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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "dreamweb/dreamweb.h"
#include "engines/util.h"
#include "graphics/surface.h"
namespace DreamGen {
uint8 *DreamGenContext::workspace() {
uint8 *result = getSegment(data.word(kWorkspace)).ptr(0, 0);
return result;
}
void DreamGenContext::allocateWork() {
data.word(kWorkspace) = allocateMem(0x1000);
}
void DreamGenContext::multiGet() {
multiGet(ds.ptr(si, 0), di, bx, cl, ch);
si += cl * ch;
di += bx * kScreenwidth + kScreenwidth * ch;
cx = 0;
}
void DreamGenContext::multiGet(uint8 *dst, uint16 x, uint16 y, uint8 w, uint8 h) {
assert(x < 320);
assert(y < 200);
const uint8 *src = workspace() + x + y * kScreenwidth;
if (y + h > 200)
h = 200 - y;
if (x + w > 320)
w = 320 - x;
//debug(1, "multiGet %u,%u %ux%u -> segment: %04x->%04x", x, y, w, h, (uint16)ds, (uint16)es);
for(unsigned l = 0; l < h; ++l) {
const uint8 *src_p = src + kScreenwidth * l;
uint8 *dst_p = dst + w * l;
memcpy(dst_p, src_p, w);
}
}
void DreamGenContext::multiPut() {
multiPut(ds.ptr(si, 0), di, bx, cl, ch);
si += cl * ch;
di += bx * kScreenwidth + kScreenwidth * ch;
cx = 0;
}
void DreamGenContext::multiPut(const uint8 *src, uint16 x, uint16 y, uint8 w, uint8 h) {
assert(x < 320);
assert(y < 200);
uint8 *dst = workspace() + x + y * kScreenwidth;
if (y + h > 200)
h = 200 - y;
if (x + w > 320)
w = 320 - x;
//debug(1, "multiPut %ux%u -> segment: %04x->%04x", w, h, (uint16)ds, (uint16)es);
for(unsigned l = 0; l < h; ++l) {
const uint8 *src_p = src + w * l;
uint8 *dst_p = dst + kScreenwidth * l;
memcpy(dst_p, src_p, w);
}
}
void DreamGenContext::multiDump(uint16 x, uint16 y, uint8 width, uint8 height) {
unsigned offset = x + y * kScreenwidth;
//debug(1, "multiDump %ux%u(segment: %04x) -> %d,%d(address: %d)", w, h, (uint16)ds, x, y, offset);
engine->blit(workspace() + offset, kScreenwidth, x, y, width, height);
}
void DreamGenContext::multiDump() {
multiDump(di, bx, cl, ch);
unsigned offset = di + bx * kScreenwidth;
si = di = offset + ch * kScreenwidth;
cx = 0;
}
void DreamGenContext::workToScreenCPP() {
engine->blit(workspace(), 320, 0, 0, 320, 200);
}
void DreamGenContext::workToScreen() {
workToScreenCPP();
uint size = 320 * 200;
di = si = size;
cx = 0;
}
void DreamGenContext::printUnderMon() {
engine->printUnderMonitor();
}
void DreamGenContext::cls() {
engine->cls();
}
void DreamGenContext::frameOutNm(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y) {
dst += pitch * y + x;
for (uint16 j = 0; j < height; ++j) {
memcpy(dst, src, width);
dst += pitch;
src += width;
}
}
void DreamGenContext::frameOutBh(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y) {
uint16 stride = pitch - width;
dst += y * pitch + x;
for (uint16 i = 0; i < height; ++i) {
for (uint16 j = 0; j < width; ++j) {
if (*dst == 0xff) {
*dst = *src;
}
++src;
++dst;
}
dst += stride;
}
}
void DreamGenContext::frameOutFx(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y) {
uint16 stride = pitch - width;
dst += y * pitch + x;
dst -= width;
for (uint16 j = 0; j < height; ++j) {
for (uint16 i = 0; i < width; ++i) {
uint8 pixel = src[width - i - 1];
if (pixel)
*dst = pixel;
++dst;
}
src += width;
dst += stride;
}
}
void DreamGenContext::doShake() {
uint8 &counter = data.byte(kShakecounter);
if (counter == 48)
return;
++counter;
static const int shakeTable[] = {
0, -2, 3, -2, 0, 2, 4, -1,
1, -3, 3, 2, 0, -2, 3, -2,
0, 2, 4, -1, 1, -3, 3, 2,
0, -2, 3, -2, 0, 2, 4, -1,
1, -3, 3, 2, 0, -2, 3, -2,
0, 2, 4, -1, 1, -3, 3, 2,
0, -2, 3, -2, 0, 2, 4, -1,
1, -3, 3, 2, 0, -2, 3, -2,
0, 2, 4, -1, 1, -3, 3, 2,
0, -2, 3, -2, 0, 2, 4, -1,
1, -3, 3, 2, 0, -2, 3, -2,
0, 2, 4, -1, 1, -3, 3, 2,
0, -2, 3, -2, 0, 2, 4, -1,
1, -3, 3, 0,
};
int offset = shakeTable[counter];
engine->setShakePos(offset >= 0 ? offset : -offset);
}
void DreamGenContext::vSync() {
push(ax);
push(bx);
push(cx);
push(dx);
push(si);
push(di);
push(es);
push(ds);
engine->waitForVSync();
ds = pop();
es = pop();
di = pop();
si = pop();
dx = pop();
cx = pop();
bx = pop();
ax = pop();
}
void DreamGenContext::setMode() {
vSync();
initGraphics(320, 200, false);
}
static Common::String getFilename(Context &context) {
uint16 name_ptr = context.dx;
Common::String name;
uint8 c;
while((c = context.cs.byte(name_ptr++)) != 0)
name += (char)c;
return name;
}
void DreamGenContext::showPCX() {
Common::String name = getFilename(*this);
Common::File pcxFile;
if (!pcxFile.open(name)) {
warning("showpcx: Could not open '%s'", name.c_str());
return;
}
uint8 *mainGamePal;
int i, j;
// Read the 16-color palette into the 'maingamepal' buffer. Note that
// the color components have to be adjusted from 8 to 6 bits.
pcxFile.seek(16, SEEK_SET);
es = data.word(kBuffers);
mainGamePal = es.ptr(kMaingamepal, 768);
pcxFile.read(mainGamePal, 48);
memset(mainGamePal + 48, 0xff, 720);
for (i = 0; i < 48; i++) {
mainGamePal[i] >>= 2;
}
// Decode the image data.
Graphics::Surface *s = g_system->lockScreen();
Common::Rect rect(640, 480);
s->fillRect(rect, 0);
pcxFile.seek(128, SEEK_SET);
for (int y = 0; y < 480; y++) {
byte *dst = (byte *)s->getBasePtr(0, y);
int decoded = 0;
while (decoded < 320) {
byte col = pcxFile.readByte();
byte len;
if ((col & 0xc0) == 0xc0) {
len = col & 0x3f;
col = pcxFile.readByte();
} else {
len = 1;
}
// The image uses 16 colors and is stored as four bit
// planes, one for each bit of the color, least
// significant bit plane first.
for (i = 0; i < len; i++) {
int plane = decoded / 80;
int pos = decoded % 80;
for (j = 0; j < 8; j++) {
byte bit = (col >> (7 - j)) & 1;
dst[8 * pos + j] |= (bit << plane);
}
decoded++;
}
}
}
g_system->unlockScreen();
pcxFile.close();
}
void DreamGenContext::frameOutV(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, int16 x, int16 y) {
// NB : These resilience checks were not in the original engine, but did they result in undefined behaviour
// or was something broken during porting to C++?
assert(pitch == 320);
if(x < 0) {
assert(width >= -x);
width -= -x;
src += -x;
x = 0;
}
if(y < 0) {
assert(height >= -y);
height -= -y;
src += (-y) * width;
y = 0;
}
if(x >= 320)
return;
if(y >= 200)
return;
if(x + width > 320) {
width = 320 - x;
}
if(y + height > 200) {
height = 200 - y;
}
uint16 stride = pitch - width;
dst += pitch * y + x;
for (uint16 j = 0; j < height; ++j) {
for (uint16 i = 0; i < width; ++i) {
uint8 pixel = *src++;
if (pixel)
*dst = pixel;
++dst;
}
dst += stride;
}
}
void DreamGenContext::showFrame(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag) {
uint8 width, height;
showFrame(frameData, x, y, frameNumber, effectsFlag, &width, &height);
}
void DreamGenContext::showFrame(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height) {
const Frame *frame = frameData + frameNumber;
if ((frame->width == 0) && (frame->height == 0)) {
*width = 0;
*height = 0;
return;
}
//notBlankShow:
if ((effectsFlag & 128) == 0) {
x += frame->x;
y += frame->y;
}
//skipOffsets:
*width = frame->width;
*height = frame->height;
const uint8 *pSrc = ((const uint8 *)frameData) + frame->ptr() + 2080;
if (effectsFlag) {
if (effectsFlag & 128) { //centred
x -= *width / 2;
y -= *height / 2;
}
if (effectsFlag & 64) { //diffDest
frameOutFx(es.ptr(0, dx * *height), pSrc, dx, *width, *height, x, y);
return;
}
if (effectsFlag & 8) { //printList
/*
push(ax);
al = x - data.word(kMapadx);
ah = y - data.word(kMapady);
//addToPrintList(); // NB: Commented in the original asm
ax = pop();
*/
}
if (effectsFlag & 4) { //flippedX
frameOutFx(workspace(), pSrc, 320, *width, *height, x, y);
return;
}
if (effectsFlag & 2) { //noMask
frameOutNm(workspace(), pSrc, 320, *width, *height, x, y);
return;
}
if (effectsFlag & 32) {
frameOutBh(workspace(), pSrc, 320, *width, *height, x, y);
return;
}
}
//noEffects:
frameOutV(workspace(), pSrc, 320, *width, *height, x, y);
return;
}
void DreamGenContext::showFrame() {
uint8 width, height;
showFrame((Frame *)ds.ptr(0, 0), di, bx, ax & 0x1ff, ah & 0xfe, &width, &height);
cl = width;
ch = height;
}
void DreamGenContext::clearWork() {
memset(workspace(), 0, 320*200);
}
void DreamGenContext::zoom() {
if (data.word(kWatchingtime) != 0)
return;
if (data.byte(kZoomon) != 1)
return;
if (data.byte(kCommandtype) >= 199) {
putUnderZoom();
return;
}
uint16 srcOffset = (data.word(kOldpointery) - 9) * 320 + (data.word(kOldpointerx) - 11);
uint16 dstOffset = (kZoomy + 4) * 320 + (kZoomx + 5);
const uint8 *src = workspace() + srcOffset;
uint8 *dst = workspace() + dstOffset;
for(size_t i=0; i<20; ++i) {
for(size_t j=0; j<23; ++j) {
uint8 v = src[j];
dst[2*j+0] = v;
dst[2*j+1] = v;
dst[2*j+320] = v;
dst[2*j+321] = v;
}
src += 320;
dst += 320*2;
}
crosshair();
data.byte(kDidzoom) = 1;
}
void DreamGenContext::panelToMap() {
multiGet(getSegment(data.word(kMapstore)).ptr(0, 0), data.word(kMapxstart) + data.word(kMapadx), data.word(kMapystart) + data.word(kMapady), data.byte(kMapxsize), data.byte(kMapysize));
}
void DreamGenContext::mapToPanel() {
multiPut(getSegment(data.word(kMapstore)).ptr(0, 0), data.word(kMapxstart) + data.word(kMapadx), data.word(kMapystart) + data.word(kMapady), data.byte(kMapxsize), data.byte(kMapysize));
}
void DreamGenContext::dumpMap() {
multiDump(data.word(kMapxstart) + data.word(kMapadx), data.word(kMapystart) + data.word(kMapady), data.byte(kMapxsize), data.byte(kMapysize));
}
void DreamGenContext::transferInv() {
const Frame *freeFrames = (const Frame *)getSegment(data.word(kFreeframes)).ptr(kFrframedata, 0);
const Frame *freeFrame = freeFrames + (3 * data.byte(kItemtotran) + 1);
Frame *exFrames = (Frame *)getSegment(data.word(kExtras)).ptr(kExframedata, 0);
Frame *exFrame = exFrames + (3 * data.byte(kExpos) + 1);
exFrame->width = freeFrame->width;
exFrame->height = freeFrame->height;
exFrame->x = freeFrame->x;
exFrame->y = freeFrame->y;
uint16 byteCount = freeFrame->width * freeFrame->height;
const uint8 *src = getSegment(data.word(kFreeframes)).ptr(kFrframes + freeFrame->ptr(), byteCount);
uint8 *dst = getSegment(data.word(kExtras)).ptr(kExframes + data.word(kExframepos), byteCount);
memcpy(dst, src, byteCount);
exFrame->setPtr(data.word(kExframepos));
data.word(kExframepos) += byteCount;
}
bool DreamGenContext::pixelCheckSet(const ObjPos *pos, uint8 x, uint8 y) {
x -= pos->xMin;
y -= pos->yMin;
SetObject *setObject = getSetAd(pos->index);
Frame *frame = (Frame *)getSegment(data.word(kSetframes)).ptr(kFramedata, 0) + setObject->index;
const uint8 *ptr = getSegment(data.word(kSetframes)).ptr(kFrames, 0) + frame->ptr() + y * frame->width + x;
return *ptr != 0;
}
void DreamGenContext::loadPalFromIFF() {
dx = kPalettescreen;
openFile();
cx = 2000;
ds = data.word(kMapstore);
dx = 0;
readFromFile();
closeFile();
const uint8 *src = getSegment(data.word(kMapstore)).ptr(0x30, 0);
uint8 *dst = mainPalette();
for (size_t i = 0; i < 256*3; ++i) {
uint8 c = src[i] / 4;
if (data.byte(kBrightness) == 1) {
if (c) {
c = c + c / 2 + c / 4;
if (c > 63)
c = 63;
}
}
dst[i] = c;
}
}
void DreamGenContext::createPanel() {
showFrame(icons2(), 0, 8, 0, 2);
showFrame(icons2(), 160, 8, 0, 2);
showFrame(icons2(), 0, 104, 0, 2);
showFrame(icons2(), 160, 104, 0, 2);
}
void DreamGenContext::createPanel2() {
createPanel();
showFrame(icons2(), 0, 0, 5, 2);
showFrame(icons2(), 160, 0, 5, 2);
}
} /*namespace dreamgen */
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