aboutsummaryrefslogtreecommitdiff
path: root/engines/engine.cpp
blob: cc8c0132f9a1ba9246dd6f02e681731e45751574 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#define FORBIDDEN_SYMBOL_EXCEPTION_getcwd

#if defined(WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <direct.h>
// winnt.h defines ARRAYSIZE, but we want our own one...
#undef ARRAYSIZE
#endif

#include "engines/engine.h"
#include "engines/dialogs.h"
#include "engines/util.h"

#include "common/config-manager.h"
#include "common/events.h"
#include "common/file.h"
#include "common/system.h"
#include "common/str.h"
#include "common/error.h"
#include "common/list.h"
#include "common/memstream.h"
#include "common/scummsys.h"
#include "common/taskbar.h"
#include "common/textconsole.h"
#include "common/translation.h"
#include "common/singleton.h"

#include "backends/keymapper/keymapper.h"
#include "base/version.h"

#include "gui/gui-manager.h"
#include "gui/debugger.h"
#include "gui/dialog.h"
#include "gui/message.h"

#include "audio/mixer.h"

#include "graphics/cursorman.h"
#include "graphics/fontman.h"
#include "graphics/pixelformat.h"
#include "image/bmp.h"

#ifdef _WIN32_WCE
extern bool isSmartphone();
#endif

// FIXME: HACK for error()
Engine *g_engine = 0;

// Output formatter for debug() and error() which invokes
// the errorString method of the active engine, if any.
static void defaultOutputFormatter(char *dst, const char *src, size_t dstSize) {
	if (g_engine) {
		g_engine->errorString(src, dst, dstSize);
	} else {
		Common::strlcpy(dst, src, dstSize);
	}
}

static void defaultErrorHandler(const char *msg) {
	// Unless this error -originated- within the debugger itself, we
	// now invoke the debugger, if available / supported.
	if (g_engine) {
		GUI::Debugger *debugger = g_engine->getDebugger();
#ifdef _WIN32_WCE
		if (isSmartphone())
			debugger = 0;
#endif

#if defined(USE_TASKBAR)
		g_system->getTaskbarManager()->notifyError();
#endif

		if (debugger && !debugger->isActive()) {
			debugger->attach(msg);
			debugger->onFrame();
		}


#if defined(USE_TASKBAR)
		g_system->getTaskbarManager()->clearError();
#endif

	}
}

// Chained games manager

ChainedGamesManager::ChainedGamesManager() {
	clear();
}

void ChainedGamesManager::clear() {
	_chainedGames.clear();
}

void ChainedGamesManager::push(const Common::String target, const int slot) {
	Game game;
	game.target = target;
	game.slot = slot;
	_chainedGames.push(game);
}

bool ChainedGamesManager::pop(Common::String &target, int &slot) {
	if (_chainedGames.empty()) {
		return false;
	}
	Game game = _chainedGames.pop();
	target = game.target;
	slot = game.slot;
	return true;
}

namespace Common {
DECLARE_SINGLETON(ChainedGamesManager);
}

Engine::Engine(OSystem *syst)
	: _system(syst),
		_mixer(_system->getMixer()),
		_timer(_system->getTimerManager()),
		_eventMan(_system->getEventManager()),
		_saveFileMan(_system->getSavefileManager()),
		_targetName(ConfMan.getActiveDomainName()),
		_pauseLevel(0),
		_pauseStartTime(0),
		_saveSlotToLoad(-1),
		_engineStartTime(_system->getMillis()),
		_mainMenuDialog(NULL) {

	g_engine = this;
	Common::setErrorOutputFormatter(defaultOutputFormatter);
	Common::setErrorHandler(defaultErrorHandler);

	// FIXME: Get rid of the following again. It is only here
	// temporarily. We really should never run with a non-working Mixer,
	// so ought to handle this at a much earlier stage. If we *really*
	// want to support systems without a working mixer, then we need
	// more work. E.g. we could modify the Mixer to immediately drop any
	// streams passed to it. This way, at least we don't crash because
	// heaps of (sound) memory get allocated but never freed. Of course,
	// there still would be problems with many games...
	if (!_mixer->isReady())
		warning("Sound initialization failed. This may cause severe problems in some games");

	// Setup a dummy cursor and palette, so that all engines can use
	// CursorMan.replace without having any headaches about memory leaks.
	//
	// If an engine only used CursorMan.replaceCursor and no cursor has
	// been setup before, then replaceCursor just uses pushCursor. This
	// means that that the engine's cursor is never again removed from
	// CursorMan. Hence we setup a fake cursor here and remove it again
	// in the destructor.
	CursorMan.pushCursor(NULL, 0, 0, 0, 0, 0);
	// Note: Using this dummy palette will actually disable cursor
	// palettes till the user enables it again.
	CursorMan.pushCursorPalette(NULL, 0, 0);
}

Engine::~Engine() {
	_mixer->stopAll();

	delete _mainMenuDialog;
	g_engine = NULL;

	// Remove our cursors again to prevent memory leaks
	CursorMan.popCursor();
	CursorMan.popCursorPalette();
}

void Engine::initializePath(const Common::FSNode &gamePath) {
	SearchMan.addDirectory(gamePath.getPath(), gamePath, 0, 4);
}

void initCommonGFX() {
	const Common::ConfigManager::Domain *gameDomain = ConfMan.getActiveDomain();

	// Any global or command line settings already have been applied at the time
	// we get here, so we only do something if the game domain overrides those
	// values
	if (gameDomain) {
		if (gameDomain->contains("aspect_ratio"))
			g_system->setFeatureState(OSystem::kFeatureAspectRatioCorrection, ConfMan.getBool("aspect_ratio"));

		if (gameDomain->contains("fullscreen"))
			g_system->setFeatureState(OSystem::kFeatureFullscreenMode, ConfMan.getBool("fullscreen"));

		if (gameDomain->contains("filtering"))
			g_system->setFeatureState(OSystem::kFeatureFilteringMode, ConfMan.getBool("filtering"));

		if (gameDomain->contains("stretch_mode"))
			g_system->setStretchMode(ConfMan.get("stretch_mode").c_str());
	}
}

// Please leave the splash screen in working order for your releases, even if they're commercial.
// This is a proper and good way to show your appreciation for our hard work over these years.
bool splash = false;

#include "logo_data.h"

void splashScreen() {
	Common::MemoryReadStream stream(logo_data, ARRAYSIZE(logo_data));

	Image::BitmapDecoder bitmap;

	if (!bitmap.loadStream(stream)) {
		warning("Error loading logo file");
		return;
	}

	g_system->showOverlay();

	// Fill with orange
	Graphics::Surface screen;
	screen.create(g_system->getOverlayWidth(), g_system->getOverlayHeight(), g_system->getOverlayFormat());
	screen.fillRect(Common::Rect(screen.w, screen.h), screen.format.ARGBToColor(0xff, 0xd4, 0x75, 0x0b));

	// Load logo
	Graphics::Surface *logo = bitmap.getSurface()->convertTo(g_system->getOverlayFormat(), bitmap.getPalette());
	int lx = MAX((g_system->getOverlayWidth() - logo->w) / 2, 0);
	int ly = MAX((g_system->getOverlayHeight() - logo->h) / 2, 0);

	// Print version information
	const Graphics::Font *font = FontMan.getFontByUsage(Graphics::FontManager::kConsoleFont);
	int w = font->getStringWidth(gScummVMVersionDate);
	int x = g_system->getOverlayWidth() - w - 5; // lx + logo->w - w + 5;
	int y = g_system->getOverlayHeight() - font->getFontHeight() - 5; //ly + logo->h + 5;
	font->drawString(&screen, gScummVMVersionDate, x, y, w, screen.format.ARGBToColor(0xff, 0, 0, 0));

	g_system->copyRectToOverlay(screen.getPixels(), screen.pitch, 0, 0, screen.w, screen.h);
	screen.free();

	// Draw logo
	int lw = MIN<uint16>(logo->w, g_system->getOverlayWidth() - lx);
	int lh = MIN<uint16>(logo->h, g_system->getOverlayHeight() - ly);

	g_system->copyRectToOverlay(logo->getPixels(), logo->pitch, lx, ly, lw, lh);
	logo->free();
	delete logo;

	g_system->updateScreen();

	// Delay 0.6 secs
	uint time0 = g_system->getMillis();
	Common::Event event;
	while (time0 + 600 > g_system->getMillis()) {
		(void)g_system->getEventManager()->pollEvent(event);
		g_system->delayMillis(10);
	}
	g_system->hideOverlay();

	splash = true;
}

void initGraphicsModes(const Graphics::ModeList &modes) {
	g_system->initSizeHint(modes);
}

void initGraphics(int width, int height, const Graphics::PixelFormat *format) {

	g_system->beginGFXTransaction();

		initCommonGFX();
#ifdef USE_RGB_COLOR
		if (format)
			g_system->initSize(width, height, format);
		else {
			Graphics::PixelFormat bestFormat = g_system->getSupportedFormats().front();
			g_system->initSize(width, height, &bestFormat);
		}
#else
		g_system->initSize(width, height);
#endif

	OSystem::TransactionError gfxError = g_system->endGFXTransaction();

	if (!splash && !GUI::GuiManager::instance()._launched)
		splashScreen();

	if (gfxError == OSystem::kTransactionSuccess)
		return;

	// Error out on size switch failure
	if (gfxError & OSystem::kTransactionSizeChangeFailed) {
		Common::String message;
		message = Common::String::format("Could not switch to resolution: '%dx%d'.", width, height);

		GUIErrorMessage(message);
		error("%s", message.c_str());
	}

	// Just show warnings then these occur:
#ifdef USE_RGB_COLOR
	if (gfxError & OSystem::kTransactionFormatNotSupported) {
		Common::String message = _("Could not initialize color format.");

		GUI::MessageDialog dialog(message);
		dialog.runModal();
	}
#endif

	if (gfxError & OSystem::kTransactionModeSwitchFailed) {
		Common::String message = _("Could not switch to video mode: '");
		message += ConfMan.get("gfx_mode");
		message += "'.";

		GUI::MessageDialog dialog(message);
		dialog.runModal();
	}

	if (gfxError & OSystem::kTransactionStretchModeSwitchFailed) {
		Common::String message = _("Could not switch to stretch mode: '");
		message += ConfMan.get("stretch_mode");
		message += "'.";

		GUI::MessageDialog dialog(message);
		dialog.runModal();
	}

	if (gfxError & OSystem::kTransactionAspectRatioFailed) {
		GUI::MessageDialog dialog(_("Could not apply aspect ratio setting."));
		dialog.runModal();
	}

	if (gfxError & OSystem::kTransactionFullscreenFailed) {
		GUI::MessageDialog dialog(_("Could not apply fullscreen setting."));
		dialog.runModal();
	}

	if (gfxError & OSystem::kTransactionFilteringFailed) {
		GUI::MessageDialog dialog(_("Could not apply filtering setting."));
		dialog.runModal();
	}
}

/**
 * Determines the first matching format between two lists.
 *
 * @param backend	The higher priority list, meant to be a list of formats supported by the backend
 * @param frontend	The lower priority list, meant to be a list of formats supported by the engine
 * @return			The first item on the backend list that also occurs on the frontend list
 *					or PixelFormat::createFormatCLUT8() if no matching formats were found.
 */
inline Graphics::PixelFormat findCompatibleFormat(const Common::List<Graphics::PixelFormat> &backend, const Common::List<Graphics::PixelFormat> &frontend) {
#ifdef USE_RGB_COLOR
	for (Common::List<Graphics::PixelFormat>::const_iterator i = backend.begin(); i != backend.end(); ++i) {
		for (Common::List<Graphics::PixelFormat>::const_iterator j = frontend.begin(); j != frontend.end(); ++j) {
			if (*i == *j)
				return *i;
		}
	}
#endif
	return Graphics::PixelFormat::createFormatCLUT8();
}


void initGraphics(int width, int height, const Common::List<Graphics::PixelFormat> &formatList) {
	Graphics::PixelFormat format = findCompatibleFormat(g_system->getSupportedFormats(), formatList);
	initGraphics(width, height, &format);
}

void initGraphics(int width, int height) {
	Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8();
	initGraphics(width, height, &format);
}

void GUIErrorMessage(const Common::String &msg) {
	g_system->setWindowCaption("Error");
	g_system->beginGFXTransaction();
		initCommonGFX();
		g_system->initSize(320, 200);
	if (g_system->endGFXTransaction() == OSystem::kTransactionSuccess) {
		GUI::MessageDialog dialog(msg);
		dialog.runModal();
	} else {
		error("%s", msg.c_str());
	}
}

void Engine::checkCD() {
#if defined(WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
	// It is a known bug under Windows that games that play CD audio cause
	// ScummVM to crash if the data files are read from the same CD. Check
	// if this appears to be the case and issue a warning.

	// If we can find a compressed audio track, then it should be ok even
	// if it's running from CD.

#ifdef USE_VORBIS
	if (Common::File::exists("track1.ogg") ||
	    Common::File::exists("track01.ogg"))
		return;
#endif
#ifdef USE_FLAC
	if (Common::File::exists("track1.fla") ||
            Common::File::exists("track1.flac") ||
	    Common::File::exists("track01.fla") ||
	    Common::File::exists("track01.flac"))
		return;
#endif
#ifdef USE_MAD
	if (Common::File::exists("track1.mp3") ||
	    Common::File::exists("track01.mp3"))
		return;
#endif

	char buffer[MAXPATHLEN];
	int i;

	const Common::FSNode gameDataDir(ConfMan.get("path"));

	if (gameDataDir.getPath().empty()) {
		// That's it! I give up!
		if (getcwd(buffer, MAXPATHLEN) == NULL)
			return;
	} else
		Common::strlcpy(buffer, gameDataDir.getPath().c_str(), sizeof(buffer));

	for (i = 0; i < MAXPATHLEN - 1; i++) {
		if (buffer[i] == '\\')
			break;
	}

	buffer[i + 1] = 0;

	if (GetDriveType(buffer) == DRIVE_CDROM) {
		GUI::MessageDialog dialog(
			_("You appear to be playing this game directly\n"
			"from the CD. This is known to cause problems,\n"
			"and it is therefore recommended that you copy\n"
			"the data files to your hard disk instead.\n"
			"See the README file for details."), _("OK"));
		dialog.runModal();
	} else {
		// If we reached here, the game has audio tracks,
		// it's not ran from the CD and the tracks have not
		// been ripped.
		GUI::MessageDialog dialog(
			_("This game has audio tracks in its disk. These\n"
			"tracks need to be ripped from the disk using\n"
			"an appropriate CD audio extracting tool in\n"
			"order to listen to the game's music.\n"
			"See the README file for details."), _("OK"));
		dialog.runModal();
	}
#endif
}

bool Engine::shouldPerformAutoSave(int lastSaveTime) {
	const int diff = _system->getMillis() - lastSaveTime;
	const int autosavePeriod = ConfMan.getInt("autosave_period");
	return autosavePeriod != 0 && diff > autosavePeriod * 1000;
}

void Engine::errorString(const char *buf1, char *buf2, int size) {
	Common::strlcpy(buf2, buf1, size);
}

void Engine::pauseEngine(bool pause) {
	assert((pause && _pauseLevel >= 0) || (!pause && _pauseLevel));

	if (pause)
		_pauseLevel++;
	else
		_pauseLevel--;

	if (_pauseLevel == 1 && pause) {
		_pauseStartTime = _system->getMillis();
		pauseEngineIntern(true);
	} else if (_pauseLevel == 0) {
		pauseEngineIntern(false);
		_engineStartTime += _system->getMillis() - _pauseStartTime;
		_pauseStartTime = 0;
	}
}

void Engine::pauseEngineIntern(bool pause) {
	// By default, just (un)pause all digital sounds
	_mixer->pauseAll(pause);
}

void Engine::openMainMenuDialog() {
	if (!_mainMenuDialog)
		_mainMenuDialog = new MainMenuDialog(this);

	setGameToLoadSlot(-1);

	runDialog(*_mainMenuDialog);

	// Load savegame after main menu execution
	// (not from inside the menu loop to avoid
	// mouse cursor glitches and simliar bugs,
	// e.g. #2822778).
	if (_saveSlotToLoad >= 0) {
		Common::Error status = loadGameState(_saveSlotToLoad);
		if (status.getCode() != Common::kNoError) {
			Common::String failMessage = Common::String::format(_("Failed to load saved game (%s)! "
				  "Please consult the README for basic information, and for "
				  "instructions on how to obtain further assistance."), status.getDesc().c_str());
			GUI::MessageDialog dialog(failMessage);
			dialog.runModal();
		}
	}

	syncSoundSettings();
}

bool Engine::warnUserAboutUnsupportedGame() {
	if (ConfMan.getBool("enable_unsupported_game_warning")) {
		GUI::MessageDialog alert(_("WARNING: The game you are about to start is"
			" not yet fully supported by ScummVM. As such, it is likely to be"
			" unstable, and any saved game you make might not work in future"
			" versions of ScummVM."), _("Start anyway"), _("Cancel"));
		return alert.runModal() == GUI::kMessageOK;
	}
	return true;
}

uint32 Engine::getTotalPlayTime() const {
	if (!_pauseLevel)
		return _system->getMillis() - _engineStartTime;
	else
		return _pauseStartTime - _engineStartTime;
}

void Engine::setTotalPlayTime(uint32 time) {
	const uint32 currentTime = _system->getMillis();

	// We need to reset the pause start time here in case the engine is already
	// paused to avoid any incorrect play time counting.
	if (_pauseLevel > 0)
		_pauseStartTime = currentTime;

	_engineStartTime = currentTime - time;
}

int Engine::runDialog(GUI::Dialog &dialog) {
	pauseEngine(true);
	int result = dialog.runModal();
	pauseEngine(false);

	return result;
}

void Engine::setGameToLoadSlot(int slot) {
	_saveSlotToLoad = slot;
}

void Engine::syncSoundSettings() {
	// Sync the engine with the config manager
	int soundVolumeMusic = ConfMan.getInt("music_volume");
	int soundVolumeSFX = ConfMan.getInt("sfx_volume");
	int soundVolumeSpeech = ConfMan.getInt("speech_volume");

	bool mute = false;
	if (ConfMan.hasKey("mute"))
		mute = ConfMan.getBool("mute");

	// We need to handle the speech mute separately here. This is because the
	// engine code should be able to rely on all speech sounds muted when the
	// user specified subtitles only mode, which results in "speech_mute" to
	// be set to "true". The global mute setting has precedence over the
	// speech mute setting though.
	bool speechMute = mute;
	if (!speechMute)
		speechMute = ConfMan.getBool("speech_mute");

	_mixer->muteSoundType(Audio::Mixer::kPlainSoundType, mute);
	_mixer->muteSoundType(Audio::Mixer::kMusicSoundType, mute);
	_mixer->muteSoundType(Audio::Mixer::kSFXSoundType, mute);
	_mixer->muteSoundType(Audio::Mixer::kSpeechSoundType, speechMute);

	_mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, Audio::Mixer::kMaxMixerVolume);
	_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, soundVolumeMusic);
	_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, soundVolumeSFX);
	_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, soundVolumeSpeech);
}

void Engine::deinitKeymap() {
#ifdef ENABLE_KEYMAPPER
	_eventMan->getKeymapper()->cleanupGameKeymaps();
#endif
}

void Engine::flipMute() {
	// Mute will be set to true by default here. This has two reasons:
	// - if the game already has an "mute" config entry, it will be overwritten anyway.
	// - if it does not have a "mute" config entry, the sound is unmuted currently and should be muted now.
	bool mute = true;

	if (ConfMan.hasKey("mute")) {
		mute = !ConfMan.getBool("mute");
	}

	ConfMan.setBool("mute", mute);

	syncSoundSettings();
}

Common::Error Engine::loadGameState(int slot) {
	// Do nothing by default
	return Common::kNoError;
}

bool Engine::canLoadGameStateCurrently() {
	// Do not allow loading by default
	return false;
}

Common::Error Engine::saveGameState(int slot, const Common::String &desc) {
	// Do nothing by default
	return Common::kNoError;
}

bool Engine::canSaveGameStateCurrently() {
	// Do not allow saving by default
	return false;
}

void Engine::quitGame() {
	Common::Event event;

	event.type = Common::EVENT_QUIT;
	g_system->getEventManager()->pushEvent(event);
}

bool Engine::shouldQuit() {
	Common::EventManager *eventMan = g_system->getEventManager();
	return (eventMan->shouldQuit() || eventMan->shouldRTL());
}

/*
EnginePlugin *Engine::getMetaEnginePlugin() const {

	const EnginePlugin *plugin = 0;
	Common::String gameid = ConfMan.get("gameid");
	gameid.toLowercase();
	EngineMan.findGame(gameid, &plugin);
	return plugin;
}

*/