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void multidump();
void frameoutv();
void frameoutv(uint8* dst, const uint8* src, uint16 pitch, uint16 width, uint16 height);
void worktoscreen();
void multiget();
void convertkey();
void cls();
//void printsprites();
void quickquit();
void readoneblock();
void printundermon();
void seecommandtail();
void frameoutnm();
void randomnumber();
void quickquit2();
Sprite* spritetable();
void printasprite(const Sprite* sprite);
void width160();
void multiput();
//void eraseoldobs();
//void clearsprites();
//void makesprite();
Sprite* makesprite(uint8 x, uint8 y, uint16 updateCallback, uint16 somethingInDx, uint16 somethingInDi);
//void spriteupdate();
void mainmanCPP(Sprite* sprite);
void backobjectCPP(Sprite* sprite);
void modifychar();
void lockmon();
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