aboutsummaryrefslogtreecommitdiff
path: root/engines/fullpipe/inventory.h
blob: 0d16909f6a822e7ec2e698c095191200093c4486 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef FULLPIPE_INVENTORY_H
#define FULLPIPE_INVENTORY_H

namespace Fullpipe {

class Scene;
class BigPicture;

struct InventoryPoolItem {
 public:
	int16 id;
	int16 pictureObjectNormalId;
	int16 pictureObjectId1;
	int16 pictureObjectMouseInsideId;
	int16 pictureObjectId3;
	int16 field_A;
	int field_C;
	int obj;
	int flags;
};

typedef Common::Array<InventoryPoolItem *> InventoryPoolItems;

class CInventory : public CObject {
 protected:
	int16 _sceneId;
	InventoryPoolItems _itemsPool;

 public:
	CInventory() { _sceneId = 0; }
	virtual bool load(MfcArchive &file);

	int getInventoryPoolItemIndexById(int itemId);
	bool setItemFlags(int itemId, int flags);
};

struct InventoryItem {
	int16 itemId;
	int16 count;

	InventoryItem() { itemId = count = 0; }
	InventoryItem(int id, int cnt) : itemId(id), count(cnt) {}
};

typedef Common::Array<InventoryItem *> InventoryItems;

class PictureObject;

class InventoryIcon {
	PictureObject *_pictureObjectNormal;
	InventoryIcon **_icons;
	int _numIcons;
	int _x1;
	int _y1;
	int _x2;
	int _y2;
	int16 _inventoryItemId;
	int16 _field_1E;
	int _isSelected;
	int _isMouseInside;
};

typedef Common::Array<InventoryIcon> InventoryIcons;

class CInventory2 : public CInventory {
	InventoryItems _inventoryItems;
	InventoryIcons _inventoryIcons;
	int _selectedId;
	int _field_48;
	bool _isInventoryOut;
	bool _isLocked;
	int _topOffset;
	Scene *_scene;
	BigPicture *_picture;

 public:
	CInventory2();
	bool loadPartial(MfcArchive &file);
	void addItem(int itemId, int count);
	void rebuildItemRects();

	Scene *getScene() { return _scene; }
	bool getIsLocked() { return _isLocked; }
	void setIsLocked(bool val) { _isLocked = val; }
	bool getIsInventoryOut() { return _isInventoryOut; }

	int getSelectedItemId() { return _selectedId < 0 ? 0 : _selectedId; }
	int getHoveredItem(Common::Point *point);
	void slideIn();
	void slideOut();

	int handleLeftClick(ExCommand *cmd);
	int unselectItem(bool flag);

	void draw();
};

} // End of namespace Fullpipe

#endif /* FULLPIPE_INVENTORY_H */