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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef DRACI_SCREEN_H
#define DRACI_SCREEN_H
#include "draci/surface.h"
#include "draci/sprite.h"
namespace Draci {
enum ScreenParameters {
kScreenWidth = 320,
kScreenHeight = 200,
kNumColours = 256,
kDefaultTransparent = 255
};
class DraciEngine;
class Screen {
public:
Screen(DraciEngine *vm);
~Screen();
void setPaletteEmpty(unsigned int numEntries = kNumColours);
void setPalette(byte *data, uint16 start, uint16 num);
byte *getPalette() const;
void copyToScreen() const;
void clearScreen() const;
void fillScreen(uint8 colour) const;
Surface *getSurface();
void drawRect(Common::Rect &r, uint8 colour);
private:
Surface *_surface;
byte *_palette;
DraciEngine *_vm;
};
} // End of namespace Draci
#endif // DRACI_SCREEN_H
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