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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "drascula/console.h"
#include "gui/debugger.h"
#include "drascula/drascula.h"
namespace Drascula {
Console::Console(DrasculaEngine *vm) : GUI::Debugger(), _vm(vm) {
DCmd_Register("room", WRAP_METHOD(Console, Cmd_Room));
}
Console::~Console() {
}
bool Console::Cmd_Room(int argc, const char **argv) {
if (argc < 2) {
DebugPrintf("Usage: room <number>\n");
return true;
}
int roomNum = atoi(argv[1]);
_vm->loadedDifferentChapter = 0;
_vm->enterRoom(roomNum);
_vm->selectVerb(kVerbNone);
_vm->clearRoom();
_vm->loadPic(roomNum, _vm->bgSurface, HALF_PAL);
_vm->selectionMade = 0;
return false;
}
} // End of namespace Drascula
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