1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef DRACI_SCREEN_H
#define DRACI_SCREEN_H
#include "draci/surface.h"
#include "draci/sprite.h"
namespace Draci {
enum ScreenParameters {
kScreenWidth = 320,
kScreenHeight = 200,
kNumColours = 256,
kDefaultTransparent = 255
};
class DraciEngine;
class Screen {
public:
Screen(DraciEngine *vm);
~Screen();
void setPaletteEmpty(uint numEntries = kNumColours);
void setPalette(const byte *data, uint16 start, uint16 num);
const byte *getPalette() const;
void copyToScreen();
void clearScreen();
void fillScreen(uint8 colour);
Surface *getSurface();
void drawRect(Common::Rect r, uint8 colour);
private:
Surface *_surface;
byte *_palette;
DraciEngine *_vm;
};
} // End of namespace Draci
#endif // DRACI_SCREEN_H
|