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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef FULLPIPE_GAMELOADER_H
#define FULLPIPE_GAMELOADER_H
#include "fullpipe/objects.h"
#include "fullpipe/inventory.h"
#include "fullpipe/messages.h"
namespace Fullpipe {
class SceneTag;
class CMctlCompound;
class CInputController;
class CGameLoader : public CObject {
public:
CGameLoader();
virtual ~CGameLoader();
virtual bool load(MfcArchive &file);
bool loadScene(int sceneId);
bool gotoScene(int sceneId, int entranceId);
bool preloadScene(int sceneId, int entranceId);
void updateSystems(int counterdiff);
int getSceneTagBySceneId(int sceneId, SceneTag **st);
void applyPicAniInfos(Scene *sc, PicAniInfo **picAniInfo, int picAniInfoCount);
GameProject *_gameProject;
CInteractionController *_interactionController;
CInputController *_inputController;
CInventory2 _inventory;
Sc2Array _sc2array;
void *_sceneSwitcher;
void *_preloadCallback;
void *_readSavegameCallback;
int16 _field_F8;
int16 _field_FA;
PreloadItems _preloadItems;
CGameVar *_gameVar;
char *_gameName;
ExCommand _exCommand;
int _updateCounter;
int _preloadSceneId;
int _preloadEntranceId;
};
CInventory2 *getGameLoaderInventory();
CInteractionController *getGameLoaderInteractionController();
CMctlCompound *getSc2MctlCompoundBySceneId(int16 sceneId);
} // End of namespace Fullpipe
#endif /* FULLPIPE_GAMELOADER_H */
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