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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/floaters.h"
#include "fullpipe/utils.h"
#include "fullpipe/objects.h"
#include "fullpipe/motion.h"
#include "fullpipe/objectnames.h"
namespace Fullpipe {
Floaters::~Floaters() {
delete _hRgn;
}
void Floaters::init(GameVar *var) {
_array1.clear();
_array2.clear();
GameVar *varFliers = var->getSubVarByName(sO_Fliers);
if (!varFliers)
return;
GameVar *sub = varFliers->getSubVarByName("flyIdleRegion");
if (sub) {
_hRgn = new ReactPolygonal();
_hRgn->_pointCount = sub->getSubVarsCount();
_hRgn->_points = (Common::Point **)malloc(sizeof(Common::Point *) * _hRgn->_pointCount);
sub = sub->_subVars;
int idx = 0;
while (sub) {
_hRgn->_points[idx] = new Common::Point;
_hRgn->_points[idx]->x = sub->_subVars->_value.intValue;
_hRgn->_points[idx]->y = sub->_subVars->_nextVarObj->_value.intValue;
idx++;
sub = sub->_nextVarObj;
}
}
sub = varFliers->getSubVarByName("flyIdlePath");
if (sub) {
_array1.reserve(sub->getSubVarsCount());
sub = sub->_subVars;
int idx = 0;
while (sub) {
_array1[idx]->val1 = sub->_subVars->_value.intValue;
_array1[idx]->val2 = sub->_subVars->_nextVarObj->_value.intValue;
idx++;
sub = sub->_nextVarObj;
}
}
}
void Floaters::genFlies(Scene *sc, int x, int y, int a5, int a6) {
warning("STUB: Floaters::genFlies()");
}
void Floaters::update() {
warning("STUB: Floaters::update()");
}
void Floaters::stopAll() {
warning("STUB: Floaters::stopAll()");
}
} // End of namespace Fullpipe
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