aboutsummaryrefslogtreecommitdiff
path: root/engines/fullpipe/floaters.h
blob: bd7b7ffd2cf9855f55fe631b4db3235618988f2d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef FULLPIPE_FLOATERS_H
#define FULLPIPE_FLOATERS_H

namespace Fullpipe {

class StaticANIObject;
class Scene;
class ReactPolygonal;

struct FloaterArray1 {
	int val1;
	int val2;

	FloaterArray1() { val1 = 0; val2 = 0; }
};

struct FloaterArray2 {
	StaticANIObject *ani;
	int val2;
	int val3;
	int val4;
	int val5;
	int val6;
	int val7;
	int val8;
	double val9;
	double val11;
	int val13;
	int countdown;
	int val15;
	int fflags;

	FloaterArray2() : ani(0), val2(0), val3(0), val4(0), val5(0), val6(0), val7(0), val8(0),
		val9(0.0), val11(0.0), val13(0), countdown(0), val15(0), fflags(0) {}
};

class Floaters {
public:
	ReactPolygonal *_hRgn;
	Common::Array<FloaterArray1 *> _array1;
	Common::Array<FloaterArray2 *> _array2;

	Floaters() { _hRgn = 0; }
	~Floaters();
	void init(GameVar *var);
	void genFlies(Scene *sc, int x, int y, int priority, int flags);
	void update();
	void stopAll();
};

} // End of namespace Fullpipe

#endif /* FULLPIPE_FLOATERS_H */