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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

/*
* Based on the Reverse Engineering work of Christophe Fontanel,
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/

#include "timeline.h"
#include "dungeonman.h"


namespace DM {

Timeline::Timeline(DMEngine* vm) : _vm(vm) {
	_events = nullptr;
	_timeline = nullptr;
}

Timeline::~Timeline() {
	delete[] _events;
	delete[] _timeline;
}

void Timeline::initTimeline() {
	_events = new TimelineEvent[_eventMaxCount];
	_timeline = new uint16[_eventMaxCount];
	if (_vm->_dungeonMan->_messages._newGame) {
		for (int16 i = 0; i < _eventMaxCount; ++i)
			_events->_type = kTMEventTypeNone;
		_eventCount = 0;
		_firstUnusedEventIndex = 0;
	}
}

}