blob: 7ecd4a5c597d6d5747d79d40622c13d42aa4d13a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef FULLPIPE_GFX_H
#define FULLPIPE_GFX_H
namespace Fullpipe {
class ShadowsItemArray : public Common::Array<CObject>, public CObject {
public:
virtual bool load(MfcArchive &file);
};
class Background {
CPtrList list;
int stringObj;
int x;
int y;
int16 messageQueueId;
int colorMemoryObj;
int bigPictureArray1Count;
int bigPictureArray2Count;
int bigPictureArray;
};
class Shadows {
//CObject obj;
int sceneId;
int staticAniObjectId;
int movementId;
ShadowsItemArray items;
};
class Picture {
MemoryObject obj;
Common::Rect rect;
int convertedBitmap;
int x;
int y;
int field_44;
int width;
int height;
int bitmap;
int field_54;
int memoryObject2;
int alpha;
int paletteData;
};
class BigPicture {
Picture pic;
};
} // End of namespace Fullpipe
#endif /* FULLPIPE_GFX_H */
|