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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef DREAMWEB_STUBS_H
#define DREAMWEB_STUBS_H
void screenUpdate();
void startup1();
void workToScreen();
void multiGet();
void multiGet(uint8 *dst, uint16 x, uint16 y, uint8 width, uint8 height) {
DreamBase::multiGet(dst, x, y, width, height);
}
void multiPut();
void multiPut(const uint8 *src, uint16 x, uint16 y, uint8 width, uint8 height) {
DreamBase::multiPut(src, x, y, width, height);
}
void multiDump();
void multiDump(uint16 x, uint16 y, uint8 width, uint8 height) {
DreamBase::multiDump(x, y, width, height);
}
void quickQuit();
void readOneBlock();
void readCityPic();
void readDestIcon();
void seeCommandTail();
void quickQuit2();
void printDirect();
uint8 printDirect(const uint8** string, uint16 x, uint16 *y, uint8 maxWidth, bool centered) {
return DreamBase::printDirect(string, x, y, maxWidth, centered);
}
uint8 printDirect(const uint8* string, uint16 x, uint16 y, uint8 maxWidth, bool centered) {
return DreamBase::printDirect(string, x, y, maxWidth, centered);
}
void showFrame();
void showFrame(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height) {
DreamBase::showFrame(frameData, x, y, frameNumber, effectsFlag, width, height);
}
void showFrame(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag) {
DreamBase::showFrame(frameData, x, y, frameNumber, effectsFlag);
}
void width160();
bool checkIfPerson(uint8 x, uint8 y);
bool checkIfFree(uint8 x, uint8 y);
bool checkIfEx(uint8 x, uint8 y);
void commandWithOb();
void commandWithOb(uint8 command, uint8 type, uint8 index) {
DreamBase::commandWithOb(command, type, index);
}
DynObject *getFreeAd(uint8 index) {
return DreamBase::getFreeAd(index);
}
DynObject *getExAd(uint8 index) {
return DreamBase::getExAd(index);
}
void *getAnyAd(uint8 *value1, uint8 *value2) {
return DreamBase::getAnyAd(value1, value2);
}
SetObject *getSetAd(uint8 index) {
return DreamBase::getSetAd(index);
}
void walkAndExamine();
void obName(uint8 command, uint8 commandType);
void getExPos();
bool checkIfSet(uint8 x, uint8 y);
void isItWorn();
bool isItWorn(const DynObject *object) {
return DreamBase::isItWorn(object);
}
void obToInv();
void obToInv(uint8 index, uint8 flag, uint16 x, uint16 y) {
DreamBase::obToInv(index, flag, x, y);
}
void useRoutine();
void hangOn();
void hangOn(uint16 frameCount) {
DreamBase::hangOn(frameCount);
}
void showCity();
uint16 getPersFrame(uint8 index);
void convIcons();
void startTalk();
void getPersonText(uint8 index);
void doSomeTalk();
void examineOb(bool examineAgain = true);
void dumpWatch();
void transferText();
void watchCount();
void readSetData();
void useMon();
void makeCaps();
byte makeCaps(byte c) {
return DreamBase::makeCaps(c);
}
void monPrint();
const char *monPrint(const char *string) {
return DreamBase::monPrint(string);
}
void randomAccess();
void randomAccess(uint16 count) {
DreamBase::randomAccess(count);
}
void monMessage();
void monMessage(uint8 index) {
DreamBase::monMessage(index);
}
void playChannel1();
void playChannel1(uint8 index) {
DreamBase::playChannel1(index);
}
void look();
void autoLook();
void doLook();
void enterSymbol();
void useElevator1();
void useKey();
void useObject();
void singleKey(uint8 key, uint16 x, uint16 y);
uint8 nextSymbol(uint8 symbol);
void showSymbol();
void inventory();
void mainScreen();
void zoomOnOff();
void hangOne(uint16 delay);
void hangOne();
void bibleQuote();
void realCredits();
void runIntroSeq();
void intro();
void pickupOb(uint8 command, uint8 pos);
void initialInv();
void walkIntoRoom();
void loadIntroRoom();
void afterIntroRoom();
void gettingShot();
void allPointer();
void chewy();
void delEverything();
void errorMessage1();
void errorMessage2();
void errorMessage3();
void nextDest();
void lastDest();
void destSelect();
void moreTalk();
void redes();
void selectLocation();
void loadSpeech();
bool loadSpeech(byte type1, int idx1, byte type2, int idx2) {
return DreamBase::loadSpeech(type1, idx1, type2, idx2);
}
void set16ColPalette();
void afterNewRoom();
void madmanRun();
void decide();
void talk();
void hangOnPQ();
void showGun();
void endGame();
void newPlace();
void monkSpeaking();
void rollEndCredits2();
void triggerMessage(uint16 index);
void processTrigger();
void updateSymbolTop();
void updateSymbolBot();
void runEndSeq();
bool execCommand();
void getOpenedSize();
byte getOpenedSlotSize();
byte getOpenedSlotCount();
void checkObjectSize();
bool checkObjectSizeCPP();
void openOb();
void identifyOb();
void useStereo();
void selectOb();
void findInvPos();
uint16 findInvPosCPP();
void setPickup();
void getKeyAndLogo();
void deleteExObject();
void deleteExObject(uint8 index) {
DreamBase::deleteExObject(index);
}
void signOn();
void lookAtPlace();
void inToInv();
void outOfInv();
#endif
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