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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef FULLPIPE_ANIHANDLER_H
#define FULLPIPE_ANIHANDLER_H
namespace Fullpipe {
class ExCommand2;
class Movement;
class Statics;
struct MGMSubItem {
Movement *movement;
int staticsIndex;
int field_8;
int field_C;
int x;
int y;
MGMSubItem();
void reset() {
movement = nullptr;
staticsIndex = 0;
field_8 = 0;
field_C = 0;
x = 0;
y = 0;
}
};
struct MGMItem {
int16 objId;
Common::Array<MGMSubItem> subItems;
Common::Array<Statics *> statics;
Common::Array<Movement *> movements1;
Common::Array<int> movements2;
MGMItem();
};
struct MakeQueueStruct {
StaticANIObject *ani;
int staticsId1;
int staticsId2;
int movementId;
int field_10;
int x1;
int y1;
int field_1C;
int x2;
int y2;
int flags;
MakeQueueStruct() { reset(); }
void reset() {
ani = nullptr;
staticsId1 = 0;
staticsId2 = 0;
movementId = 0;
field_10 = 0;
x1 = 0;
y1 = 0;
field_1C = 0;
x2 = 0;
y2 = 0;
flags = 0;
}
};
class AniHandler : public CObject {
protected:
Common::Array<MGMItem> _items;
public:
void detachAllObjects();
void attachObject(int objId);
void resetData(int objId);
int getIndex(int objId);
MessageQueue *makeRunQueue(MakeQueueStruct *mkQueue);
void putObjectToStatics(StaticANIObject *ani, int staticsId);
Common::Point getTransitionSize(int aniId, int staticsId1, int staticsId2);
int getStaticsIndexById(int idx, int16 id);
int getStaticsIndex(int idx, Statics *st);
void clearVisitsList(int idx);
int seekWay(int idx, int st1idx, int st2idx, bool flip, bool flop);
Common::Point getNumCycles(Movement *mov, int x, int y, int *mult, int *len, int flag);
ExCommand2 *createCommand(Movement *mov, int objId, int x1, int y1, Common::Point &x2, Common::Point &y2, int len);
MessageQueue *makeQueue(StaticANIObject *ani, int staticsIndex, int staticsId, int *resStatId, Common::Point **pointArr);
int getFramesCount(int idx, int subIdx, int subOffset, int flag);
int getNumMovements(int objectId, int idx1, int idx2);
};
} // End of namespace Fullpipe
#endif /* FULLPIPE_ANIHANDLER_H */
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