aboutsummaryrefslogtreecommitdiff
path: root/engines/dreamweb/detection.cpp
blob: b8cefaca952ef46affa23cc21e6f90129be3d761 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://svn.scummvm.org:4444/svn/dreamweb/detection.cpp $
 * $Id: detection.cpp 3 2010-09-16 19:32:18Z megath $
 *
 */

#include "base/plugins.h"

#include "common/algorithm.h"
#include "common/system.h"

#include "dreamweb/dreamweb.h"

#include "engines/advancedDetector.h"

namespace DreamWeb {

struct DreamWebGameDescription {
	ADGameDescription desc;
};

} // End of namespace DreamWeb

static const PlainGameDescriptor dreamWebGames[] = {
	{ "dreamweb", "DreamWeb" },
	{ 0, 0 }
};

#include "dreamweb/detection_tables.h"

class DreamWebMetaEngine : public AdvancedMetaEngine {
public:
	DreamWebMetaEngine():
	AdvancedMetaEngine(DreamWeb::gameDescriptions, 
	sizeof(DreamWeb::DreamWebGameDescription), dreamWebGames) {
		_singleid = "dreamweb";
		_guioptions = Common::GUIO_NOMIDI;
	}

	virtual const char *getName() const {
		return "DreamWeb engine";
	}

	virtual const char *getOriginalCopyright() const {
		return "DreamWeb (C) Creative Reality";
	}

	virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
	virtual bool hasFeature(MetaEngineFeature f) const;
	virtual SaveStateList listSaves(const char *target) const;
	virtual int getMaximumSaveSlot() const;
	virtual void removeSaveState(const char *target, int slot) const;
};

bool DreamWebMetaEngine::hasFeature(MetaEngineFeature f) const {
	switch(f) {
	case kSupportsListSaves:
	//case kSupportsLoadingDuringStartup:
	//case kSupportsDeleteSave:
		return true;
	default:
		return false;
	}
}

bool DreamWeb::DreamWebEngine::hasFeature(EngineFeature f) const {
	switch(f) {
	case kSupportsRTL:
		return true;
	default:
		return false;
	}
	return false;
}

bool DreamWebMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
	const DreamWeb::DreamWebGameDescription *gd = (const DreamWeb::DreamWebGameDescription *)desc;
	if (gd) {
		*engine = new DreamWeb::DreamWebEngine(syst, gd);
	}
	return gd != 0;
}

SaveStateList DreamWebMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray files = saveFileMan->listSavefiles("DREAMWEB.D??");
	Common::sort(files.begin(), files.end());

	SaveStateList saveList;
	for(uint i = 0; i < files.size(); ++i) {
		const Common::String &file = files[i];
		Common::InSaveFile *stream = saveFileMan->openForLoading(file);
		if (!stream)
			error("cannot open save file %s", file.c_str());
		char name[17] = {};
		stream->seek(0x61);
		stream->read(name, sizeof(name) - 1);
		delete stream;

		SaveStateDescriptor sd(i, name);
		saveList.push_back(sd);
	}

	return saveList;
}

int DreamWebMetaEngine::getMaximumSaveSlot() const { return 6; }

void DreamWebMetaEngine::removeSaveState(const char *target, int slot) const {
}

#if PLUGIN_ENABLED_DYNAMIC(DREAMWEB)
	REGISTER_PLUGIN_DYNAMIC(DREAMWEB, PLUGIN_TYPE_ENGINE, DreamWebMetaEngine);
#else
	REGISTER_PLUGIN_STATIC(DREAMWEB, PLUGIN_TYPE_ENGINE, DreamWebMetaEngine);
#endif

namespace DreamWeb {

Common::Error DreamWebEngine::loadGameState(int slot) {
	return Common::kNoError;
}

Common::Error DreamWebEngine::saveGameState(int slot, const Common::String &desc) {
	return Common::kNoError;
}

bool DreamWebEngine::canLoadGameStateCurrently() {
	return false;
}

bool DreamWebEngine::canSaveGameStateCurrently() {
	return false;
}

} // End of namespace DreamWeb