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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef FULLPIPE_CONSTANTS_H
#define FULLPIPE_CONSTANTS_H

namespace Fullpipe {

#define ANI_BALLDROP 2685
#define ANI_BIGBALL 4923
#define ANI_BIGLUK 909
#define ANI_BOOT_1 4231
#define ANI_BUTTON 598
#define ANI_BUTTON_6 2988
#define ANI_CLOCK 588
#define ANI_CORNERSITTER 71
#define ANI_DOMINO_3 2732
#define ANI_DADAYASHIK 306
#define ANI_EGGEATER 334
#define ANI_EGGIE 4929
#define ANI_HAND 601
#define ANI_HANDLE 622
#define ANI_HOOLIGAN 808
#define ANI_IN1MAN 5110
#define ANI_INV_COIN 875
#define ANI_INV_EGGAPL 1564
#define ANI_INV_EGGBOOT 1570
#define ANI_INV_EGGCOIN 1567
#define ANI_INV_EGGDOM 1561
#define ANI_INV_EGGGLS 1573
#define ANI_INV_HANDLE 893
#define ANI_INV_MAP 5321
#define ANI_KOZAWKA 495
#define ANI_LIFTBUTTON 2751
#define ANI_LUKE 803
#define ANI_MAMASHA 656
#define ANI_MAMASHA_4 660
#define ANI_MAN 322
#define ANI_NEWBALL 1073
#define ANI_OTMOROZ 419
#define ANI_PLANK 501
#define ANI_PLUSMINUS 2938
#define ANI_SC2_BOX 1020
#define ANI_SC4_BOOT 1035
#define ANI_SC4_COIN 690
#define ANI_SC7_BOX 791
#define ANI_SPEAKER_4 3275
#define ANI_SPRING 542
#define MSG_CLICKBOTTLE 569
#define MSG_CLICKBUTTON 609
#define MSG_CLICKPLANK 549
#define MSG_CMN_WINARCADE 4778
#define MSG_DISABLESAVES 5201
#define MSG_ENABLESAVES 5202
#define MSG_HMRKICK_METAL 4764
#define MSG_HMRKICK_STUCCO 4765
#define MSG_INTR_ENDINTRO 5139
#define MSG_INTR_GETUPMAN 5135
#define MSG_INTR_SWITCHTO1 5145
#define MSG_INTR_SWITCHTO2 5134
#define MSG_KOZAWRESTART 546
#define MSG_LIFT_CLICKBUTTON 2780
#define MSG_LIFT_CLOSEDOOR 5194
#define MSG_LIFT_EXITLIFT 5187
#define MSG_LIFT_GO 1065
#define MSG_LIFT_STARTEXITQUEUE 5186
#define MSG_LOWERPLANK 540
#define MSG_MANSHADOWSOFF 5196
#define MSG_MANSHADOWSON 5197
#define MSG_RAISEPLANK 547
#define MSG_RESTARTGAME 4767
#define MSG_SC1_SHOWOSK 1019
#define MSG_SC1_SHOWOSK2 468
#define MSG_SC1_UTRUBACLICK 1100
#define MSG_SC2_HIDELADDER 1023
#define MSG_SC2_LADDERCLICK 1101
#define MSG_SC2_PUTMANUP 1026
#define MSG_SC2_SHOWLADDER 1027
#define MSG_SC3_HIDEDOMINO 3177
#define MSG_SC3_ONTAKECOIN 5338
#define MSG_SC3_RELEASEEGG 2681
#define MSG_SC3_TAKEEGG 1583
#define MSG_SC3_TESTFAT 1582
#define MSG_SC3_UTRUBACLICK 1103
#define MSG_SC4_COINOUT 2895
#define MSG_SC4_COINPUT 1032
#define MSG_SC4_CLICKLADDER 1439
#define MSG_SC4_DROPBOTTLE 2896
#define MSG_SC4_HANDOVER 2960
#define MSG_SC4_HIDEBOOT 4563
#define MSG_SC4_KOZAWFALL 2858
#define MSG_SC4_MANFROMBOTTLE 2854
#define MSG_SC4_MANTOBOTTLE 2852
#define MSG_SC5_BGRSOUNDOFF 5315
#define MSG_SC5_BGRSOUNDON 5314
#define MSG_SC5_HANDLEDOWN 916
#define MSG_SC5_HANDLEUP 915
#define MSG_SC5_HIDEHANDLE 917
#define MSG_SC5_MAKEMANFLIGHT 1136
#define MSG_SC5_MAKEOTMFEEDBACK 1169
#define MSG_SC5_SHOWHANDLE 918
#define MSG_SC5_TESTLUK 914
#define MSG_SC6_BTNPUSH 1017
#define MSG_SC6_ENABLEDROPS 687
#define MSG_SC6_INSTHANDLE 1012
#define MSG_SC6_JUMPBK 2900
#define MSG_SC6_JUMPFW 2901
#define MSG_SC6_RESTORESCROLL 2906
#define MSG_SC6_SHOWNEXTBALL 790
#define MSG_SC6_STARTDROPS 2897
#define MSG_SC6_TAKEBALL 682
#define MSG_SC6_TESTNUMBALLS 2904
#define MSG_SC6_UTRUBACLICK 1105
#define MSG_SC7_CLOSELUKE 822
#define MSG_SC7_HIDEBOX 817
#define MSG_SC7_HIDELUKE 821
#define MSG_SC7_OPENLUKE 823
#define MSG_SC7_PULL 2943
#define MSG_SC7_SHOWBOX 816
#define MSG_GOTOLADDER 618
#define MSG_SHAKEBOTTLE 584
#define MSG_SHOOTKOZAW 557
#define MSG_SHOWCOIN 1033
#define MSG_SPINHANDLE 2398
#define MSG_STARTHAND 612
#define MSG_TAKEBOTTLE 614
#define MSG_TAKEKOZAW 611
#define MSG_TESTPLANK 538
#define MSG_UPDATEBOTTLE 613
#define MV_BLK_CLOSE 911
#define MV_BLK_OPEN 910
#define MV_CST_CLOSELUKE 807
#define MV_EGTR_FATASK 5332
#define MV_IN1MAN_SLEEP 5111
#define MV_BDG_OPEN 1379
#define MV_BTN_CLICK 599
#define MV_CLK_GO 589
#define MV_HND_POINT 602
#define MV_KZW_GOR 564
#define MV_KZW_JUMP 558
#define MV_KZW_JUMPROTATE 561
#define MV_KZW_TOHOLERV 537
#define MV_KZW_WALKPLANK 500
#define MV_KZW_JUMPHIT 2857
#define MV_KZW_JUMPOUT 586
#define MV_KZW_RAISEHEAD 577
#define MV_KZW_STANDUP 563
#define MV_KZW_TURN 562
#define MV_MAN_FROMLADDER 493
#define MV_MAN_GOD 481
#define MV_MAN_GOLADDER 451
#define MV_MAN_GOLADDER2 2844
#define MV_MAN_GOU 460
#define MV_MAN_JUMPONPLANK 551
#define MV_MAN_LOOKLADDER 520
#define MV_MAN_LOOKLADDERRV 556
#define MV_MAN_LOOKUP 4773
#define MV_MAN_PLANKTOLADDER 553
#define MV_MAN_STARTLADDER 452
#define MV_MAN_STARTLADDER2 2842
#define MV_MAN_STARTLADDERD 457
#define MV_MAN_STOPLADDER 454
#define MV_MAN_STOPLADDER2 2845
#define MV_MAN_TOLADDER 448
#define MV_MAN_TOLADDER2 2841
#define MV_MAN_TURN_LU 486
#define MV_MAN_TURN_SUD 1089
#define MV_MAN6_TAKEBALL 2691
#define MV_MAN6_THROWBALL 2692
#define MV_MANHDL_HANDLEDOWN 630
#define MV_MANHDL_HANDLEUP 631
#define MV_MOM_CYCLEBK 3012
#define MV_MOM_JUMPBK 662
#define MV_MOM_JUMPFW 661
#define MV_MOM_STARTBK 3010
#define MV_MOM_STOPBK 3013
#define MV_MOM_TAKE1 2885
#define MV_MOM_TAKE2 2886
#define MV_MOM_TAKE3 2887
#define MV_MOM_TAKE4 2888
#define MV_MOM_TAKE5 2889
#define MV_OTM_BOXHANDLEDOWN 626
#define MV_OTM_BOXHANDLEUP 627
#define MV_OTM_HANDLEDOWN 620
#define MV_OTM_HANDLEUP 621
#define MV_PNK_WEIGHTLEFT 541
#define MV_PNK_WEIGHTRIGHT 502
#define MV_SC4_COIN_default 1029
#define MV_SC7_BOX_default 792
#define MV_SPK4_PLAY 3276
#define MV_SPR_LOWER 543
#define PIC_CMN_EVAL 3468
#define PIC_CSR_DEFAULT 4891
#define PIC_CSR_DEFAULT_INV 4892
#define PIC_CSR_ITN 4893
#define PIC_CSR_ITN_INV 4894
#define PIC_CSR_GOFAR_L 4895
#define PIC_CSR_GOFAR_R 4896
#define PIC_CSR_ARCADE1 4901
#define PIC_CSR_ARCADE2 4902
#define PIC_CSR_ARCADE2_D 4903
#define PIC_CSR_ARCADE3 4904
#define PIC_CSR_ARCADE4 4905
#define PIC_CSR_ARCADE5 4906
#define PIC_CSR_ARCADE6 4907
#define PIC_CSR_ARCADE6_D 4908
#define PIC_CSR_ARCADE7 4909
#define PIC_CSR_ARCADE7_D 4910
#define PIC_CSR_ARCADE8 4911
#define PIC_CSR_DEFAULT 4891
#define PIC_CSR_DEFAULT_INV 4892
#define PIC_CSR_GOD 4900
#define PIC_CSR_GOFAR_L 4895
#define PIC_CSR_GOFAR_R 4896
#define PIC_CSR_GOL 4897
#define PIC_CSR_GOR 4898
#define PIC_CSR_GOU 4899
#define PIC_CSR_HELPERBGR 5331
#define PIC_CSR_ITN 4893
#define PIC_CSR_ITN_GREEN 5330
#define PIC_CSR_ITN_INV 4894
#define PIC_CSR_ITN_RED 5329
#define PIC_CSR_LIFT 5176
#define PIC_CSR_MAP 5339
#define PIC_IN1_GAMETITLE 5169
#define PIC_IN1_PIPETITLE 5167
#define PIC_INV_MENU 991
#define PIC_MAP_A13 5275
#define PIC_MAP_P03 5279
#define PIC_MAP_S01 5223
#define PIC_SC1_KUCHKA 1321
#define PIC_SC1_LADDER 1091
#define PIC_SC1_OSK 1018
#define PIC_SC1_OSK2 2932
#define PIC_SC2_DTRUBA 841
#define PIC_SC2_LADDER 412
#define PIC_SC3_DOMIN 5182
#define PIC_SC3_LADDER 1102
#define PIC_SC4_BOTTLE 568
#define PIC_SC4_BOTTLE2 2936
#define PIC_SC4_DOWNTRUBA 619
#define PIC_SC4_LADDER 1438
#define PIC_SC4_LRTRUBA 616
#define PIC_SC4_MASK 585
#define PIC_SC4_PLANK 5183
#define PIC_SC6_LADDER 1104
#define PIC_SCD_SEL 734
#define QU_BALL_WALKL 4920
#define QU_BALL_WALKR 4919
#define QU_CST_CLOSELUKE 820
#define QU_EGG6_GOL 4936
#define QU_EGG6_GOR 4935
#define QU_EGTR_MD2_SHOW 4698
#define QU_EGTR_MD1_SHOW 4697
#define QU_EGTR_SLIMSHOW 4883
#define QU_HND_TAKE0 1440
#define QU_HND_TAKE1 1441
#define QU_HND_TAKE2 1442
#define QU_HND_TAKEBOTTLE 1443
#define QU_IN2_DO 5144
#define QU_INTR_FINISH 5138
#define QU_INTR_GETUPMAN 5136
#define QU_INTR_STARTINTRO 5133
#define QU_KOZAW_WALK 505
#define QU_MOM_JUMPBK 671
#define QU_MOM_JUMPFW 670
#define QU_MOM_PUTBALL 2903
#define QU_MOM_SITDOWN 685
#define QU_MOM_STANDUP 2899
#define QU_MOM_TOLIFT 2902
#define QU_PNK_CLICK 550
#define QU_SC3_ENTERLIFT 2779
#define QU_SC3_EXITLIFT 2808
#define QU_SC6_FALLHANDLE 2995
#define QU_SC4_GOCLOCK 595
#define QU_SC4_MANFROMBOTTLE 2851
#define QU_SC4_MANTOBOTTLE 2850
#define QU_SC5_MANBUMP 1167
#define QU_SC5_MANFLY 1168
#define QU_SC6_DROPS 2898
#define QU_SC6_DROPS3 2955
#define QU_SC6_ENTERLIFT 1054
#define QU_SC6_EXITLIFT 1055
#define QU_SC6_FALLBALL 2690
#define QU_SC6_SHOWHANDLE 1689
#define QU_SC6_SHOWNEXTBALL 2689
#define SC_1 301
#define SC_10 653
#define SC_11 654
#define SC_12 655
#define SC_13 1137
#define SC_14 1138
#define SC_15 1139
#define SC_16 1140
#define SC_17 1141
#define SC_18 1142
#define SC_19 1143
#define SC_2 302
#define SC_20 1144
#define SC_21 1546
#define SC_22 1547
#define SC_23 1548
#define SC_24 1549
#define SC_25 1550
#define SC_26 1551
#define SC_27 1552
#define SC_28 2062
#define SC_29 2063
#define SC_3 303
#define SC_30 2064
#define SC_31 2065
#define SC_32 2066
#define SC_33 2067
#define SC_34 2068
#define SC_35 2069
#define SC_36 2070
#define SC_37 2071
#define SC_38 2072
#define SC_4 304
#define SC_5 305
#define SC_6 649
#define SC_7 650
#define SC_8 651
#define SC_9 652
#define SC_COMMON 321
#define SC_DBGMENU 726
#define SC_FINAL1 4999
#define SC_FINAL2 5000
#define SC_FINAL3 5001
#define SC_FINAL4 2460
#define SC_INTRO1 3896
#define SC_INTRO2 3907
#define SC_INV 858
#define SC_LDR 635
#define SC_MAINMENU 4620
#define SC_MAP 5222
#define SC_TEST 903
#define SC_TITLES 5166
#define SND_4_010 3125
#define SND_4_012 3127
#define SND_4_033 4990
#define SND_5_026 5316
#define SND_CMN_031 3516
#define SND_CMN_070 5199
#define SND_INTR_019 5220
#define ST_BLK_CLOSED 912
#define ST_BLK_OPEN 913
#define ST_CLK_CLOSED 590
#define ST_CST_HANDLELESS 794
#define ST_DYAS_LIES 318
#define ST_EGTR_MID1 2863
#define ST_EGTR_MID2 2869
#define ST_EGTR_SLIM 336
#define ST_HGN_LOOK 811
#define ST_HGN_LUKE 810
#define ST_HDL_BROKEN 3342
#define ST_HDL_DOWN 625
#define ST_HDL_PLUGGED 2397
#define ST_HDL_UP 624
#define ST_HND_EMPTY 603
#define ST_IN1MAN_SLEEP 5112
#define ST_KZW_EMPTY 498
#define ST_KZW_JUMPOUT 587
#define ST_KZW_RIGHT 559
#define ST_KZW_SIT 560
#define ST_LBN_0N 2832
#define ST_LBN_0P 2833
#define ST_LBN_1N 2753
#define ST_LBN_1P 2754
#define ST_LBN_2N 2756
#define ST_LBN_2P 2757
#define ST_LBN_3N 2759
#define ST_LBN_3P 2760
#define ST_LBN_4N 2762
#define ST_LBN_4P 2763
#define ST_LBN_5N 2765
#define ST_LBN_5P 2766
#define ST_LBN_6N 2768
#define ST_LBN_6P 2769
#define ST_LBN_7N 2771
#define ST_LBN_7P 2772
#define ST_LBN_8N 2774
#define ST_LBN_8P 2775
#define ST_LBN_9N 2777
#define ST_LBN_9P 2778
#define ST_LUK_CLOSED 805
#define ST_MAN_GOLADDER 450
#define ST_MAN_GOLADDER2 2843
#define ST_MAN_EMPTY 476
#define ST_MAN_LADDERDOWN 521
#define ST_MAN_LOOKPLANK 555
#define ST_MAN_ONPLANK 552
#define ST_MAN_RIGHT 325
#define ST_MAN_SIT 1164
#define ST_MAN_STANDLADDER 453
#define ST_MAN_UP 449
#define ST_MAN6_BALL 2688
#define ST_MOM_SITS 659
#define ST_MOM_STANDS 658
#define ST_NBL_NORM 1076
#define ST_OTM_BOX_LEFT 429
#define ST_OTM_GLS_LEFT 421
#define ST_OTM_VNT_LEFT 434
#define ST_PMS_MINUS 2942
#define ST_PMS_PLUS 2941
#define ST_PNK_WEIGHTLEFT 503
#define ST_PNK_WEIGHTRIGHT 504
#define ST_SPR_UP 544
#define TrubaDown 697
#define TrubaLeft 474
#define TrubaRight 696
#define TrubaUp 680
#define rMV_MAN_LOOKUP 4775
#define rMV_KZW_GOR 566

} // End of namespace Fullpipe

#endif /* FULLPIPE_CONSTANTS_H */