1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef FULLPIPE_ANIHANDLER_H
#define FULLPIPE_ANIHANDLER_H
namespace Fullpipe {
class ExCommand2;
class Movement;
class Statics;
struct MGMSubItem {
Movement *movement;
int staticsIndex;
int field_8;
int field_C;
int x;
int y;
MGMSubItem();
};
struct MGMItem {
int16 objId;
Common::Array<MGMSubItem> subItems;
Common::Array<Statics *> statics;
Common::Array<Movement *> movements1;
Common::Array<int> movements2;
MGMItem();
};
struct MakeQueueStruct {
StaticANIObject *ani;
int staticsId1;
int staticsId2;
int movementId;
int field_10;
int x1;
int y1;
int field_1C;
int x2;
int y2;
int flags;
MakeQueueStruct() { memset(this, 0, sizeof(MakeQueueStruct)); }
};
class AniHandler : public CObject {
public:
Common::Array<MGMItem *> _items;
public:
void detachAllObjects();
void attachObject(int objId);
void resetData(int objId);
int getIndex(int objId);
MessageQueue *makeRunQueue(MakeQueueStruct *mkQueue);
void putObjectToStatics(StaticANIObject *ani, int staticsId);
Common::Point getTransitionSize(int aniId, int staticsId1, int staticsId2);
int getStaticsIndexById(int idx, int16 id);
int getStaticsIndex(int idx, Statics *st);
void clearVisitsList(int idx);
int seekWay(int idx, int st1idx, int st2idx, bool flip, bool flop);
Common::Point getNumCycles(Movement *mov, int x, int y, int *mult, int *len, int flag);
ExCommand2 *createCommand(Movement *mov, int objId, int x1, int y1, Common::Point *x2, Common::Point *y2, int len);
MessageQueue *makeQueue(StaticANIObject *ani, int staticsIndex, int staticsId, int *resStatId, Common::Point **pointArr);
int getFramesCount(int idx, int subIdx, int subOffset, int flag);
int getNumMovements(int objectId, int idx1, int idx2);
};
} // End of namespace Fullpipe
#endif /* FULLPIPE_ANIHANDLER_H */
|