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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/config-manager.h"
#include "common/debug.h"
#include "common/file.h"
#include "common/str.h"
#include "common/stream.h"
#include "draci/sound.h"
#include "draci/draci.h"
#include "draci/game.h"
#include "sound/audiostream.h"
#include "sound/mixer.h"
namespace Draci {
void SoundArchive::openArchive(const Common::String &path) {
// Close previously opened archive (if any)
closeArchive();
debugCN(2, kDraciArchiverDebugLevel, "Loading samples %s: ", path.c_str());
_f = new Common::File();
_f->open(path);
if (_f->isOpen()) {
debugC(2, kDraciArchiverDebugLevel, "Success");
} else {
debugC(2, kDraciArchiverDebugLevel, "Error");
delete _f;
_f = NULL;
return;
}
// Save path for reading in files later on
_path = path;
// Read archive header
debugC(2, kDraciArchiverDebugLevel, "Loading header");
uint totalLength = _f->readUint32LE();
const uint kMaxSamples = 4095; // The no-sound file is exactly 16K bytes long, so don't fail on short reads
uint sampleStarts[kMaxSamples];
for (uint i = 0; i < kMaxSamples; ++i) {
sampleStarts[i] = _f->readUint32LE();
}
// Fill the sample table
for (_sampleCount = 0; _sampleCount < kMaxSamples - 1; ++_sampleCount) {
int length = sampleStarts[_sampleCount + 1] - sampleStarts[_sampleCount];
if (length <= 0 && sampleStarts[_sampleCount] >= totalLength) // heuristics to detect the last sample
break;
}
if (_sampleCount > 0) {
debugC(2, kDraciArchiverDebugLevel, "Archive info: %d samples, %d total length",
_sampleCount, totalLength);
_samples = new SoundSample[_sampleCount];
for (uint i = 0; i < _sampleCount; ++i) {
_samples[i]._offset = sampleStarts[i];
_samples[i]._length = sampleStarts[i+1] - sampleStarts[i];
_samples[i]._frequency = 0; // set in getSample()
_samples[i]._data = NULL;
}
if (_samples[_sampleCount-1]._offset + _samples[_sampleCount-1]._length != totalLength &&
_samples[_sampleCount-1]._offset + _samples[_sampleCount-1]._length - _samples[0]._offset != totalLength) {
// WORKAROUND: the stored length is stored with the header for sounds and without the hader for dubbing. Crazy.
debugC(2, kDraciArchiverDebugLevel, "Broken sound archive: %d != %d",
_samples[_sampleCount-1]._offset + _samples[_sampleCount-1]._length,
totalLength);
closeArchive();
return;
}
} else {
debugC(2, kDraciArchiverDebugLevel, "Archive info: empty");
}
// Indicate that the archive has been successfully opened
_opened = true;
}
/**
* @brief SoundArchive close method
*
* Closes the currently opened archive. It can be called explicitly to
* free up memory.
*/
void SoundArchive::closeArchive() {
clearCache();
delete _f;
_f = NULL;
delete[] _samples;
_samples = NULL;
_sampleCount = 0;
_path = "";
_opened = false;
}
/**
* Clears the cache of the open files inside the archive without closing it.
* If the files are subsequently accessed, they are read from the disk.
*/
void SoundArchive::clearCache() {
// Delete all cached data
for (uint i = 0; i < _sampleCount; ++i) {
_samples[i].close();
}
}
/**
* @brief On-demand sound sample loader
* @param i Index of file inside an archive
* @return Pointer to a SoundSample coresponding to the opened file or NULL (on failure)
*
* Loads individual samples from an archive to memory on demand.
*/
SoundSample *SoundArchive::getSample(int i, uint freq) {
// Check whether requested file exists
if (i < 0 || i >= (int) _sampleCount) {
return NULL;
}
debugCN(2, kDraciArchiverDebugLevel, "Accessing sample %d from archive %s... ",
i, _path.c_str());
// Check if file has already been opened and return that
if (_samples[i]._data) {
debugC(2, kDraciArchiverDebugLevel, "Success");
} else {
// Read in the file (without the file header)
_f->seek(_samples[i]._offset);
_samples[i]._data = new byte[_samples[i]._length];
_f->read(_samples[i]._data, _samples[i]._length);
debugC(3, kDraciArchiverDebugLevel, "Cached sample %d from archive %s",
i, _path.c_str());
}
_samples[i]._frequency = freq ? freq : _defaultFreq;
return _samples + i;
}
Sound::Sound(Audio::Mixer *mixer) : _mixer(mixer), _muteSound(false), _muteVoice(false),
_showSubtitles(true), _talkSpeed(kStandardSpeed) {
for (int i = 0; i < SOUND_HANDLES; i++)
_handles[i].type = kFreeHandle;
setVolume();
}
SndHandle *Sound::getHandle() {
for (int i = 0; i < SOUND_HANDLES; i++) {
if (_handles[i].type != kFreeHandle && !_mixer->isSoundHandleActive(_handles[i].handle)) {
debugC(5, kDraciSoundDebugLevel, "Handle %d has finished playing", i);
_handles[i].type = kFreeHandle;
}
}
for (int i = 0; i < SOUND_HANDLES; i++) {
if (_handles[i].type == kFreeHandle)
return &_handles[i];
}
error("Sound::getHandle(): Too many sound handles");
return NULL; // for compilers that don't support NORETURN
}
void Sound::playSoundBuffer(Audio::SoundHandle *handle, const SoundSample &buffer, int volume,
sndHandleType handleType, bool loop) {
// Don't use FLAG_AUTOFREE, because our caching system deletes samples by itself.
byte flags = Audio::Mixer::FLAG_UNSIGNED;
if (loop)
flags |= Audio::Mixer::FLAG_LOOP;
const Audio::Mixer::SoundType soundType = (handleType == kVoiceHandle) ?
Audio::Mixer::kSpeechSoundType : Audio::Mixer::kSFXSoundType;
_mixer->playRaw(soundType, handle, buffer._data,
buffer._length, buffer._frequency, flags, -1, volume);
}
void Sound::playSound(const SoundSample *buffer, int volume, bool loop) {
if (!buffer || _muteSound)
return;
SndHandle *handle = getHandle();
handle->type = kEffectHandle;
playSoundBuffer(&handle->handle, *buffer, 2 * volume, handle->type, loop);
}
void Sound::pauseSound() {
for (int i = 0; i < SOUND_HANDLES; i++)
if (_handles[i].type == kEffectHandle)
_mixer->pauseHandle(_handles[i].handle, true);
}
void Sound::resumeSound() {
for (int i = 0; i < SOUND_HANDLES; i++)
if (_handles[i].type == kEffectHandle)
_mixer->pauseHandle(_handles[i].handle, false);
}
void Sound::stopSound() {
for (int i = 0; i < SOUND_HANDLES; i++)
if (_handles[i].type == kEffectHandle) {
_mixer->stopHandle(_handles[i].handle);
_handles[i].type = kFreeHandle;
}
}
void Sound::playVoice(const SoundSample *buffer) {
if (!buffer || _muteVoice)
return;
SndHandle *handle = getHandle();
handle->type = kVoiceHandle;
playSoundBuffer(&handle->handle, *buffer, Audio::Mixer::kMaxChannelVolume, handle->type, false);
}
void Sound::pauseVoice() {
for (int i = 0; i < SOUND_HANDLES; i++)
if (_handles[i].type == kVoiceHandle)
_mixer->pauseHandle(_handles[i].handle, true);
}
void Sound::resumeVoice() {
for (int i = 0; i < SOUND_HANDLES; i++)
if (_handles[i].type == kVoiceHandle)
_mixer->pauseHandle(_handles[i].handle, false);
}
void Sound::stopVoice() {
for (int i = 0; i < SOUND_HANDLES; i++)
if (_handles[i].type == kVoiceHandle) {
_mixer->stopHandle(_handles[i].handle);
_handles[i].type = kFreeHandle;
}
}
void Sound::setVolume() {
// TODO: how to retrieve "Mute All" ?
if (_mixer->isReady()) {
_muteSound = ConfMan.getBool("sfx_mute");
_muteVoice = ConfMan.getBool("speech_mute");
} else {
_muteSound = _muteVoice = true;
}
_showSubtitles = ConfMan.getBool("subtitles");
_talkSpeed = ConfMan.getInt("talkspeed");
const int soundVolume = ConfMan.getInt("sfx_volume");
const int speechVolume = ConfMan.getInt("speech_volume");
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, soundVolume);
_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, speechVolume);
}
} // End of namespace Draci
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