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#ifndef TASMRECOVER_DREAMGEN_STUBS_H__
#define TASMRECOVER_DREAMGEN_STUBS_H__
/* PLEASE DO NOT MODIFY THIS FILE. ALL CHANGES WILL BE LOST! LOOK FOR README FOR DETAILS */
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "dreamweb/runtime.h"
#include "dreamweb/structs.h"
#include "dreamweb/dreambase.h"
namespace DreamGen {
static const uint16 kDebuglevel1 = (0);
static const uint16 kDebuglevel2 = (0);
static const uint16 kPlayback = (0);
static const uint16 kSpanish = (0);
static const uint16 kRecording = (0);
static const uint16 kGerman = (0);
static const uint16 kDemo = (0);
static const uint16 kExframedata = (0);
static const uint16 kExframes = (0+2080);
static const uint16 kExdata = (0+2080+30000);
static const uint16 kExtextdat = (0+2080+30000+(16*114));
static const uint16 kExtext = (0+2080+30000+(16*114)+((114+2)*2));
static const uint16 kLengthofextra = (0+2080+30000+(16*114)+((114+2)*2)+18000);
static const uint16 kForeign = (1);
static const uint16 kCd = (1);
static const uint16 kNumexobjects = (114);
static const uint16 kExtextlen = (18000);
static const uint16 kExframeslen = (30000);
static const uint16 kItempicsize = (44);
class DreamGenContext : public DreamBase, public Context {
public:
DreamGenContext(DreamWeb::DreamWebEngine *en) : DreamBase(en), Context(this) {}
void __start();
};
} // End of namespace DreamGen
#endif
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