aboutsummaryrefslogtreecommitdiff
path: root/engines/fullpipe/fullpipe.h
blob: 2cd0f87d3243a533e7e79b7b13afcf5f7789ffce (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef FULLPIPE_FULLPIPE_H
#define FULLPIPE_FULLPIPE_H

#include "common/scummsys.h"
#include "common/events.h"
#include "common/keyboard.h"
#include "common/random.h"
#include "common/savefile.h"
#include "common/system.h"

#include "audio/mixer.h"

#include "graphics/surface.h"

#include "engines/engine.h"

struct ADGameDescription;

namespace Fullpipe {

enum FullpipeGameFeatures {
};

class BehaviorManager;
class BaseModalObject;
class GameLoader;
class GameVar;
class InputController;
class Inventory2;
struct CursorInfo;
struct EntranceInfo;
class ExCommand;
class GameProject;
class GameObject;
class GlobalMessageQueueList;
struct MessageHandler;
struct MovTable;
class NGIArchive;
class Scene;
class SoundList;
class StaticANIObject;
class Vars;

int global_messageHandler1(ExCommand *cmd);
int global_messageHandler2(ExCommand *cmd);
int global_messageHandler3(ExCommand *cmd);
int global_messageHandler4(ExCommand *cmd);
void global_messageHandler_handleSound(ExCommand *cmd);


class FullpipeEngine : public ::Engine {
protected:

	Common::Error run();

public:
	FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc);
	virtual ~FullpipeEngine();

	void initialize();

	void setMusicAllowed(int val) { _musicAllowed = val; }

	// Detection related functions
	const ADGameDescription *_gameDescription;
	const char *getGameId() const;
	Common::Platform getPlatform() const;
	bool hasFeature(EngineFeature f) const;

	Common::RandomSource *_rnd;

	Common::KeyCode _keyState;
	uint16 _buttonState;

	void updateEvents();

	Graphics::Surface _backgroundSurface;

	GameLoader *_gameLoader;
	GameProject *_gameProject;
	bool loadGam(const char *fname, int scene = 0);

	GameVar *getGameLoaderGameVar();
	InputController *getGameLoaderInputController();

	int _gameProjectVersion;
	int _pictureScale;
	int _scrollSpeed;
	bool _updateFlag;
	bool _flgCanOpenMap;
	bool _gamePaused;
	bool _flgGameIsRunning;
	bool _inputArFlag;
	bool _recordEvents;

	Common::Rect _sceneRect;
	int _sceneWidth;
	int _sceneHeight;
	Scene *_currentScene;
	Scene *_scene2;
	StaticANIObject *_aniMan;
	StaticANIObject *_aniMan2;
	byte *_globalPalette;

	InputController *_inputController;
	bool _inputDisabled;

	int _currentCheat;
	int _currentCheatPos;

	void defHandleKeyDown(int key);

	SoundList *_currSoundList1[11];
	int _currSoundListCount;
	bool _soundEnabled;
	bool _flgSoundList;

	void stopAllSounds();
	void toggleMute();
	void playSound(int id, int flag);
	void startSceneTrack();

	int _sfxVolume;

	GlobalMessageQueueList *_globalMessageQueueList;
	MessageHandler *_messageHandlers;

	int _msgX;
	int _msgY;
	int _msgObjectId2;
	int _msgId;

	Common::List<ExCommand *> _exCommandList;
	bool _isProcessingMessages;

	int _mouseVirtX;
	int _mouseVirtY;
	Common::Point _mouseScreenPos;

	BehaviorManager *_behaviorManager;

	MovTable *_movTable;

	void initMap();
	void updateMapPiece(int mapId, int update);
	void updateScreen();

	void freeGameLoader();
	void cleanup();

	bool _gameContinue;
	bool _needRestart;
	bool _flgPlayIntro;
	int _musicAllowed;
	bool _normalSpeed;

	void enableSaves() { _isSaveAllowed = true; }
	void disableSaves(ExCommand *ex);

	void initObjectStates();
	void setLevelStates();
	void setSwallowedEggsState();
	void loadAllScenes();

	void initCursors();
	void addCursor(CursorInfo *cursorInfo, Scene *inv, int pictureId, int hotspotX, int hotspotY, int itemPictureOffsX, int itemPictureOffsY);

	int32 _mapTable[200];

	Scene *_inventoryScene;
	Inventory2 *_inventory;
	int _currSelectedInventoryItemId;

	int32 _updateTicks;
	int32 _lastInputTicks;
	int32 _lastButtonUpTicks;

	BaseModalObject *_modalObject;

	int (*_updateScreenCallback)();
	int (*_updateCursorCallback)();

	int _cursorId;
	int _minCursorId;
	int _maxCursorId;
	Common::Array<int> _objectIdCursors;
	GameObject *_objectAtCursor;
	int _objectIdAtCursor;

	void setCursor(int id);
	void updateCursorCommon();

	int getObjectState(const char *objname);
	void setObjectState(const char *name, int state);
	int getObjectEnumState(const char *name, const char *state);

	bool sceneSwitcher(EntranceInfo *entrance);
	Scene *accessScene(int sceneId);
	void setSceneMusicParameters(GameVar *var);
	int convertScene(int scene);

	NGIArchive *_currArchive;

	void openMap();
	void openHelp();
	void openMainMenu();

	void winArcade();
	void getAllInventory();

	int lift_getButtonIdP(int objid);
	void lift_sub5(Scene *sc, int qu1, int qu2);
	void lift_exitSeq(ExCommand *ex);
	void lift_closedoorSeq();
	void lift_animation3();
	void lift_goAnimation();
	void lift_sub1(StaticANIObject *ani);
	void lift_startExitQueue();
	void lift_sub05(ExCommand *ex);

public:

	bool _isSaveAllowed;

	bool canLoadGameStateCurrently() { return _isSaveAllowed; }
	bool canSaveGameStateCurrently() { return _isSaveAllowed; }

};

extern FullpipeEngine *g_fullpipe;
extern Vars *g_vars;

} // End of namespace Fullpipe

#endif /* FULLPIPE_FULLPIPE_H */