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#include "objectman.h"
#include "dungeonman.h"
namespace DM {
ObjectMan::ObjectMan(DMEngine *vm) : _vm(vm) {}
IconIndice ObjectMan::getObjectType(Thing thing) {
if (thing == Thing::_thingNone)
return kIconIndiceNone;
int16 objectInfoIndex = _vm->_dungeonMan->getObjectInfoIndex(thing);
if (objectInfoIndex != -1) {
objectInfoIndex = gObjectInfo[objectInfoIndex]._type;
}
return (IconIndice)objectInfoIndex;
}
byte gChargeCountToTorchType[16] = {0, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3}; // @ G0029_auc_Graphic562_ChargeCountToTorchType
int16 ObjectMan::getIconIndex(Thing thing) {
IconIndice iconIndex = getObjectType(thing);
if ((iconIndex != kIconIndiceNone) &&
((iconIndex < kIconIndiceWeaponDagger) &&(iconIndex >= kIconIndiceJunkCompassNorth)) || // < instead of <= is no error
((iconIndex >= kIconIndicePotionMaPotionMonPotion) && (iconIndex <= kIconIndicePotionWaterFlask)) ||
(iconIndex == kIconIndicePotionEmptyFlask)
) {
uint16 *rawType = _vm->_dungeonMan->getThingData(thing);
switch (iconIndex) {
case kIconIndiceJunkCompassNorth:
iconIndex = (IconIndice)(iconIndex + _vm->_dungeonMan->_currMap._partyDir);
break;
case kIconIndiceWeaponTorchUnlit: {
Weapon weapon(rawType);
if (weapon.isLit()) {
iconIndex = (IconIndice)(iconIndex + gChargeCountToTorchType[weapon.getChargeCount()]);
}
break;
}
case kIconIndiceScrollOpen:
if (Scroll(rawType).getClosed()) {
iconIndex = (IconIndice)(iconIndex + 1);
}
break;
case kIconIndiceJunkWater:
case kIconIndiceJunkIllumuletUnequipped:
case kIconIndiceJunkJewelSymalUnequipped:
if (Junk(rawType).getChargeCount()) {
iconIndex = (IconIndice)(iconIndex + 1);
}
break;
case kIconIndiceWeaponBoltBladeStormEmpty:
case kIconIndiceWeaponFlamittEmpty:
case kIconIndiceWeaponStormringEmpty:
case kIconIndiceWeaponFuryRaBladeEmpty:
case kIconIndiceWeaponEyeOfTimeEmpty:
case kIconIndiceWeaponStaffOfClawsEmpty:
if (Weapon(rawType).getChargeCount()) {
iconIndex = (IconIndice)(iconIndex + 1);
}
break;
}
}
return iconIndex;
}
}
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