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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef DRACI_MOUSE_H
#define DRACI_MOUSE_H
#include "common/events.h"
namespace Draci {
enum CursorType {
kNormalCursor,
kArrowCursor1,
kArrowCursor2,
kArrowCursor3,
kArrowCursor4,
kDialogueCursor,
kHighlightedCursor,
kMainMenuCursor,
kUninitializedCursor = 100,
kItemCursor // + the index in the BArchive
};
class DraciEngine;
class GameItem;
class Mouse {
public:
Mouse(DraciEngine *vm);
~Mouse() {}
void handleEvent(Common::Event event);
void cursorOn();
void cursorOff();
bool isCursorOn() const;
void setPosition(uint16 x, uint16 y);
CursorType getCursorType() const { return _cursorType; }
void setCursorType(CursorType cur);
void loadItemCursor(const GameItem *item, bool highlighted);
bool lButtonPressed() const { return _lButton; }
bool rButtonPressed() const { return _rButton; }
void lButtonSet(bool state) { _lButton = state; }
void rButtonSet(bool state) { _rButton = state; }
uint16 getPosX() const { return _x; }
uint16 getPosY() const { return _y; }
private:
uint16 _x, _y;
bool _lButton, _rButton;
CursorType _cursorType;
DraciEngine *_vm;
};
} // End of namespace Draci
#endif // DRACI_MOUSE_H
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