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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/file.h"
#include "fullpipe/fullpipe.h"
#include "fullpipe/gameloader.h"
namespace Fullpipe {
const char *FullpipeEngine::getGameId() const {
return _gameDescription->gameid;
}
}
static const PlainGameDescriptor fullpipeGames[] = {
{"fullpipe", "Full Pipe"},
{0, 0}
};
namespace Fullpipe {
static const ADGameDescription gameDescriptions[] = {
// Fullpipe Russian version
{
"fullpipe",
0,
AD_ENTRY1s("0654.sc2", "099f54f86d33ad2395f3b854b7e05058", 2272),
Common::RU_RUS,
Common::kPlatformWindows,
ADGF_DROPPLATFORM,
GUIO1(GUIO_NONE)
},
// Fullpipe German version
{
"fullpipe",
0,
AD_ENTRY1s("0654.sc2", "d8743351fc53d205f42d91f6d791e51b", 2272),
Common::RU_RUS,
Common::kPlatformWindows,
ADGF_DROPPLATFORM,
GUIO1(GUIO_NONE)
},
AD_TABLE_END_MARKER
};
} // End of namespace Fullpipe
class FullpipeMetaEngine : public AdvancedMetaEngine {
public:
FullpipeMetaEngine() : AdvancedMetaEngine(Fullpipe::gameDescriptions, sizeof(ADGameDescription), fullpipeGames) {
_singleid = "fullpipe";
}
virtual const char *getName() const {
return "Fullpipe Engine";
}
virtual const char *getOriginalCopyright() const {
return "Fullpipe Engine (C) Pipe Studio";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual int getMaximumSaveSlot() const { return 8; }
virtual SaveStateList listSaves(const char *target) const;
virtual void removeSaveState(const char *target, int slot) const;
virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
};
bool FullpipeMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate) ||
(f == kSupportsLoadingDuringStartup);
}
SaveStateList FullpipeMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String pattern("fullpipe.s??");
filenames = saveFileMan->listSavefiles(pattern);
sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 2 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 2);
if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
if (in) {
Fullpipe::FullpipeSavegameHeader header;
Fullpipe::readSavegameHeader(in, header);
saveList.push_back(SaveStateDescriptor(slotNum, header.saveName));
delete header.thumbnail;
delete in;
}
}
}
return saveList;
}
void FullpipeMetaEngine::removeSaveState(const char *target, int slot) const {
g_system->getSavefileManager()->removeSavefile(Fullpipe::getSavegameFile(slot));
}
SaveStateDescriptor FullpipeMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(
Fullpipe::getSavegameFile(slot));
if (f) {
Fullpipe::FullpipeSavegameHeader header;
Fullpipe::readSavegameHeader(f, header);
delete f;
// Create the return descriptor
SaveStateDescriptor desc(slot, header.saveName);
desc.setThumbnail(header.thumbnail);
return desc;
}
return SaveStateDescriptor();
}
bool FullpipeMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
if (desc) {
*engine = new Fullpipe::FullpipeEngine(syst, desc);
}
return desc != 0;
}
#if PLUGIN_ENABLED_DYNAMIC(FULLPIPE)
REGISTER_PLUGIN_DYNAMIC(FULLPIPE, PLUGIN_TYPE_ENGINE, FullpipeMetaEngine);
#else
REGISTER_PLUGIN_STATIC(FULLPIPE, PLUGIN_TYPE_ENGINE, FullpipeMetaEngine);
#endif
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