aboutsummaryrefslogtreecommitdiff
path: root/engines/draci/mouse.cpp
blob: 4d15d2e3f6a0ecf0b22b11b2ab12a19022b59ca4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#include "draci/draci.h"
#include "draci/game.h"
#include "draci/mouse.h"
#include "draci/barchive.h"

namespace Draci {

Mouse::Mouse(DraciEngine *vm) {
	_x = 0;
	_y = 0;
	_lButton = false;
	_rButton = false;
	_cursorType = kUninitializedCursor;
	_vm = vm;
}

void Mouse::handleEvent(Common::Event event) {
	switch (event.type) {
	case Common::EVENT_LBUTTONDOWN:
		debugC(6, kDraciGeneralDebugLevel, "Left button down (x: %u y: %u)", _x, _y);
		_lButton = true;
		break;

	case Common::EVENT_LBUTTONUP:
		debugC(6, kDraciGeneralDebugLevel, "Left button up (x: %u y: %u)", _x, _y);
                // Don't set _lButton to false, because some touchpads generate
                // down and up at such a quick succession, that they will
                // cancel each other in the same call of handleEvents().  Let
                // the game clear this flag by calling lButtonSet() instead.
		break;

	case Common::EVENT_RBUTTONDOWN:
		debugC(6, kDraciGeneralDebugLevel, "Right button down (x: %u y: %u)", _x, _y);
		_rButton = true;
		break;

	case Common::EVENT_RBUTTONUP:
		debugC(6, kDraciGeneralDebugLevel, "Right button up (x: %u y: %u)", _x, _y);
		break;

	case Common::EVENT_MOUSEMOVE:
		debugC(6, kDraciGeneralDebugLevel, "Mouse move (x: %u y: %u)", _x, _y);
		_x = (uint16) event.mouse.x;
		_y = (uint16) event.mouse.y;
		break;

	default:
		break;
	}
}

void Mouse::cursorOn() {
	CursorMan.showMouse(true);
}

void Mouse::cursorOff() {
	CursorMan.showMouse(false);
}

bool Mouse::isCursorOn() const {
	return CursorMan.isVisible();
}

void Mouse::setPosition(uint16 x, uint16 y) {
	_vm->_system->warpMouse(x, y);
}

void Mouse::setCursorType(CursorType cur) {
	if (cur == getCursorType()) {
		return;
	}
	_cursorType = cur;

	const BAFile *f;
	f = _vm->_iconsArchive->getFile(cur);

	Sprite sp(f->_data, f->_length, 0, 0, true);
	CursorMan.replaceCursorPalette(_vm->_screen->getPalette(), 0, kNumColours);
	CursorMan.replaceCursor(sp.getBuffer(), sp.getWidth(), sp.getHeight(),
	        sp.getWidth() / 2, sp.getHeight() / 2);
}

void Mouse::loadItemCursor(const GameItem *item, bool highlighted) {
	const int itemID = item->_absNum;
	const int archiveIndex = 2 * itemID + highlighted;
	CursorType newCursor = static_cast<CursorType> (kItemCursor + archiveIndex);
	if (newCursor == getCursorType()) {
		return;
	}
	_cursorType = newCursor;

	const BAFile *f;
	f = _vm->_itemImagesArchive->getFile(archiveIndex);

	Sprite sp(f->_data, f->_length, 0, 0, true);
	CursorMan.replaceCursorPalette(_vm->_screen->getPalette(), 0, kNumColours);
	CursorMan.replaceCursor(sp.getBuffer(), sp.getWidth(), sp.getHeight(),
	        sp.getWidth() / 2, sp.getHeight() / 2);
}

}