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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#ifndef DRACI_MOUSE_H
#define DRACI_MOUSE_H

#include "common/events.h"
#include "graphics/cursorman.h"

namespace Draci {

enum CursorType { 
	kNormalCursor, kArrowCursor1, 
	kArrowCursor2, kArrowCursor3, 
	kArrowCursor4, kDialogCursor,
	kHighlightedCursor, kMainMenuCursor
};

class DraciEngine;

class Mouse {
public:
	Mouse(DraciEngine *vm);
	~Mouse() {};

	void handleEvent(Common::Event event);
	void cursorOn();
	void cursorOff();
	bool isCursorOn();
	void setPosition(uint16 x, uint16 y);
	CursorType getCursorType() { return _cursorType; }
	void setCursorType(CursorType cur);
	void loadItemCursor(int itemID, bool highlighted = false);
	bool lButtonPressed() { return _lButton; }
	bool rButtonPressed() { return _rButton; }
	void lButtonSet(bool state) { _lButton = state; }
	void rButtonSet(bool state) { _rButton = state; }

	uint16 getPosX() { return _x; }
	uint16 getPosY() { return _y; }

private:
	uint16 _x, _y;
	bool _lButton, _rButton;
	CursorType _cursorType;
	DraciEngine *_vm;
};

}

#endif // DRACI_MOUSE_H