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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef DREAMBASE_H
#define DREAMBASE_H
#include "common/scummsys.h"
#include "dreamweb/runtime.h"
namespace DreamWeb {
class DreamWebEngine;
}
namespace DreamGen {
/**
* This class is one of the parent classes of DreamGenContext. Its sole purpose
* is to allow us to incrementally move things out of DreamGenContext into this
* base class, as soon as they don't modify any context registers (ax, bx, cx, ...)
* anymore.
* Ultimately, DreamGenContext should be empty, at which point it can be removed
* together with class Context. When that happens, we can probably merge
* DreamBase into DreamWebEngine.
*/
class DreamBase {
protected:
DreamWeb::DreamWebEngine *engine;
public:
enum { kDefaultDataSegment = 0x1000 };
SegmentPtr _realData; ///< the primary data segment, points to a huge blob of binary data
SegmentRef data; ///< fake segment register always pointing to data segment
DreamBase(DreamWeb::DreamWebEngine *en) :
engine(en),
_realData(new Segment()),
data(kDefaultDataSegment, _realData) {
}
public:
// from pathfind.cpp
Common::Point _lineData[200]; // Output of Bresenham
void checkDest(const RoomPaths *roomsPaths);
// from print.cpp
uint8 getNextWord(const Frame *charSet, const uint8 *string, uint8 *totalWidth, uint8 *charCount);
uint8 getNumber(const Frame *charSet, const uint8 *string, uint16 maxWidth, bool centered, uint16 *offset);
uint8 kernChars(uint8 firstChar, uint8 secondChar, uint8 width);
// from stubs.cpp
void volumeAdjust();
// from vgagrafx.cpp
uint8 _workspace[(0x1000 + 2) * 16];
inline uint8 *workspace() { return _workspace; }
void clearWork();
void multiGet(uint8 *dst, uint16 x, uint16 y, uint8 width, uint8 height);
void multiPut(const uint8 *src, uint16 x, uint16 y, uint8 width, uint8 height);
void multiDump(uint16 x, uint16 y, uint8 width, uint8 height);
void workToScreenCPP();
void printUnderMon();
void cls();
void frameOutV(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, int16 x, int16 y);
void frameOutNm(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
void frameOutBh(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
void frameOutFx(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
void doShake();
void showPCX(const Common::String &name);
};
} // End of namespace DreamGen
#endif
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