1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL: https://svn.scummvm.org:4444/svn/dreamweb/dreamweb.h $
* $Id: dreamweb.h 77 2011-05-18 14:26:43Z digitall $
*
*/
#ifndef DREAMWEB_H
#define DREAMWEB_H
#include "common/error.h"
#include "common/file.h"
#include "common/random.h"
#include "common/rect.h"
#include "common/savefile.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "engines/engine.h"
#include "dreamweb/dreamgen.h"
#include "dreamweb/console.h"
namespace DreamWeb {
// Engine Debug Flags
enum {
kDebugAnimation = (1 << 0),
kDebugSaveLoad = (1 << 1)
};
struct DreamWebGameDescription;
class DreamWebEngine : public Engine {
private:
DreamWebConsole *_console;
bool _vSyncInterrupt;
protected:
// Engine APIs
virtual Common::Error run();
virtual bool hasFeature(EngineFeature f) const;
public:
DreamWebEngine(OSystem *syst, const DreamWebGameDescription *gameDesc);
virtual ~DreamWebEngine();
void setVSyncInterrupt(bool flag);
void waitForVSync();
Common::Error loadGameState(int slot);
Common::Error saveGameState(int slot, const char *desc);
bool canLoadGameStateCurrently();
bool canSaveGameStateCurrently();
uint8 randomNumber() { return _rnd.getRandomNumber(255); }
void openFile(const Common::String &name);
uint32 readFromFile(uint8 *data, unsigned size);
uint32 skipBytes(uint32 bytes);
void closeFile();
void mouseCall(); //fill mouse pos and button state
void processEvents();
void setPalette();
void fadeDos();
void blit(const uint8 *src, int pitch, int x, int y, int w, int h);
void cls();
void getPalette(uint8 *data, uint start, uint count);
void setPalette(const uint8 *data, uint start, uint count);
void openSaveFileForWriting(const Common::String &name);
uint writeToSaveFile(const uint8 *data, uint size);
bool openSaveFileForReading(const Common::String &name);
uint readFromSaveFile(uint8 *data, uint size);
void setShakePos(int pos) { _system->setShakePos(pos); }
void printUnderMonitor();
void quit();
void loadSounds(uint bank, const Common::String &file);
bool loadSpeech(const Common::String &filename);
void enableSavingOrLoading(bool enable = true) { _enableSavingOrLoading = enable; }
private:
void keyPressed(uint16 ascii);
void setSpeed(uint speed);
void soundHandler();
void playSound(uint8 channel, uint8 id, uint8 loops);
const DreamWebGameDescription *_gameDescription;
Common::RandomSource _rnd;
Common::File _file;
Common::OutSaveFile *_outSaveFile;
Common::InSaveFile *_inSaveFile;
uint _speed;
bool _turbo;
uint _oldMouseState;
int _loadSavefile;
bool _enableSavingOrLoading;
struct Sample {
uint offset;
uint size;
Sample(): offset(), size() {}
};
struct SoundData {
Common::Array<Sample> samples;
Common::Array<uint8> data;
};
SoundData _soundData[2];
Common::Array<uint8> _speechData;
Audio::SoundHandle _channelHandle[2];
uint8 _channel0, _channel1;
DreamGen::DreamGenContext _context;
};
} // End of namespace DreamWeb
#endif
|