blob: a5ddabf7fedaf6d3ce3995ef3440e056c7a2ec94 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
|
struct Sprite {
uint16 updateCallback;
uint16 w2;
uint16 w4;
uint16 w6;
uint16 w8;
uint8 x;
uint8 y;
uint16 w12;
uint8 b14;
uint8 b15;
uint16 w16;
uint8 delay;
uint8 b19;
uint16 obj_data;
uint8 b22;
uint8 priority;
uint16 w24;
uint16 w26;
uint16 w28;
uint8 type;
uint8 hidden;
};
struct ObjData {
uint8 b0;
uint8 b1;
uint8 b2;
uint8 b3;
uint8 b4;
uint8 b5;
uint8 b6;
uint8 delay;
uint8 type;
};
|