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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef DREAMWEB_STUBS_H
#define DREAMWEB_STUBS_H
void screenUpdate();
void startup();
void startup1();
void saveLoad();
void workToScreen();
void multiGet();
void multiGet(uint8 *dst, uint16 x, uint16 y, uint8 width, uint8 height) {
DreamBase::multiGet(dst, x, y, width, height);
}
void multiPut();
void multiPut(const uint8 *src, uint16 x, uint16 y, uint8 width, uint8 height) {
DreamBase::multiPut(src, x, y, width, height);
}
void multiDump();
void multiDump(uint16 x, uint16 y, uint8 width, uint8 height) {
DreamBase::multiDump(x, y, width, height);
}
void quickQuit();
void readOneBlock();
void readCityPic();
void readDestIcon();
void seeCommandTail();
void quickQuit2();
void printDirect();
uint8 printDirect(const uint8** string, uint16 x, uint16 *y, uint8 maxWidth, bool centered) {
return DreamBase::printDirect(string, x, y, maxWidth, centered);
}
uint8 printDirect(const uint8* string, uint16 x, uint16 y, uint8 maxWidth, bool centered) {
return DreamBase::printDirect(string, x, y, maxWidth, centered);
}
void startLoading(const Room &room);
void showFrame();
void showFrame(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height) {
DreamBase::showFrame(frameData, x, y, frameNumber, effectsFlag, width, height);
}
void showFrame(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag) {
DreamBase::showFrame(frameData, x, y, frameNumber, effectsFlag);
}
void width160();
void zoom();
void commandOnly();
void commandOnly(uint8 command) {
DreamBase::commandOnly(command);
}
void checkIfPerson();
bool checkIfPerson(uint8 x, uint8 y);
void checkIfFree();
bool checkIfFree(uint8 x, uint8 y);
void checkIfEx();
bool checkIfEx(uint8 x, uint8 y);
void commandWithOb();
void commandWithOb(uint8 command, uint8 type, uint8 index);
void blockNameText();
void walkToText();
void personNameText();
DynObject *getFreeAd(uint8 index) {
return DreamBase::getFreeAd(index);
}
DynObject *getExAd(uint8 index) {
return DreamBase::getExAd(index);
}
void *getAnyAd(uint8 *value1, uint8 *value2) {
return DreamBase::getAnyAd(value1, value2);
}
SetObject *getSetAd(uint8 index) {
return DreamBase::getSetAd(index);
}
void setAllChanges();
void deleteTaken();
bool finishedWalkingCPP();
void finishedWalking();
void checkOne();
void checkOne(uint8 x, uint8 y, uint8 *flag, uint8 *flagEx, uint8 *type, uint8 *flagX, uint8 *flagY) {
DreamBase::checkOne(x, y, flag, flagEx, type, flagX, flagY);
}
void walkAndExamine();
void obName();
void obName(uint8 command, uint8 commandType);
void checkCoords(const RectWithCallback *rectWithCallbacks);
void getExPos();
void compare();
bool compare(uint8 index, uint8 flag, const char id[4]) {
return DreamBase::compare(index, flag, id);
}
bool pixelCheckSet(const ObjPos *pos, uint8 x, uint8 y);
void checkIfSet();
bool checkIfSet(uint8 x, uint8 y);
void isItWorn();
bool isItWorn(const DynObject *object) {
return DreamBase::isItWorn(object);
}
void wornError();
void makeWorn();
void makeWorn(DynObject *object);
void obToInv();
void obToInv(uint8 index, uint8 flag, uint16 x, uint16 y) {
DreamBase::obToInv(index, flag, x, y);
}
void useRoutine();
void hangOn();
void hangOn(uint16 frameCount) {
DreamBase::hangOn(frameCount);
}
void hangOnP();
void hangOnP(uint16 count) {
DreamBase::hangOnP(count);
}
uint8 findNextColon(const uint8 **string) {
return DreamBase::findNextColon(string);
}
void findNextColon();
const uint8 *getObTextStartCPP();
void useText(const uint8 *string);
void examineObText();
void showCity();
uint16 getPersFrame(uint8 index);
void convIcons();
void examineOb(bool examineAgain = true);
void dumpWatch();
void transferText();
void watchCount();
void loadRoom();
void readSetData();
void useMenu();
void useMon();
void makeCaps();
byte makeCaps(byte c) {
return DreamBase::makeCaps(c);
}
void monPrint();
const char *monPrint(const char *string) {
return DreamBase::monPrint(string);
}
void randomAccess();
void randomAccess(uint16 count) {
DreamBase::randomAccess(count);
}
void monMessage();
void monMessage(uint8 index) {
DreamBase::monMessage(index);
}
void playChannel1();
void playChannel1(uint8 index) {
DreamBase::playChannel1(index);
}
void look();
void autoLook();
void doLook();
void showFirstUse();
void showSecondUse();
void actualSave();
void actualLoad();
void restoreAll();
void enterSymbol();
void viewFolder();
void edensCDPlayer();
void hotelBell();
void playGuitar();
void callEdensDLift();
void callEdensLift();
void sitDownInBar();
void trapDoor();
void useBalcony();
void useChurchHole();
void useCoveredBox();
void useElevator1();
void useElevator2();
void useElevator3();
void useElevator4();
void useElevator5();
void useDryer();
void useRailing();
void useWindow();
void useHatch();
void useLighter();
void useSLab();
void usePipe();
void useOpenBox();
void useAxe();
void useKey();
void wheelSound();
void callHotelLift();
void useShield();
void useWall();
void useChurchGate();
void useFullCart();
void useClearBox();
void usePlate();
void usePlinth();
void useElvDoor();
void useObject();
void useWinch();
void useCardReader1();
void useCardReader2();
void useCardReader3();
void usePoolReader();
void useCooker();
void useWire();
void useControl();
void useHandle();
void useAltar();
bool defaultUseHandler(const char *id);
void openTVDoor();
void wearWatch();
void wearShades();
void checkFolderCoords();
void nextFolder();
void lastFolder();
void singleKey(uint8 key, uint16 x, uint16 y);
void loadSaveBox();
uint8 nextSymbol(uint8 symbol);
void showSymbol();
void enterCode(uint8 digit0, uint8 digit1, uint8 digit2, uint8 digit3);
unsigned int scanForNames();
void doLoad(int slot);
void loadOld();
void inventory();
void mainScreen();
void loadGame();
void saveGame();
void zoomOnOff();
void atmospheres();
void hangOne(uint16 delay);
void hangOne();
void bibleQuote();
void realCredits();
void runIntroSeq();
void intro();
void newGame();
void pickupOb(uint8 command, uint8 pos);
void initialInv();
void walkIntoRoom();
void loadIntroRoom();
void afterIntroRoom();
void gettingShot();
void redrawMainScrn();
void selectSlot();
void selectSlot2();
void allPointer();
void openYourNeighbour();
void openRyan();
void openPoolBoss();
void openEden();
void openSarters();
void openLouis();
void useLadder();
void useLadderB();
void useCart();
void useTrainer();
void useHole();
void runTap();
void chewy();
void sLabDoorA();
void sLabDoorB();
void sLabDoorC();
void sLabDoorE();
void sLabDoorD();
void sLabDoorF();
void openHotelDoor();
void openHotelDoor2();
void grafittiDoor();
void openTomb();
void hotelControl();
void obsThatDoThings();
void delEverything();
void errorMessage1();
void errorMessage2();
void errorMessage3();
void reExFromOpen();
void nextDest();
void lastDest();
void destSelect();
void putBackObStuff();
void moreTalk();
void redes();
void selectLocation();
void showGroup();
void loadSpeech();
bool loadSpeech(byte type1, int idx1, byte type2, int idx2) {
return DreamBase::loadSpeech(type1, idx1, type2, idx2);
}
void set16ColPalette();
void showSaveOps();
void showLoadOps();
void afterNewRoom();
void madmanRun();
void showDecisions();
void decide();
void talk();
void discOps();
void doSaveLoad();
void useDiary();
void hangOnPQ();
void showGun();
void endGame();
void checkInput();
void dropError();
void cantDrop();
void newPlace();
void monkSpeaking();
void rollEndCredits2();
void useButtonA();
void autoAppear();
void setupTimedUse();
void entryAnims();
void triggerMessage(uint16 index);
void processTrigger();
void updateSymbolTop();
void updateSymbolBot();
void showDiaryPage();
void dumpDiaryKeys();
void runEndSeq();
void lookAtCard();
bool execCommand();
void findExObject();
uint16 findExObject(const char *id) {
return DreamBase::findExObject(id);
}
void isRyanHolding();
bool isRyanHolding(const char *id) {
return DreamBase::isRyanHolding(id);
}
void describeOb();
void getOpenedSize();
byte getOpenedSizeCPP();
void openOb();
void notHeldError();
void useGun();
void identifyOb();
void showSlots();
void useCashCard();
void useStereo();
void selectOb();
void findInvPos();
uint16 findInvPosCPP();
void setPickup();
void showDiaryKeys();
void showKeys();
void getKeyAndLogo();
void deleteExObject();
void deleteExObject(uint8 index) {
DreamBase::deleteExObject(index);
}
void deleteExFrame();
void deleteExFrame(uint8 frameNum) {
DreamBase::deleteExFrame(frameNum);
}
void deleteExText();
void deleteExText(uint8 textNum) {
DreamBase::deleteExText(textNum);
}
void signOn();
void lookAtPlace();
void inToInv();
void outOfInv();
#endif
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