxes[43] = SlotBox(162, 103, 0); /* Chest 6 */
_g30_slotBoxes[44] = SlotBox(179, 104, 0); /* Chest 7 */
_g30_slotBoxes[45] = SlotBox(196, 105, 0); /* Chest 8 */
for (uint16 i = 0; i < k199_ObjectNameCount; ++i)
_g352_objectNames[i] = nullptr;
_g412_objectIconForMousePointer = nullptr;
}
ObjectMan::~ObjectMan() {
delete[] _g412_objectIconForMousePointer;
delete[] _g352_objectNames[0];
}
#define k556_ObjectNamesGraphicIndice 556 // @ C556_GRAPHIC_OBJECT_NAMES
void ObjectMan::loadObjectNames() {
DisplayMan &dispMan = *_vm->_displayMan;
_g412_objectIconForMousePointer = new byte[16 * 16];
char *objectNames = new char[dispMan.getCompressedDataSize(k556_ObjectNamesGraphicIndice) + k199_ObjectNameCount];
Common::MemoryReadStream stream = dispMan.getCompressedData(k556_ObjectNamesGraphicIndice);
for (uint16 objNameIndex = 0; objNameIndex < k199_ObjectNameCount; ++objNameIndex) {
_g352_objectNames[objNameIndex] = objectNames;
byte tmpByte;
for (tmpByte = stream.readByte(); !(tmpByte & 0x80); tmpByte = stream.readByte()) // last char of object name has 7th bit on
*objectNames++ = tmpByte; // write while not last char
*objectNames++ = tmpByte & 0x7F; // write without the 7th bit
*objectNames++ = '\0'; // terminate string
}
}
IconIndice ObjectMan::f32_getObjectType(Thing thing) {
if (thing == Thing::_none)
return kM1_IconIndiceNone;
int16 objectInfoIndex = _vm->_dungeonMan->getObjectInfoIndex(thing);
if (objectInfoIndex != -1) {
objectInfoIndex = _vm->_dungeonMan->_objectInfo[objectInfoIndex]._type;
}
return (IconIndice)objectInfoIndex;
}
byte g29_ChargeCountToTorchType[16] = {0, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3}; // @ G0029_auc_Graphic562_ChargeCountToTorchType
IconIndice ObjectMan::f33_getIconIndex(Thing thing) {
int16 L0005_i_IconIndex = f32_getObjectType(thing);
if (L0005_i_IconIndex != kM1_IconIndiceNone) {
if (((L0005_i_IconIndex < k32_IconIndiceWeaponDagger) && (L0005_i_IconIndex >= k0_IconIndiceJunkCompassNorth)) ||
((L0005_i_IconIndex >= k148_IconIndicePotionMaPotionMonPotion) && (L0005_i_IconIndex <= k163_IconIndicePotionWaterFlask)) ||
(L0005_i_IconIndex == k195_IconIndicePotionEmptyFlask)) {
Junk *L0006_ps_Junk = (Junk*)_vm->_dungeonMan->getThingData(thing);
switch (L0005_i_IconIndex) {
case k0_IconIndiceJunkCompassNorth:
L0005_i_IconIndex += _vm->_dungeonMan->_partyDir;
break;
case k4_IconIndiceWeaponTorchUnlit:
if (((Weapon*)L0006_ps_Junk)->isLit()) {
L0005_i_IconIndex += g29_ChargeCountToTorchType[((Weapon*)L0006_ps_Junk)->getChargeCount()];
}
break;
case k30_IconIndiceScrollOpen:
if (((Scroll*)L0006_ps_Junk)->getClosed()) {
L0005_i_IconIndex++;
}
break;
case k8_IconIndiceJunkWater:
case k12_IconIndiceJunkIllumuletUnequipped:
case k10_IconIndiceJunkJewelSymalUnequipped:
if (L0006_ps_Junk->getChargeCount()) {
L0005_i_IconIndex++;
}
break;
case k23_IconIndiceWeaponBoltBladeStormEmpty:
case k14_IconIndiceWeaponFlamittEmpty:
case k18_IconIndiceWeaponStormringEmpty:
case k25_IconIndiceWeaponFuryRaBladeEmpty:
case k16_IconIndiceWeaponEyeOfTimeEmpty:
case k20_IconIndiceWeaponStaffOfClawsEmpty:
if (((Weapon*)L0006_ps_Junk)->getChargeCount()) {
L0005_i_IconIndex++;
}
}
}
}
return (IconIndice)L0005_i_IconIndex;
}
void ObjectMan::f36_extractIconFromBitmap(uint16 iconIndex, byte *destBitmap) {
uint16 L0011_ui_Counter;
byte* L0012_pl_Bitmap_Icon;
Box L1568_s_Box;
for (L0011_ui_Counter = 0; L0011_ui_Counter < 7; L0011_ui_Counter++) {
if (g26_IconGraphicFirstIndex[L0011_ui_Counter] > iconIndex)
break;
}
L0012_pl_Bitmap_Icon = _vm->_displayMan->f489_getNativeBitmapOrGraphic(k42_ObjectIcons_000_TO_031 + --L0011_ui_Counter);
iconIndex -= g26_IconGraphicFirstIndex[L0011_ui_Counter];
_vm->_displayMan->_g578_useByteBoxCoordinates = true;
L1568_s_Box._y1 = 0;
L1568_s_Box._x1 = 0;
L1568_s_Box._y2 = 15;
L1568_s_Box._x2 = 15;
_vm->_displayMan->f132_blitToBitmap(L0012_pl_Bitmap_Icon, destBitmap, L1568_s_Box, (iconIndex & 0x000F) << 4, iconIndex & 0x0FF0, 128, 8, kM1_ColorNoTransparency, gK77_IconGraphicHeight[L0011_ui_Counter], 16);
}
void ObjectMan::f38_drawIconInSlotBox(uint16 slotBoxIndex, int16 iconIndex) {
uint16 L0015_ui_IconGraphicIndex;
int16 L0016_i_ByteWidth;
SlotBox* L0017_ps_SlotBox;
byte* L0018_puc_Bitmap_Icons;
Box L0019_s_Box;
byte* L0020_puc_Bitmap_Destination;
int16 L1569_i_Width;
L0017_ps_SlotBox = &_g30_slotBoxes[slotBoxIndex];
if ((L0017_ps_SlotBox->_iconIndex = iconIndex) == kM1_IconIndiceNone) {
return;
}
L0019_s_Box._x2 = (L0019_s_Box._x1 = L0017_ps_SlotBox->_x) + 15;
L0019_s_Box._y2 = (L0019_s_Box._y1 = L0017_ps_SlotBox->_y) + 15;
for (L0015_ui_IconGraphicIndex = 0; L0015_ui_IconGraphicIndex < 7; L0015_ui_IconGraphicIndex++) {
if (g26_IconGraphicFirstIndex[L0015_ui_IconGraphicIndex] > iconIndex)
break;
}
L0015_ui_IconGraphicIndex--;
L0018_puc_Bitmap_Icons = _vm->_displayMan->f489_getNativeBitmapOrGraphic(L0015_ui_IconGraphicIndex + k42_ObjectIcons_000_TO_031);
iconIndex -= g26_IconGraphicFirstIndex[L0015_ui_IconGraphicIndex];
if (slotBoxIndex >= k8_SlotBoxInventoryFirstSlot) {
L0020_puc_Bitmap_Destination = _vm->_displayMan->_g296_bitmapViewport;
L0016_i_ByteWidth = k112_byteWidthViewport;
L1569_i_Width = 136;
} else {
L0020_puc_Bitmap_Destination = (unsigned char*)_vm->_displayMan->_g348_bitmapScreen;
L0016_i_ByteWidth = k160_byteWidthScreen;
L1569_i_Width = 200;
}
_vm->_displayMan->_g578_useByteBoxCoordinates = false, _vm->_displayMan->f132_blitToBitmap(L0018_puc_Bitmap_Icons, L0020_puc_Bitmap_Destination, L0019_s_Box, (iconIndex & 0x000F) << 4, iconIndex & 0x0FF0, k128_byteWidth, L0016_i_ByteWidth, kM1_ColorNoTransparency, gK77_IconGraphicHeight[L0015_ui_IconGraphicIndex], L1569_i_Width);
}
#define k14_ObjectNameMaximumLength 14 // @ C014_OBJECT_NAME_MAXIMUM_LENGTH
void ObjectMan::f34_drawLeaderObjectName(Thing thing) {
char* objectName = nullptr;
int16 L0007_i_IconIndex = f33_getIconIndex(thing);
if (L0007_i_IconIndex == k147_IconIndiceJunkChampionBones) {
Junk *junk = (Junk*)_vm->_dungeonMan->getThingData(thing);
char champBonesName[16];
switch (_vm->getGameLanguage()) { // localized
default:
case Common::EN_ANY:
case Common::DE_DEU: // english and german version are the same
strcpy(champBonesName, _vm->_championMan->_champions[junk->getChargeCount()]._name);
strcat(champBonesName, _g352_objectNames[L0007_i_IconIndex]);
break;
case Common::FR_FRA:
strcat(champBonesName, _g352_objectNames[L0007_i_IconIndex]);
strcpy(champBonesName, _vm->_championMan->_champions[junk->getChargeCount()]._name);
break;
}
objectName = champBonesName;
} else {
objectName = _g352_objectNames[L0007_i_IconIndex];
}
_vm->_textMan->f41_printWithTrailingSpaces(_vm->_displayMan->_g348_bitmapScreen, k160_byteWidthScreen, 233, 37, k4_ColorCyan, k0_ColorBlack, objectName, k14_ObjectNameMaximumLength, k200_heightScreen);
}
IconIndice ObjectMan::f39_getIconIndexInSlotBox(uint16 slotBoxIndex) {
return (IconIndice)_g30_slotBoxes[slotBoxIndex]._iconIndex;
}
void ObjectMan::f35_clearLeaderObjectName() {
static Box g28_BoxLeaderHandObjectName(233, 319, 33, 38); // @ G0028_s_Graphic562_Box_LeaderHandObjectName
_vm->_displayMan->D24_fillScreenBox(g28_BoxLeaderHandObjectName, k0_ColorBlack);
}
void ObjectMan::f37_drawIconToScreen(int16 iconIndex, int16 posX, int16 posY) {
static byte L0013_puc_Bitmap_Icon[16 * 16];
Box L0014_s_Box;
L0014_s_Box._x2 = (L0014_s_Box._x1 = posX) + 15;
L0014_s_Box._y2 = (L0014_s_Box._y1 = posY) + 15;
f36_extractIconFromBitmap(iconIndex, L0013_puc_Bitmap_Icon);
_vm->_displayMan->f21_blitToScreen(L0013_puc_Bitmap_Icon, &L0014_s_Box, k8_byteWidth, kM1_ColorNoTransparency, 16);
}
}
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