1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef DRACI_H
#define DRACI_H
#include "engines/engine.h"
#include "common/random.h"
#include "draci/console.h"
struct ADGameDescription;
class MidiDriver;
class OSystem;
/**
* This is the namespace of the Draci engine.
*
* Status of this engine: Complete
*
* Games using this engine:
* - Dragon History
*/
namespace Draci {
class Screen;
class Mouse;
class Game;
class Script;
class AnimationManager;
class Sound;
class MusicPlayer;
class Font;
class BArchive;
class SoundArchive;
class DraciEngine : public Engine {
public:
DraciEngine(OSystem *syst, const ADGameDescription *gameDesc);
virtual ~DraciEngine();
int init();
virtual Common::Error run();
virtual bool hasFeature(Engine::EngineFeature f) const;
virtual void pauseEngineIntern(bool pause);
virtual void syncSoundSettings();
void handleEvents();
static Common::String getSavegameFile(int saveGameIdx);
virtual Common::Error loadGameState(int slot);
virtual bool canLoadGameStateCurrently();
virtual Common::Error saveGameState(int slot, const Common::String &desc);
virtual bool canSaveGameStateCurrently();
GUI::Debugger *getDebugger() { return _console; }
Screen *_screen;
Mouse *_mouse;
Game *_game;
Script *_script;
AnimationManager *_anims;
Sound *_sound;
MusicPlayer *_music;
Font *_smallFont;
Font *_bigFont;
BArchive *_iconsArchive;
BArchive *_objectsArchive;
BArchive *_spritesArchive;
BArchive *_paletteArchive;
BArchive *_roomsArchive;
BArchive *_overlaysArchive;
BArchive *_animationsArchive;
BArchive *_walkingMapsArchive;
BArchive *_itemsArchive;
BArchive *_itemImagesArchive;
BArchive *_initArchive;
BArchive *_stringsArchive;
SoundArchive *_soundsArchive;
SoundArchive *_dubbingArchive;
bool _showWalkingMap;
Common::RandomSource _rnd;
int32 _pauseStartTime;
private:
DraciConsole *_console;
};
enum {
kDraciGeneralDebugLevel = 1 << 0,
kDraciBytecodeDebugLevel = 1 << 1,
kDraciArchiverDebugLevel = 1 << 2,
kDraciLogicDebugLevel = 1 << 3,
kDraciAnimationDebugLevel = 1 << 4,
kDraciSoundDebugLevel = 1 << 5,
kDraciWalkingDebugLevel = 1 << 6
};
// Macro to simulate lround() for non-C99 compilers
static inline long scummvm_lround(double val) { return (long)floor(val + 0.5); }
} // End of namespace Draci
#endif // DRACI_H
|