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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef FULLPIPE_INVENTORY_H
#define FULLPIPE_INVENTORY_H
namespace Fullpipe {
class Scene;
class BigPicture;
struct InventoryPoolItem {
public:
int16 id;
int16 pictureObjectNormalId;
int16 pictureObjectId1;
int16 pictureObjectMouseInsideId;
int16 pictureObjectId3;
int16 field_A;
int field_C;
int obj;
int flags;
};
typedef Common::Array<InventoryPoolItem> InventoryPoolItems;
class CInventory : public CObject {
protected:
int16 _sceneId;
int16 _field_6;
InventoryPoolItems _itemsPool;
public:
CInventory() { _sceneId = 0; }
virtual bool load(MfcArchive &file);
int getInventoryPoolItemIndexById(int itemId);
bool setItemFlags(int itemId, int flags);
};
struct InventoryItem {
int16 itemId;
int16 count;
};
typedef Common::Array<InventoryItem> InventoryItems;
class PictureObject;
class InventoryIcon {
PictureObject *_pictureObjectNormal;
InventoryIcon **_icons;
int _numIcons;
int _x1;
int _y1;
int _x2;
int _y2;
int16 _inventoryItemId;
int16 _field_1E;
int _isSelected;
int _isMouseInside;
};
typedef Common::Array<InventoryIcon> InventoryIcons;
class CInventory2 : public CInventory {
InventoryItems _inventoryItems;
InventoryIcons _inventoryIcons;
int _selectedId;
int _field_48;
int _isInventoryOut;
int _isLocked;
int _topOffset;
Scene *_scene;
BigPicture *_picture;
public:
CInventory2();
bool loadPartial(MfcArchive &file);
void addItem(int itemId, int value);
void rebuildItemRects();
Scene *getScene() { return _scene; }
void draw();
};
} // End of namespace Fullpipe
#endif /* FULLPIPE_INVENTORY_H */
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