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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

// Music class

#ifndef DRACI_MUSIC_H
#define DRACI_MUSIC_H

#include "audio/midiplayer.h"

namespace Draci {

// Taken from MADE, which took it from SAGA.

class MusicPlayer : public Audio::MidiPlayer {
public:
	MusicPlayer(const char *pathMask);
	~MusicPlayer();

	void playSMF(int track, bool loop);
	void stop();

	void setGM(bool isGM) { _isGM = isGM; }

	// Overload Audio::MidiPlayer method
	virtual void sendToChannel(byte channel, uint32 b);

protected:

	static void onTimer(void *data);

	MidiParser *_smfParser;
	Common::String _pathMask;
	bool _isGM;

	int _track;

	byte *_midiMusicData;
};

} // End of namespace Draci

#endif