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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "dreamweb/dreamweb.h"
#include "engines/metaengine.h"
#include "gui/saveload.h"
#include "common/config-manager.h"
#include "common/translation.h"
namespace DreamGen {
void DreamGenContext::loadgame() {
STACK_CHECK;
if (data.byte(kCommandtype) != 246) {
data.byte(kCommandtype) = 246;
al = 41;
commandonly();
}
if (data.word(kMousebutton) == data.word(kOldbutton))
return; // "noload"
if (data.word(kMousebutton) == 1) {
ax = 0xFFFF;
doload();
}
}
// input: ax = savegameId
// if -1, open menu to ask for slot to load
// if >= 0, directly load from that slot
void DreamGenContext::doload() {
STACK_CHECK;
int savegameId = (int16)ax;
data.byte(kLoadingorsave) = 1;
if (ConfMan.getBool("dreamweb_originalsaveload") && savegameId == -1) {
showopbox();
showloadops();
data.byte(kCurrentslot) = 0;
showslots();
shownames();
data.byte(kPointerframe) = 0;
worktoscreenm();
namestoold();
data.byte(kGetback) = 0;
while (true) {
if (data.byte(kQuitrequested))
return; // "quitloaded"
delpointer();
readmouse();
showpointer();
vsync();
dumppointer();
dumptextline();
RectWithCallback loadlist[] = {
{ kOpsx+176,kOpsx+192,kOpsy+60,kOpsy+76,&DreamGenContext::getbacktoops },
{ kOpsx+128,kOpsx+190,kOpsy+12,kOpsy+100,&DreamGenContext::actualload },
{ kOpsx+2,kOpsx+92,kOpsy+4,kOpsy+81,&DreamGenContext::selectslot },
{ 0,320,0,200,&DreamGenContext::blank },
{ 0xFFFF,0,0,0,0 }
};
checkcoords(loadlist);
if (data.byte(kGetback) == 1)
break;
if (data.byte(kGetback) == 2)
return; // "quitloaded"
}
} else {
if (savegameId == -1) {
// Open dialog to get savegameId
const EnginePlugin *plugin = NULL;
Common::String gameId = ConfMan.get("gameid");
EngineMan.findGame(gameId, &plugin);
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"));
dialog->setSaveMode(false);
savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
delete dialog;
}
if (savegameId < 0) {
data.byte(kGetback) = 0;
return;
}
// TODO: proper scheme for filename, in a separate function
//Common::String filename = ConfMan.getActiveDomainName() + Common::String::format(".d%02d", savegameId);
Common::String filename = Common::String::format("DREAMWEB.D%02d", savegameId);
debug(1, "Loading from filename: %s", filename.c_str());
engine->openSaveFileForReading(filename);
// TODO: The below is duplicated from Loadposition
data.word(kTimecount) = 0;
clearchanges();
ds = cs;
dx = kFileheader;
cx = kHeaderlen;
savefileread();
es = cs;
di = kFiledata;
ax = savegameId;
if (savegameId < 7) {
cx = 17;
_mul(cx);
ds = data;
dx = kSavenames;
_add(dx, ax);
loadseg();
} else {
// For potential support of more than 7 savegame slots,
// loading into the savenames buffer isn't always possible
// Emulate a loadseg call:
uint8 namebuf[17];
engine->readFromFile(namebuf, 17);
_add(di, 2);
}
ds = data;
dx = kStartvars;
loadseg();
ds = data.word(kExtras);
dx = kExframedata;
loadseg();
ds = data.word(kBuffers);
dx = kListofchanges;
loadseg();
ds = data;
dx = kMadeuproomdat;
loadseg();
ds = cs;
dx = kReelroutines;
loadseg();
closefile();
data.byte(kGetback) = 1;
}
// kTempgraphics might not have been allocated if we bypassed all menus
if (data.word(kTempgraphics) != 0xFFFF)
getridoftemp();
dx = data;
es = dx;
const Room *room = (Room *)cs.ptr(kMadeuproomdat, sizeof(Room));
startloading(room);
loadroomssample();
data.byte(kRoomloaded) = 1;
data.byte(kNewlocation) = 255;
clearsprites();
initman();
initrain();
data.word(kTextaddressx) = 13;
data.word(kTextaddressy) = 182;
data.byte(kTextlen) = 240;
startup();
worktoscreen();
data.byte(kGetback) = 4;
}
void DreamGenContext::savegame() {
STACK_CHECK;
if (data.byte(kMandead) == 2) {
blank();
return;
}
if (data.byte(kCommandtype) != 247) {
data.byte(kCommandtype) = 247;
al = 44;
commandonly();
}
if (data.word(kMousebutton) != 1)
return;
data.byte(kLoadingorsave) = 2;
if (ConfMan.getBool("dreamweb_originalsaveload")) {
showopbox();
showsaveops();
data.byte(kCurrentslot) = 0;
showslots();
shownames();
worktoscreenm();
namestoold();
data.word(kBufferin) = 0;
data.word(kBufferout) = 0;
data.byte(kGetback) = 0;
while (true) {
_cmp(data.byte(kQuitrequested), 0);
if (!flags.z())
return /* (quitsavegame) */;
delpointer();
checkinput();
readmouse();
showpointer();
vsync();
dumppointer();
dumptextline();
RectWithCallback savelist[] = {
{ kOpsx+176,kOpsx+192,kOpsy+60,kOpsy+76,&DreamGenContext::getbacktoops },
{ kOpsx+128,kOpsx+190,kOpsy+12,kOpsy+100,&DreamGenContext::actualsave },
{ kOpsx+2,kOpsx+92,kOpsy+4,kOpsy+81,&DreamGenContext::selectslot },
{ 0,320,0,200,&DreamGenContext::blank },
{ 0xFFFF,0,0,0,0 }
};
checkcoords(savelist);
_cmp(data.byte(kGetback), 0);
if (flags.z())
continue;
break;
}
return;
} else {
const EnginePlugin *plugin = NULL;
Common::String gameId = ConfMan.get("gameid");
EngineMan.findGame(gameId, &plugin);
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"));
dialog->setSaveMode(true);
int savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
Common::String game_description = dialog->getResultString();
if (game_description.empty())
game_description = "Untitled";
delete dialog;
if (savegameId < 0) {
data.byte(kGetback) = 0;
return;
}
// TODO: The below is copied from actualsave
al = data.byte(kLocation);
ah = 0;
cx = 32;
_mul(cx);
ds = cs;
si = kRoomdata;
_add(si, ax);
di = kMadeuproomdat;
bx = di;
es = cs;
cx = 16;
_movsw(cx, true);
al = data.byte(kRoomssample);
es.byte(bx+13) = al;
al = data.byte(kMapx);
es.byte(bx+15) = al;
al = data.byte(kMapy);
es.byte(bx+16) = al;
al = data.byte(kLiftflag);
es.byte(bx+20) = al;
al = data.byte(kManspath);
es.byte(bx+21) = al;
al = data.byte(kFacing);
es.byte(bx+22) = al;
al = 255;
es.byte(bx+27) = al;
// TODO: The below is copied from saveposition
makeheader();
//Common::String filename = ConfMan.getActiveDomainName() + Common::String::format(".d%02d", savegameId);
Common::String filename = Common::String::format("DREAMWEB.D%02d", savegameId);
debug(1, "Saving to filename: %s (%s)", filename.c_str(), game_description.c_str());
engine->openSaveFileForWriting(filename.c_str());
dx = data;
ds = dx;
dx = kFileheader;
cx = kHeaderlen;
savefilewrite();
dx = data;
es = dx;
di = kFiledata;
// TODO: Check if this 2 is a constant
uint8 descbuf[17] = { 2, 0 };
strncpy((char*)descbuf+1, game_description.c_str(), 16);
unsigned int desclen = game_description.size();
if (desclen > 15)
desclen = 15;
// zero terminate, and pad with ones
descbuf[++desclen] = 0;
while (desclen < 17)
descbuf[++desclen] = 1;
if (savegameId < 7) {
ax = savegameId;
cx = 17;
_mul(cx);
ds = data;
dx = kSavenames;
_add(dx, ax);
memcpy(data.ptr(dx,17), descbuf, 17);
saveseg();
} else {
// savenames only has room for descriptions for 7 slots
uint16 len = es.word(di);
_add(di, 2);
assert(len == 17);
engine->writeToSaveFile(descbuf, len);
}
ds = data;
dx = kStartvars;
saveseg();
ds = data.word(kExtras);
dx = kExframedata;
saveseg();
ds = data.word(kBuffers);
dx = kListofchanges;
saveseg();
ds = data;
dx = kMadeuproomdat;
saveseg();
ds = data;
dx = kReelroutines;
saveseg();
closefile();
getridoftemp();
restoreall();
data.word(kTextaddressx) = 13;
data.word(kTextaddressy) = 182;
data.byte(kTextlen) = 240;
redrawmainscrn();
worktoscreenm();
data.byte(kGetback) = 4;
}
}
} /*namespace dreamgen */
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