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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef FULLPIPE_FLOATERS_H
#define FULLPIPE_FLOATERS_H
namespace Fullpipe {
class StaticANIObject;
class Scene;
struct FloaterArray1 {
int val1;
int val2;
};
struct FloaterArray2 {
StaticANIObject *ani;
int val2;
int val3;
int val4;
int val5;
int val6;
int val7;
int val8;
double val9;
double val11;
int val13;
int countdown;
int val15;
int fflags;
};
class Floaters {
public:
//HRGN hRgn;
Common::Array<FloaterArray1 *> _array1;
Common::Array<FloaterArray2 *> _array2;
void init(GameVar *var);
void genFlies(Scene *sc, int x, int y, int a5, int a6);
void update();
void stopAll();
};
} // End of namespace Fullpipe
#endif /* FULLPIPE_FLOATERS_H */
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