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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* Based on the Reverse Engineering work of Christophe Fontanel,
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/
#include "objectman.h"
#include "dungeonman.h"
#include "text.h"
namespace DM {
int16 gIconGraphicHeight[7] = {32, 32, 32, 32, 32, 32, 32}; // @ K0077_ai_IconGraphicHeight
int16 gIconGraphicFirstIndex[7] = { // G0026_ai_Graphic562_IconGraphicFirstIconIndex
0, /* First icon index in graphic #42 */
32, /* First icon index in graphic #43 */
64, /* First icon index in graphic #44 */
96, /* First icon index in graphic #45 */
128, /* First icon index in graphic #46 */
160, /* First icon index in graphic #47 */
192}; /* First icon index in graphic #48 */
ObjectMan::ObjectMan(DMEngine *vm) : _vm(vm) {
/* 8 for champion hands in status boxes, 30 for champion inventory, 8 for chest */
_slotBoxes[0] = SlotBox(4, 10, 0); /* Champion Status Box 0 Ready Hand */
_slotBoxes[1] = SlotBox(24, 10, 0); /* Champion Status Box 0 Action Hand */
_slotBoxes[2] = SlotBox(73, 10, 0); /* Champion Status Box 1 Ready Hand */
_slotBoxes[3] = SlotBox(93, 10, 0); /* Champion Status Box 1 Action Hand */
_slotBoxes[4] = SlotBox(142, 10, 0); /* Champion Status Box 2 Ready Hand */
_slotBoxes[5] = SlotBox(162, 10, 0); /* Champion Status Box 2 Action Hand */
_slotBoxes[6] = SlotBox(211, 10, 0); /* Champion Status Box 3 Ready Hand */
_slotBoxes[7] = SlotBox(231, 10, 0); /* Champion Status Box 3 Action Hand */
_slotBoxes[8] = SlotBox(6, 53, 0); /* Ready Hand */
_slotBoxes[9] = SlotBox(62, 53, 0); /* Action Hand */
_slotBoxes[10] = SlotBox(34, 26, 0); /* Head */
_slotBoxes[11] = SlotBox(34, 46, 0); /* Torso */
_slotBoxes[12] = SlotBox(34, 66, 0); /* Legs */
_slotBoxes[13] = SlotBox(34, 86, 0); /* Feet */
_slotBoxes[14] = SlotBox(6, 90, 0); /* Pouch 2 */
_slotBoxes[15] = SlotBox(79, 73, 0); /* Quiver Line2 1 */
_slotBoxes[16] = SlotBox(62, 90, 0); /* Quiver Line1 2 */
_slotBoxes[17] = SlotBox(79, 90, 0); /* Quiver Line2 2 */
_slotBoxes[18] = SlotBox(6, 33, 0); /* Neck */
_slotBoxes[19] = SlotBox(6, 73, 0); /* Pouch 1 */
_slotBoxes[20] = SlotBox(62, 73, 0); /* Quiver Line1 1 */
_slotBoxes[21] = SlotBox(66, 33, 0); /* Backpack Line1 1 */
_slotBoxes[22] = SlotBox(83, 16, 0); /* Backpack Line2 2 */
_slotBoxes[23] = SlotBox(100, 16, 0); /* Backpack Line2 3 */
_slotBoxes[24] = SlotBox(117, 16, 0); /* Backpack Line2 4 */
_slotBoxes[25] = SlotBox(134, 16, 0); /* Backpack Line2 5 */
_slotBoxes[26] = SlotBox(151, 16, 0); /* Backpack Line2 6 */
_slotBoxes[27] = SlotBox(168, 16, 0); /* Backpack Line2 7 */
_slotBoxes[28] = SlotBox(185, 16, 0); /* Backpack Line2 8 */
_slotBoxes[29] = SlotBox(202, 16, 0); /* Backpack Line2 9 */
_slotBoxes[30] = SlotBox(83, 33, 0); /* Backpack Line1 2 */
_slotBoxes[31] = SlotBox(100, 33, 0); /* Backpack Line1 3 */
_slotBoxes[32] = SlotBox(117, 33, 0); /* Backpack Line1 4 */
_slotBoxes[33] = SlotBox(134, 33, 0); /* Backpack Line1 5 */
_slotBoxes[34] = SlotBox(151, 33, 0); /* Backpack Line1 6 */
_slotBoxes[35] = SlotBox(168, 33, 0); /* Backpack Line1 7 */
_slotBoxes[36] = SlotBox(185, 33, 0); /* Backpack Line1 8 */
_slotBoxes[37] = SlotBox(202, 33, 0); /* Backpack Line1 9 */
_slotBoxes[38] = SlotBox(117, 59, 0); /* Chest 1 */
_slotBoxes[39] = SlotBox(106, 76, 0); /* Chest 2 */
_slotBoxes[40] = SlotBox(111, 93, 0); /* Chest 3 */
_slotBoxes[41] = SlotBox(128, 98, 0); /* Chest 4 */
_slotBoxes[42] = SlotBox(145, 101, 0); /* Chest 5 */
_slotBoxes[43] = SlotBox(162, 103, 0); /* Chest 6 */
_slotBoxes[44] = SlotBox(179, 104, 0); /* Chest 7 */
_slotBoxes[45] = SlotBox(196, 105, 0); /* Chest 8 */
_objectIconForMousePointer = nullptr;
}
ObjectMan::~ObjectMan() {
delete[] _objectIconForMousePointer;
delete[] _objectNames[0];
}
#define kObjectNamesGraphicIndice 556 // @ C556_GRAPHIC_OBJECT_NAMES
void ObjectMan::loadObjectNames() {
DisplayMan &dispMan = *_vm->_displayMan;
_objectIconForMousePointer = new byte[16 * 16];
char *objectNames = new char[dispMan.getCompressedDataSize(kObjectNamesGraphicIndice) + kObjectNameCount];
Common::MemoryReadStream stream = dispMan.getCompressedData(kObjectNamesGraphicIndice);
for (uint16 objNameIndex = 0; objNameIndex < kObjectNameCount; ++objNameIndex) {
_objectNames[objNameIndex] = objectNames;
byte tmpByte;
for (tmpByte = stream.readByte(); !(tmpByte & 0x80); tmpByte = stream.readByte()) // last char of object name has 7th bit on
*objectNames++ = tmpByte; // write while not last char
*objectNames++ = tmpByte & 0x7F; // write without the 7th bit
*objectNames++ = '\0'; // terminate string
}
}
IconIndice ObjectMan::getObjectType(Thing thing) {
if (thing == Thing::_thingNone)
return kIconIndiceNone;
int16 objectInfoIndex = _vm->_dungeonMan->getObjectInfoIndex(thing);
if (objectInfoIndex != -1) {
objectInfoIndex = gObjectInfo[objectInfoIndex]._type;
}
return (IconIndice)objectInfoIndex;
}
byte gChargeCountToTorchType[16] = {0, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3}; // @ G0029_auc_Graphic562_ChargeCountToTorchType
IconIndice ObjectMan::getIconIndex(Thing thing) {
IconIndice iconIndex = getObjectType(thing);
if ((iconIndex != kIconIndiceNone) &&
(((iconIndex < kIconIndiceWeaponDagger) && (iconIndex >= kIconIndiceJunkCompassNorth)) || // < instead of <= is no error
((iconIndex >= kIconIndicePotionMaPotionMonPotion) && (iconIndex <= kIconIndicePotionWaterFlask)) ||
(iconIndex == kIconIndicePotionEmptyFlask))
) {
uint16 *rawType = _vm->_dungeonMan->getThingData(thing);
switch (iconIndex) {
case kIconIndiceJunkCompassNorth:
iconIndex = (IconIndice)(iconIndex + _vm->_dungeonMan->_currMap._partyDir);
break;
case kIconIndiceWeaponTorchUnlit: {
Weapon weapon(rawType);
if (weapon.isLit()) {
iconIndex = (IconIndice)(iconIndex + gChargeCountToTorchType[weapon.getChargeCount()]);
}
break;
}
case kIconIndiceScrollOpen:
if (Scroll(rawType).getClosed()) {
iconIndex = (IconIndice)(iconIndex + 1);
}
break;
case kIconIndiceJunkWater:
case kIconIndiceJunkIllumuletUnequipped:
case kIconIndiceJunkJewelSymalUnequipped:
if (Junk(rawType).getChargeCount()) {
iconIndex = (IconIndice)(iconIndex + 1);
}
break;
case kIconIndiceWeaponBoltBladeStormEmpty:
case kIconIndiceWeaponFlamittEmpty:
case kIconIndiceWeaponStormringEmpty:
case kIconIndiceWeaponFuryRaBladeEmpty:
case kIconIndiceWeaponEyeOfTimeEmpty:
case kIconIndiceWeaponStaffOfClawsEmpty:
if (Weapon(rawType).getChargeCount()) {
iconIndex = (IconIndice)(iconIndex + 1);
}
break;
default:
break;
}
}
return iconIndex;
}
void ObjectMan::extractIconFromBitmap(uint16 iconIndex, byte *destBitmap) {
int16 i;
for (i = 0; i < 7; ++i) {
if (gIconGraphicFirstIndex[i] > iconIndex)
break;
}
--i;
byte *srcBitmap = _vm->_displayMan->getBitmap(kObjectIcons_000_TO_031 + i);
iconIndex -= gIconGraphicFirstIndex[i];
_vm->_displayMan->_useByteBoxCoordinates = true;
_vm->_displayMan->blitToBitmap(srcBitmap, 256, (iconIndex & 0x000F) << 4, iconIndex & 0x0FF0, destBitmap, 16, 0, 16, 0, 16, kColorNoTransparency);
}
void ObjectMan::drawIconInSlotBox(uint16 slotBoxIndex, int16 iconIndex) {
SlotBox *slotBox = &_slotBoxes[slotBoxIndex];
slotBox->_iconIndex = iconIndex; // yes, this modifies the global array
if (slotBox->_iconIndex == kIconIndiceNone) {
return;
}
Box box;
box._x1 = slotBox->_x;
box._y1 = slotBox->_y;
box._x2 = box._x1 + 15 + 1;
box._y2 = box._y1 + 15 + 1;
uint16 iconGraphicIndex;
for (iconGraphicIndex = 0; iconGraphicIndex < 7; ++iconGraphicIndex) {
if (gIconGraphicFirstIndex[iconGraphicIndex] > iconIndex) {
break;
}
}
iconGraphicIndex--;
byte *iconsBitmap = _vm->_displayMan->getBitmap(iconGraphicIndex + kObjectIcons_000_TO_031);
iconIndex -= gIconGraphicFirstIndex[iconGraphicIndex];
_vm->_displayMan->_useByteBoxCoordinates = false;
if (slotBoxIndex >= kSlotBoxInventoryFirstSlot) {
_vm->_displayMan->blitToScreen(iconsBitmap, 256, (iconIndex & 0x000F) << 4, iconIndex & 0x0FF0,
box, kColorNoTransparency, gDungeonViewport);
} else {
_vm->_displayMan->blitToScreen(iconsBitmap, 256, (iconIndex & 0x000F) << 4, iconIndex & 0x0FF0,
box, kColorNoTransparency, gDefultViewPort);
}
}
#define kObjectNameMaximumLength 14 // @ C014_OBJECT_NAME_MAXIMUM_LENGTH
void ObjectMan::drawLeaderObjectName(Thing thing) {
IconIndice iconIndex = getIconIndex(thing);
char *objName;
char objectNameBuffer[16];
if (iconIndex == kIconIndiceJunkChampionBones) {
Junk *junk = (Junk*)_vm->_dungeonMan->getThingData(thing);
strcpy(objectNameBuffer, _vm->_championMan->_champions[junk->getChargeCount()]._name);
strcat(objectNameBuffer, _objectNames[iconIndex]);
objName = objectNameBuffer;
} else {
objName = _objectNames[iconIndex];
}
_vm->_textMan->printWithTrailingSpacesToScreen(233, 37, kColorCyan, kColorBlack, objName, kObjectNameMaximumLength);
}
}
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