aboutsummaryrefslogtreecommitdiff
path: root/engines/dreamweb/saveload.cpp
blob: a104ba727d2c60dbfdeb9002ee304351700015db (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "dreamweb/sound.h"
#include "dreamweb/dreamweb.h"

#include "engines/metaengine.h"
#include "graphics/thumbnail.h"
#include "gui/saveload.h"
#include "common/config-manager.h"
#include "common/translation.h"
#include "common/savefile.h"
#include "common/serializer.h"

namespace DreamWeb {

// Temporary storage for loading the room from a savegame
Room g_madeUpRoomDat;


void syncReelRoutine(Common::Serializer &s, ReelRoutine *reel) {
	s.syncAsByte(reel->reallocation);
	s.syncAsByte(reel->mapX);
	s.syncAsByte(reel->mapY);
	s.syncAsUint16LE(reel->_reelPointer);
	s.syncAsByte(reel->period);
	s.syncAsByte(reel->counter);
	s.syncAsByte(reel->b7);
}

void syncGameVars(Common::Serializer &s, GameVars &vars) {
	s.syncAsByte(vars._startVars);
	s.syncAsByte(vars._progressPoints);
	s.syncAsByte(vars._watchOn);
	s.syncAsByte(vars._shadesOn);
	s.syncAsByte(vars._secondCount);
	s.syncAsByte(vars._minuteCount);
	s.syncAsByte(vars._hourCount);
	s.syncAsByte(vars._zoomOn);
	s.syncAsByte(vars._location);
	s.syncAsByte(vars._exPos);
	s.syncAsUint16LE(vars._exFramePos);
	s.syncAsUint16LE(vars._exTextPos);
	s.syncAsUint16LE(vars._card1Money);
	s.syncAsUint16LE(vars._listPos);
	s.syncAsByte(vars._ryanPage);
	s.syncAsUint16LE(vars._watchingTime);
	s.syncAsUint16LE(vars._reelToWatch);
	s.syncAsUint16LE(vars._endWatchReel);
	s.syncAsByte(vars._speedCount);
	s.syncAsByte(vars._watchSpeed);
	s.syncAsUint16LE(vars._reelToHold);
	s.syncAsUint16LE(vars._endOfHoldReel);
	s.syncAsByte(vars._watchMode);
	s.syncAsByte(vars._destAfterHold);
	s.syncAsByte(vars._newsItem);
	s.syncAsByte(vars._liftFlag);
	s.syncAsByte(vars._liftPath);
	s.syncAsByte(vars._lockStatus);
	s.syncAsByte(vars._doorPath);
	s.syncAsByte(vars._countToOpen);
	s.syncAsByte(vars._countToClose);
	s.syncAsByte(vars._rockstarDead);
	s.syncAsByte(vars._generalDead);
	s.syncAsByte(vars._sartainDead);
	s.syncAsByte(vars._aideDead);
	s.syncAsByte(vars._beenMugged);
	s.syncAsByte(vars._gunPassFlag);
	s.syncAsByte(vars._canMoveAltar);
	s.syncAsByte(vars._talkedToAttendant);
	s.syncAsByte(vars._talkedToSparky);
	s.syncAsByte(vars._talkedToBoss);
	s.syncAsByte(vars._talkedToRecep);
	s.syncAsByte(vars._cardPassFlag);
	s.syncAsByte(vars._madmanFlag);
	s.syncAsByte(vars._keeperFlag);
	s.syncAsByte(vars._lastTrigger);
	s.syncAsByte(vars._manDead);
	s.syncAsByte(vars._seed1);
	s.syncAsByte(vars._seed2);
	s.syncAsByte(vars._seed3);
	s.syncAsByte(vars._needToTravel);
	s.syncAsByte(vars._throughDoor);
	s.syncAsByte(vars._newObs);
	s.syncAsByte(vars._ryanOn);
	s.syncAsByte(vars._combatCount);
	s.syncAsByte(vars._lastWeapon);
	s.syncAsByte(vars._dreamNumber);
	s.syncAsByte(vars._roomAfterDream);
	s.syncAsByte(vars._shakeCounter);
}

void DreamWebEngine::loadGame() {
	commandOnlyCond(41, 246);
	if (_mouseButton == _oldButton)
		return; // "noload"
	if (_mouseButton == 1)
		doLoad(-1);
}

// if -1, open menu to ask for slot to load
// if >= 0, directly load from that slot
void DreamWebEngine::doLoad(int savegameId) {
	_loadingOrSave = 1;

	if (ConfMan.getBool("originalsaveload") && savegameId == -1) {
		showOpBox();
		showLoadOps();
		_currentSlot = 0;
		showSlots();
		showNames();
		_pointerFrame = 0;
		workToScreenM();
		namesToOld();
		_getBack = 0;

		while (_getBack == 0) {
			if (_quitRequested)
				return;
			delPointer();
			readMouse();
			showPointer();
			waitForVSync();
			dumpPointer();
			dumpTextLine();
			RectWithCallback loadlist[] = {
				{ kOpsx+176,kOpsx+192,kOpsy+60,kOpsy+76,&DreamWebEngine::getBackToOps },
				{ kOpsx+128,kOpsx+190,kOpsy+12,kOpsy+100,&DreamWebEngine::actualLoad },
				{ kOpsx+2,kOpsx+92,kOpsy+4,kOpsy+81,&DreamWebEngine::selectSlot },
				{ kOpsx+158,kOpsx+158+(18*3),kOpsy-17,kOpsy-1,&DreamWebEngine::selectSaveLoadPage },
				{ 0,320,0,200,&DreamWebEngine::blank },
				{ 0xFFFF,0,0,0,0 }
			};
			checkCoords(loadlist);
			if (_getBack == 2)
				return; // "quitloaded"
		}
	} else {

		if (savegameId == -1) {
			// Wait till both mouse buttons are up. We should wait till the user
			// releases the mouse button, otherwise the follow-up mouseup event
			// will trigger a load of the save slot under the mouse cursor. Fixes
			// bug #3582582.
			while (_oldMouseState > 0) {
				readMouse();
				g_system->delayMillis(10);
			}

			// Open dialog to get savegameId
			GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
			savegameId = dialog->runModalWithCurrentTarget();
			delete dialog;
		}

		if (savegameId < 0) {
			_getBack = 0;
			return;
		}

		loadPosition(savegameId);

		_getBack = 1;
	}

	// If we reach this point, loadPosition() has just been called.
	// Among other things, it will have filled g_MadeUpRoomDat.

	_saveGraphics.clear();

	startLoading(g_madeUpRoomDat);
	_sound->loadRoomsSample(_roomsSample);
	_roomLoaded = 1;
	_newLocation = 255;
	clearSprites();
	initMan();
	initRain();
	_textAddressX = 13;
	_textAddressY = 182;
	_textLen = 240;
	startup();
	workToScreen();
	_getBack = 4;
}


void DreamWebEngine::saveGame() {
	if (_vars._manDead == 2) {
		blank();
		return;
	}

	commandOnlyCond(44, 247);
	if (_mouseButton != 1)
		return;

	_loadingOrSave = 2;

	if (ConfMan.getBool("originalsaveload")) {
		showOpBox();
		showSaveOps();
		_currentSlot = 0;
		showSlots();
		showNames();
		workToScreenM();
		namesToOld();
		_bufferIn = 0;
		_bufferOut = 0;
		_getBack = 0;

		while (_getBack == 0) {
			if (_quitRequested)
				return;
			delPointer();
			checkInput();
			readMouse();
			showPointer();
			waitForVSync();
			dumpPointer();
			dumpTextLine();

			RectWithCallback savelist[] = {
				{ kOpsx+176,kOpsx+192,kOpsy+60,kOpsy+76,&DreamWebEngine::getBackToOps },
				{ kOpsx+128,kOpsx+190,kOpsy+12,kOpsy+100,&DreamWebEngine::actualSave },
				{ kOpsx+2,kOpsx+92,kOpsy+4,kOpsy+81,&DreamWebEngine::selectSlot },
				{ kOpsx+158,kOpsx+158+(18*3),kOpsy-17,kOpsy-1,&DreamWebEngine::selectSaveLoadPage },
				{ 0,320,0,200,&DreamWebEngine::blank },
				{ 0xFFFF,0,0,0,0 }
			};
			checkCoords(savelist);
		}
		return;
	} else {
		// Wait till both mouse buttons are up. We should wait till the user
		// releases the mouse button, otherwise the follow-up mouseup event
		// will trigger a save into the save slot under the mouse cursor. Fixes
		// bug #3582582.
		while (_oldMouseState > 0) {
			readMouse();
			g_system->delayMillis(10);
		}

		GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
		int savegameId = dialog->runModalWithCurrentTarget();
		Common::String game_description = dialog->getResultString();
		if (game_description.empty())
			game_description = "Untitled";
		delete dialog;

		if (savegameId < 0) {
			_getBack = 0;
			return;
		}

		char descbuf[17] = { 2, 0 };
		Common::strlcpy((char *)descbuf + 1, game_description.c_str(), 16);
		unsigned int desclen = game_description.size();
		if (desclen > 15)
			desclen = 15;
		// zero terminate, and pad with ones
		descbuf[++desclen] = 0;
		while (desclen < 16)
			descbuf[++desclen] = 1;

		// TODO: The below is copied from actualsave
		_saveGraphics.clear();
		restoreAll(); // reels
		_textAddressX = 13;
		_textAddressY = 182;
		_textLen = 240;
		redrawMainScrn();
		workToScreen();	// show the main screen without the mouse pointer

		// We need to save after the scene has been redrawn, to capture the
		// correct screen thumbnail
		savePosition(savegameId, descbuf);

		workToScreenM();
		_getBack = 4;
	}
}

void DreamWebEngine::namesToOld() {
	memcpy(_saveNamesOld, _saveNames, 17*21);
}

void DreamWebEngine::oldToNames() {
	memcpy(_saveNames, _saveNamesOld, 17*21);
}

void DreamWebEngine::saveLoad() {
	if (_vars._watchingTime || (_pointerMode == 2)) {
		blank();
		return;
	}
	commandOnlyCond(43, 253);
	if ((_mouseButton != _oldButton) && (_mouseButton & 1))
		doSaveLoad();
}

void DreamWebEngine::doSaveLoad() {
	_pointerFrame = 0;
	_textAddressX = 70;
	_textAddressY = 182-8;
	_textLen = 181;
	_manIsOffScreen = 1;
	clearWork();
	createPanel2();
	underTextLine();
	getRidOfAll();
	loadSaveBox();
	showOpBox();
	showMainOps();
	workToScreen();

	RectWithCallback opsList[] = {
		{ kOpsx+59,kOpsx+114,kOpsy+30,kOpsy+76,&DreamWebEngine::getBackFromOps },
		{ kOpsx+10,kOpsx+77,kOpsy+10,kOpsy+59,&DreamWebEngine::DOSReturn },
		{ kOpsx+128,kOpsx+190,kOpsy+16,kOpsy+100,&DreamWebEngine::discOps },
		{ 0,320,0,200,&DreamWebEngine::blank },
		{ 0xFFFF,0,0,0,0 }
	};

	bool firstOps = true;

	do {	// restart ops
		if (firstOps) {
			firstOps = false;
		} else {
			showOpBox();
			showMainOps();
			workToScreenM();
		}
		_getBack = 0;

		do {	// wait ops
			if (_quitRequested) {
				_manIsOffScreen = 0;
				return;
			}

			readMouse();
			showPointer();
			waitForVSync();
			dumpPointer();
			dumpTextLine();
			delPointer();
			checkCoords(opsList);
		} while (!_getBack);
	} while (_getBack == 2);

	_textAddressX = 13;
	_textAddressY = 182;
	_textLen = 240;
	if (_getBack != 4) {
		_saveGraphics.clear();
		restoreAll();
		redrawMainScrn();
		workToScreenM();
		_commandType = 200;
	}
	_manIsOffScreen = 0;
}

void DreamWebEngine::getBackFromOps() {
	if (_vars._manDead == 2)
		blank();
	else
		getBack1();
}

void DreamWebEngine::getBackToOps() {
	commandOnlyCond(42, 201);

	if (_mouseButton != _oldButton) {
		if (_mouseButton & 1) {
			oldToNames();
			_getBack = 2;
		}
	}
}

void DreamWebEngine::showMainOps() {
	showFrame(_saveGraphics, kOpsx+10, kOpsy+10, 8, 0);
	showFrame(_saveGraphics, kOpsx+59, kOpsy+30, 7, 0);
	showFrame(_saveGraphics, kOpsx+128+4, kOpsy+12, 1, 0);
}

void DreamWebEngine::showDiscOps() {
	showFrame(_saveGraphics, kOpsx+128+4, kOpsy+12, 1, 0);
	showFrame(_saveGraphics, kOpsx+10, kOpsy+10, 9, 0);
	showFrame(_saveGraphics, kOpsx+59, kOpsy+30, 10, 0);
	showFrame(_saveGraphics, kOpsx+176+2, kOpsy+60-4, 5, 0);
}

void DreamWebEngine::discOps() {
	commandOnlyCond(43, 249);

	if (_mouseButton == _oldButton || !(_mouseButton & 1))
		return;

	scanForNames();
	_loadingOrSave = 2;
	showOpBox();
	showDiscOps();
	_currentSlot = 0;
	workToScreenM();
	_getBack = 0;

	RectWithCallback discOpsList[] = {
		{ kOpsx+59,kOpsx+114,kOpsy+30,kOpsy+76,&DreamWebEngine::loadGame },
		{ kOpsx+10,kOpsx+79,kOpsy+10,kOpsy+59,&DreamWebEngine::saveGame },
		{ kOpsx+176,kOpsx+192,kOpsy+60,kOpsy+76,&DreamWebEngine::getBackToOps },
		{ 0,320,0,200,&DreamWebEngine::blank },
		{ 0xFFFF,0,0,0,0 }
	};

	do {
		if (_quitRequested)
			return; // quitdiscops

		delPointer();
		readMouse();
		showPointer();
		waitForVSync();
		dumpPointer();
		dumpTextLine();
		checkCoords(discOpsList);
	} while (!_getBack);
}

void DreamWebEngine::actualSave() {
	commandOnlyCond(44, 222);

	if (!(_mouseButton & 1))
		return;

	unsigned int slot = _currentSlot + 7 * _saveLoadPage;

	const char *desc = &_saveNames[17*slot];
	if (desc[1] == 0) // The actual description string starts at desc[1]
		return;

	savePosition(slot, desc);

	_saveGraphics.clear();
	restoreAll(); // reels
	_textAddressX = 13;
	_textAddressY = 182;
	_textLen = 240;
	redrawMainScrn();
	workToScreenM();
	_getBack = 4;
}

void DreamWebEngine::actualLoad() {
	commandOnlyCond(41, 221);

	if (_mouseButton == _oldButton || _mouseButton != 1)
		return;

	unsigned int slot = _currentSlot + 7 * _saveLoadPage;

	const char *desc = &_saveNames[17*slot];
	if (desc[1] == 0) // The actual description string starts at desc[1]
		return;

	loadPosition(slot);
	_getBack = 1;
}

void DreamWebEngine::savePosition(unsigned int slot, const char *descbuf) {

	const Room &currentRoom = g_roomData[_vars._location];

	Room madeUpRoom = currentRoom;
	madeUpRoom.roomsSample = _roomsSample;
	madeUpRoom.mapX = _mapX;
	madeUpRoom.mapY = _mapY;
	madeUpRoom.liftFlag = _vars._liftFlag;
	madeUpRoom.b21 = _mansPath;
	madeUpRoom.facing = _facing;
	madeUpRoom.b27 = 255;

	Common::String filename = getSavegameFilename(slot);
	debug(1, "savePosition: slot %d filename %s", slot, filename.c_str());
	Common::OutSaveFile *outSaveFile = getSaveFileManager()->openForSaving(filename);
	if (!outSaveFile)	// TODO: Do proper error handling!
		error("save could not be opened for writing");

	// Initialize new header
	FileHeader header;

	// Note: _desc is not zero-terminated
	const char *desc = "DREAMWEB DATA FILE COPYRIGHT 1992 CREATIVE REALITY";
	assert(strlen(desc) == sizeof(header._desc));
	memcpy(header._desc, desc, sizeof(header._desc));
	memset(&header._len[0], 0, sizeof(header._len));
	memset(&header._padding[0], 0, sizeof(header._padding));

	// fill length fields in savegame file header
	uint16 len[6] = { 17, kLengthofvars, kLengthofextra,
	                  4*kNumChanges, 48, kNumReelRoutines*8+1 };
	for (int i = 0; i < 6; ++i)
		header.setLen(i, len[i]);

	// Write a new section with data that we need for ScummVM (version,
	// thumbnail, played time etc). We don't really care for its size,
	// so we just set it to a magic number.
	header.setLen(6, SCUMMVM_BLOCK_MAGIC_SIZE);

	outSaveFile->write((const uint8 *)&header, sizeof(FileHeader));
	outSaveFile->write(descbuf, len[0]);
	// TODO: Convert more to serializer?
	Common::Serializer s(0, outSaveFile);
	syncGameVars(s, _vars);

	// the Extras segment:
	outSaveFile->write((const uint8 *)_exFrames._frames, kFrameBlocksize);
	outSaveFile->write((const uint8 *)_exFrames._data, kExframeslen);
	outSaveFile->write((const uint8 *)_exData, sizeof(DynObject)*kNumexobjects);
	outSaveFile->write((const uint8 *)_exText._offsetsLE, 2*(kNumExObjects+2));
	outSaveFile->write((const uint8 *)_exText._text, kExtextlen);

	outSaveFile->write(_listOfChanges, len[3]);

	// len[4] == 48, which is sizeof(Room) plus 16 for 'Roomscango'
	outSaveFile->write((const uint8 *)&madeUpRoom, sizeof(Room));
	outSaveFile->write(_roomsCanGo, 16);

	for (unsigned int i = 0; i < kNumReelRoutines; ++i) {
		syncReelRoutine(s, &_reelRoutines[i]);
	}
	// Terminator
	s.syncAsByte(_reelRoutines[kNumReelRoutines].reallocation);

	// ScummVM data block
	outSaveFile->writeUint32BE(SCUMMVM_HEADER);
	outSaveFile->writeByte(SAVEGAME_VERSION);
	TimeDate curTime;
	g_system->getTimeAndDate(curTime);
	uint32 saveDate = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
	uint32 saveTime = ((curTime.tm_hour & 0xFF) << 16) | (((curTime.tm_min) & 0xFF) << 8) | ((curTime.tm_sec) & 0xFF);
	uint32 playTime = g_engine->getTotalPlayTime() / 1000;
	outSaveFile->writeUint32LE(saveDate);
	outSaveFile->writeUint32LE(saveTime);
	outSaveFile->writeUint32LE(playTime);
	Graphics::saveThumbnail(*outSaveFile);

	outSaveFile->finalize();
	if (outSaveFile->err()) {
		// TODO: Do proper error handling
		warning("an error occurred while writing the savegame");
	}

	delete outSaveFile;
}


// Utility struct for a savegame sanity check in loadPosition
struct FrameExtent {
	uint16 start;
	uint16 length;
	bool operator<(const struct FrameExtent& other) const { return start<other.start; }
};

void DreamWebEngine::loadPosition(unsigned int slot) {
	_timeCount = 0;
	clearChanges();

	Common::String filename = getSavegameFilename(slot);
	debug(1, "loadPosition: slot %d filename %s", slot, filename.c_str());
	Common::InSaveFile *inSaveFile = getSaveFileManager()->openForLoading(filename);
	if (!inSaveFile)	// TODO: Do proper error handling!
		error("save could not be opened for reading");

	FileHeader header;

	inSaveFile->read((uint8 *)&header, sizeof(FileHeader));

	// read segment lengths from savegame file header
	int len[6];
	for (int i = 0; i < 6; ++i)
		len[i] = header.len(i);
	if (len[0] != 17)
		::error("Error loading save: description buffer isn't 17 bytes");

	if (slot < 21) {
		inSaveFile->read(&_saveNames[17*slot], len[0]);
	} else {
		// The savenames buffer only has room for 21 descriptions
		uint8 namebuf[17];
		inSaveFile->read(namebuf, 17);
	}

	// TODO: Use serializer for more?
	Common::Serializer s(inSaveFile, 0);
	syncGameVars(s, _vars);

	// the Extras segment:
	inSaveFile->read((uint8 *)_exFrames._frames, kFrameBlocksize);
	inSaveFile->read((uint8 *)_exFrames._data, kExframeslen);
	inSaveFile->read((uint8 *)_exData, sizeof(DynObject)*kNumexobjects);
	inSaveFile->read((uint8 *)_exText._offsetsLE, 2*(kNumExObjects+2));
	inSaveFile->read((uint8 *)_exText._text, kExtextlen);

	inSaveFile->read(_listOfChanges, len[3]);

	// len[4] == 48, which is sizeof(Room) plus 16 for 'Roomscango'
	// Note: the values read into g_madeUpRoomDat are only used in actualLoad,
	// which is (almost) immediately called after this function
	inSaveFile->read((uint8 *)&g_madeUpRoomDat, sizeof(Room));
	inSaveFile->read(_roomsCanGo, 16);

	for (unsigned int i = 0; i < kNumReelRoutines; ++i) {
		syncReelRoutine(s, &_reelRoutines[i]);
	}
	// Terminator
	s.syncAsByte(_reelRoutines[kNumReelRoutines].reallocation);

	// Check if there's a ScummVM data block
	if (header.len(6) == SCUMMVM_BLOCK_MAGIC_SIZE) {
		uint32 tag = inSaveFile->readUint32BE();
		if (tag != SCUMMVM_HEADER) {
			warning("ScummVM data block found, but the block header is incorrect - skipping");
			delete inSaveFile;
			return;
		}

		byte version = inSaveFile->readByte();
		if (version > SAVEGAME_VERSION) {
			warning("ScummVM data block found, but it has been saved with a newer version of ScummVM - skipping");
			delete inSaveFile;
			return;
		}

		inSaveFile->skip(4);	// saveDate
		inSaveFile->skip(4);	// saveTime
		uint32 playTime = inSaveFile->readUint32LE();
		g_engine->setTotalPlayTime(playTime * 1000);

		// The thumbnail data follows, but we don't need it here
	}

	delete inSaveFile;


	// Do a sanity check on exFrames data to detect exFrames corruption
	// caused by a (now fixed) bug in emergencyPurge. See bug #3591088.
	// Gather the location of frame data of all used ex object frames.
	Common::List<FrameExtent> flist;
	for (unsigned int i = 0; i < kNumexobjects; ++i) {
		if (_exData[i].mapad[0] != 0xff) {
			FrameExtent fe;
			Frame *frame = &_exFrames._frames[3*i+0];
			fe.start = frame->ptr();
			fe.length = frame->width * frame->height;
			flist.push_back(fe);

			frame = &_exFrames._frames[3*i+1];
			fe.start = frame->ptr();
			fe.length = frame->width * frame->height;
			flist.push_back(fe);
		}
	}
	// ...and check if the frames overlap.
	Common::sort(flist.begin(), flist.end(), Common::Less<FrameExtent>());
	Common::List<FrameExtent>::const_iterator iter;
	uint16 curEnd = 0;
	for (iter = flist.begin(); iter != flist.end(); ++iter) {
		if (iter->start < curEnd)
			error("exFrames data corruption in savegame");
		curEnd = iter->start + iter->length;
	}
	if (curEnd > _vars._exFramePos) {
		if (curEnd > kExframeslen)
			error("exFrames data corruption in savegame");
		warning("Fixing up exFramePos");
		_vars._exFramePos = curEnd;
	}
	// (end of sanity check)
}

// Count number of save files, and load their descriptions into _saveNames
uint DreamWebEngine::scanForNames() {
	// There are 21 save slots, each of which are 17 bytes. The first byte
	// doesn't seem to be used. The name starts at the second byte. All the
	// slots are initialized to be empty.
	for (unsigned int slot = 0; slot < 21; ++slot) {
		_saveNames[17 * slot + 0] = 2;
		_saveNames[17 * slot + 1] = 0;
		for (int i = 2; i < 17; ++i)
			_saveNames[17 * slot + i] = 1;	// initialize with 1'sdrea
	}

	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray files = saveFileMan->listSavefiles("DREAMWEB.D??");
	Common::sort(files.begin(), files.end());

	SaveStateList saveList;
	for (uint i = 0; i < files.size(); ++i) {
		const Common::String &file = files[i];
		Common::InSaveFile *stream = saveFileMan->openForLoading(file);
		if (!stream)
			error("cannot open save file %s", file.c_str());
		char name[17] = {};
		stream->seek(0x61);
		stream->read(name, sizeof(name) - 1);
		delete stream;

		int slotNum = atoi(file.c_str() + file.size() - 2);
		SaveStateDescriptor sd(slotNum, name);
		saveList.push_back(sd);
		if (slotNum < 21)
			Common::strlcpy(&_saveNames[17 * slotNum + 1], name, 16);	// the first character is unused
	}

	// FIXME: Can the following be safely removed?
//	al = saveList.size() <= 7 ? (uint8)saveList.size() : 7;

	return saveList.size();
}

void DreamWebEngine::loadOld() {
	commandOnlyCond(48, 252);

	if (!(_mouseButton & 1))
		return;

	doLoad(-1);

	if (_getBack == 4 || _quitRequested)
		return;

	showDecisions();
	workToScreenM();
	_getBack = 0;
}

void DreamWebEngine::showDecisions() {
	createPanel2();
	showOpBox();
	showFrame(_saveGraphics, kOpsx + 17, kOpsy + 13, 6, 0);
	underTextLine();
}

void DreamWebEngine::loadSaveBox() {
	loadGraphicsFile(_saveGraphics, "G08");
}

// show savegame names (original interface), and set kCursorpos
void DreamWebEngine::showNames() {
	unsigned int offset = 7 * _saveLoadPage;
	for (int slot = 0; slot < 7; ++slot) {
		// The first character of the savegame name is unused
		Common::String name(&_saveNames[17 * (slot + offset) + 1]);

		if (slot != _currentSlot) {
			printDirect((const uint8 *)name.c_str(), kOpsx + 21, kOpsy + 10*slot + 10, 200, false);
			continue;
		}
		if (_loadingOrSave != 2) {
			_charShift = 91;
			printDirect((const uint8 *)name.c_str(), kOpsx + 21, kOpsy + 10*slot + 10, 200, false);
			_charShift = 0;
			continue;
		}

		int pos = name.size();
		_cursorPos = pos;
		name += '/'; // cursor character
		printDirect((const uint8 *)name.c_str(), kOpsx + 21, kOpsy + 10*slot + 10, 200, false);
	}
}

void DreamWebEngine::checkInput() {
	if (_loadingOrSave == 3)
		return;

	readKey();

	unsigned int slot = _currentSlot + 7 * _saveLoadPage;

	// The first character of the savegame name is unused
	char *name = &_saveNames[17*slot + 1];

	if (_currentKey == 0) {
		return;
	} else if (_currentKey == 13) {
		_loadingOrSave = 3;
	} else if (_currentKey == 8) {
		if (_cursorPos == 0)
			return;

		--_cursorPos;
		name[_cursorPos] = 0;
		name[_cursorPos+1] = 1;
	} else {
		if (_cursorPos == 14)
			return;

		name[_cursorPos] = _currentKey;
		name[_cursorPos+1] = 0;
		name[_cursorPos+2] = 1;
		++_cursorPos;
	}

	showOpBox();
	showNames();
	showSlots();
	showSaveOps();
	workToScreenM();
}

void DreamWebEngine::selectSaveLoadPage() {
	commandOnlyCond(31, 254);

	if (_mouseButton != 1 || _mouseButton == _oldButton)
		return;
	uint saveLoadPage = (_mouseX - (kOpsx + 158)) / 18;
	if (saveLoadPage != _saveLoadPage) {
		_saveLoadPage = saveLoadPage;
		// This will also make the first slot the selected one, based
		// on the mouse Y position. I can't decide if this is a feature
		// or not.
		selectSlot();
	}
}

void DreamWebEngine::selectSlot() {
	commandOnlyCond(45, 244);

	if (_mouseButton != 1 || _mouseButton == _oldButton)
		return; // noselslot
	if (_loadingOrSave == 3)
		_loadingOrSave--;

	oldToNames();
	int y = _mouseY - (kOpsy + 4);
	if (y < 11)
		_currentSlot = 0;
	else
		_currentSlot = y / 11;

	delPointer();
	showOpBox();
	showSlots();
	showNames();
	if (_loadingOrSave == 1)
		showLoadOps();
	else
		showSaveOps();
	readMouse();
	showPointer();
	workToScreen();
	delPointer();
}

void DreamWebEngine::showSlots() {
	showFrame(_icons1, kOpsx + 158, kOpsy - 11, 12, 0);
	showFrame(_icons1, kOpsx + 158 + 18 * _saveLoadPage, kOpsy - 11, 13 + _saveLoadPage, 0);
	showFrame(_saveGraphics, kOpsx + 7, kOpsy + 8, 2, 0);

	uint16 y = kOpsy + 11;

	for (int slot = 0; slot < 7; slot++) {
		if (slot == _currentSlot)
			showFrame(_saveGraphics, kOpsx + 10, y, 3, 0);

		y += 10;
	}
}

void DreamWebEngine::showOpBox() {
	showFrame(_saveGraphics, kOpsx, kOpsy, 0, 0);

	// This call displays half of the ops dialog in the CD version. It's not
	// in the floppy version, and if it's called, a stray red dot is shown in
	// the game dialogs. It is included in the early UK CD release, which had
	// similar data files as the floppy release (bug #3528160).
	if (isCD() && getLanguage() != Common::EN_GRB)
		showFrame(_saveGraphics, kOpsx, kOpsy + 55, 4, 0);
}

void DreamWebEngine::showLoadOps() {
	showFrame(_saveGraphics, kOpsx + 128 + 4, kOpsy + 12, 1, 0);
	showFrame(_saveGraphics, kOpsx + 176 + 2, kOpsy + 60 - 4, 5, 0);
	printMessage(kOpsx + 104, kOpsy + 14, 55, 101, (101 & 1));
}

void DreamWebEngine::showSaveOps() {
	showFrame(_saveGraphics, kOpsx + 128 + 4, kOpsy + 12, 1, 0);
	showFrame(_saveGraphics, kOpsx + 176 + 2, kOpsy + 60 - 4, 5, 0);
	printMessage(kOpsx + 104, kOpsy + 14, 54, 101, (101 & 1));
}

} // End of namespace DreamWeb