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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
struct Sprite {
uint16 updateCallback;
uint16 w2;
uint16 w4;
uint16 w6;
uint16 w8;
uint8 x;
uint8 y;
uint16 w12;
uint8 b14;
uint8 b15;
uint16 w16;
uint8 delay;
uint8 frame;
uint16 obj_data;
uint8 b22;
uint8 priority;
uint16 w24;
uint16 w26;
uint8 b28;
uint8 b29;
uint8 type;
uint8 hidden;
};
struct ObjData {
uint8 b0;
uint8 b1;
uint8 b2;
uint8 b3;
uint8 b4;
uint8 b5;
uint8 b6;
uint8 delay;
uint8 type;
uint8 b9;
uint8 b10;
uint8 b11;
uint8 b12;
uint8 b13;
uint8 b14;
uint8 b15;
uint8 b16;
uint8 b17;
uint8 b18[256]; // NB: Don't know the size yet
};
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