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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objects.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
namespace Fullpipe {
int FullpipeEngine::lift_getButtonIdP(int objid) {
switch (objid) {
case ST_LBN_0N:
return ST_LBN_0P;
break;
case ST_LBN_1N:
return ST_LBN_1P;
break;
case ST_LBN_2N:
return ST_LBN_2P;
break;
case ST_LBN_3N:
return ST_LBN_3P;
break;
case ST_LBN_4N:
return ST_LBN_4P;
break;
case ST_LBN_5N:
return ST_LBN_5P;
break;
case ST_LBN_6N:
return ST_LBN_6P;
break;
case ST_LBN_7N:
return ST_LBN_7P;
break;
case ST_LBN_8N:
return ST_LBN_8P;
break;
case ST_LBN_9N:
return ST_LBN_9P;
break;
default:
return 0;
break;
}
}
void FullpipeEngine::lift_setButton(const char *name, int state) {
GameVar *var = g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName(sO_LiftButtons);
if (var)
var->setSubVarAsInt(name, state);
}
void FullpipeEngine::lift_sub5(Scene *sc, int qu1, int qu2) {
warning("STUB: FullpipeEngine::lift_sub5()");
}
void FullpipeEngine::lift_exitSeq(ExCommand *ex) {
warning("STUB: FullpipeEngine::lift_exitSeq()");
}
void FullpipeEngine::lift_closedoorSeq() {
warning("STUB: FullpipeEngine::lift_closedoorSeq()");
}
void FullpipeEngine::lift_animation3() {
warning("STUB: FullpipeEngine::lift_animation3()");
}
void FullpipeEngine::lift_goAnimation() {
warning("STUB: FullpipeEngine::lift_goAnimation()");
}
void FullpipeEngine::lift_sub1(StaticANIObject *ani) {
warning("STUB: FullpipeEngine::lift_sub1()");
}
void FullpipeEngine::lift_startExitQueue() {
warning("STUB: FullpipeEngine::lift_startExitQueue()");
}
void FullpipeEngine::lift_sub05(ExCommand *ex) {
warning("STUB: FullpipeEngine::lift_sub05()");
}
bool FullpipeEngine::lift_checkButton(const char *varname) {
warning("STUB: FullpipeEngine::lift_checkButton(%s)", varname);
return false;
}
void FullpipeEngine::lift_sub7(Scene *sc, int buttonId) {
warning("STUB: lift_sub7()");
}
} // End of namespace Fullpipe
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