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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

struct Sprite {
	uint16 updateCallback;
	uint16 w2;
	uint16 w4;
	uint16 w6;
	uint16 w8;
	uint8  x;
	uint8  y;
	uint16 w12;
	uint8  b14;
	uint8  b15;
	uint16 w16;
	uint8  delay;
	uint8  frame;
	uint16 obj_data;
	uint8  b22;
	uint8  priority;
	uint16 w24;
	uint16 w26;
	uint8  b28;
	uint8  b29;
	uint8  type;
	uint8  hidden;
};

struct ObjData {
	uint8 b0;
	uint8 b1;
	uint8 b2;
	uint8 b3;
	uint8 b4;
	uint8 b5;
	uint8 b6;
	uint8 delay;
	uint8 type;
	uint8 b9;
	uint8 b10;
	uint8 b11;
	uint8 b12;
	uint8 b13;
	uint8 b14;
	uint8 b15;
	uint8 b16;
	uint8 b17;
	uint8 b18[256]; // NB: Don't know the size yet
};