aboutsummaryrefslogtreecommitdiff
path: root/engines/drascula/detection.cpp
blob: e3b5b0dc444b30850a04c4fd45c775b55837a650 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#include "base/plugins.h"

#include "common/advancedDetector.h"
#include "common/file.h"

#include "drascula/drascula.h"


namespace Drascula {

struct DrasculaGameDescription {
	Common::ADGameDescription desc;

	int gameID;
	int gameType;
	uint32 features;
	uint16 version;
};

uint32 DrasculaEngine::getGameID() const {
	return _gameDescription->gameID;
}

uint32 DrasculaEngine::getFeatures() const {
	return _gameDescription->features;
}

Common::Platform DrasculaEngine::getPlatform() const {
	return _gameDescription->desc.platform;
}

uint16 DrasculaEngine::getVersion() const {
	return _gameDescription->version;
}

}

static const PlainGameDescriptor drasculaGames[] = {
	{"drascula", "Drascula: The Vampire Strikes Back"},
	{0, 0}
};


namespace Drascula {

static const DrasculaGameDescription gameDescriptions[] = {

	{
		// Drascula English version
		{
			"drascula",
			0,
			AD_ENTRY1("14.ald", "09b2735953edcd43af115c65ae00b10e"),
			Common::EN_ANY,
			Common::kPlatformPC,
			Common::ADGF_NO_FLAGS
		},
		0,
		0,
		0,
		0,
	},
/*
	{
		// Drascula Spanish version
		{
			"drascula",
			0,
			AD_ENTRY1("14.ald", "0746ed1a5cc8d9728f790c29813f4b43"),
			Common::ES_ESP,
			Common::kPlatformPC,
			Common::ADGF_NO_FLAGS
		},
		0,
		0,
		0,
		0,
	},*/

	{ AD_TABLE_END_MARKER, 0, 0, 0, 0 }
};

/**
 * The fallback game descriptor used by the Drascula engine's fallbackDetector.
 * Contents of this struct are to be overwritten by the fallbackDetector.
 */
static DrasculaGameDescription g_fallbackDesc = {
	{
		"", // Not used by the fallback descriptor, it uses the EncapsulatedADGameDesc's gameid
		"", // Not used by the fallback descriptor, it uses the EncapsulatedADGameDesc's extra
		AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
		Common::UNK_LANG,
		Common::kPlatformPC,
		Common::ADGF_NO_FLAGS
	},
	0,
	0,
	0,
	0,
};

Common::EncapsulatedADGameDesc fallbackDetector(const FSList *fslist) {
	// Set the default values for the fallback descriptor's ADGameDescription part.
	g_fallbackDesc.desc.language = Common::UNK_LANG;
	g_fallbackDesc.desc.platform = Common::kPlatformPC;
	g_fallbackDesc.desc.flags = Common::ADGF_NO_FLAGS;

	// Set default values for the fallback descriptor's DrasculaGameDescription part.
	g_fallbackDesc.gameID = 0;
	g_fallbackDesc.features = 0;
	g_fallbackDesc.version = 0;

	Common::EncapsulatedADGameDesc result;

	return result;
}

} // End of namespace Drascula

static const Common::ADParams detectionParams = {
	// Pointer to ADGameDescription or its superset structure
	(const byte *)Drascula::gameDescriptions,
	// Size of that superset structure
	sizeof(Drascula::DrasculaGameDescription),
	// Number of bytes to compute MD5 sum for
	5000,
	// List of all engine targets
	drasculaGames,
	// Structure for autoupgrading obsolete targets
	0,
	// Name of single gameid (optional)
	"drascula",
	// List of files for file-based fallback detection (optional)
	0,
	// Fallback callback
	Drascula::fallbackDetector,
	// Flags
	Common::kADFlagAugmentPreferredTarget
};

class DrasculaMetaEngine : public Common::AdvancedMetaEngine {
public:
	DrasculaMetaEngine() : Common::AdvancedMetaEngine(detectionParams) {}

	virtual const char *getName() const {
		return "Drascula Engine";
	}

	virtual const char *getCopyright() const {
		return "Drascula Engine (C) 2000 Alcachofa Soft, 1996 (C) Digital Dreams Multimedia, 1994 (C) Emilio de Paz";
	}

	virtual bool createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const;
};

bool DrasculaMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::EncapsulatedADGameDesc &encapsulatedDesc) const {
	const Drascula::DrasculaGameDescription *gd = (const Drascula::DrasculaGameDescription *)(encapsulatedDesc.realDesc);
	if (gd) {
		*engine = new Drascula::DrasculaEngine(syst, gd);
	}
	return gd != 0;
}

REGISTER_PLUGIN(DRASCULA, PLUGIN_TYPE_ENGINE, DrasculaMetaEngine);