aboutsummaryrefslogtreecommitdiff
path: root/engines/fullpipe/messages.h
blob: 2e8a29c2cbf03426c966c75f6caa29245b3f50e3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef FULLPIPE_MESSAGEQUEUE_H
#define FULLPIPE_MESSAGEQUEUE_H

#include "fullpipe/utils.h"
#include "fullpipe/inventory.h"
#include "fullpipe/gfx.h"
#include "fullpipe/sound.h"
#include "fullpipe/scene.h"

namespace Fullpipe {

class Message : public CObject {
 public:
	int _messageKind;
	int16 _parentId;
	int _x;
	int _y;
	int _field_14;
	int _sceneClickX;
	int _sceneClickY;
	int _field_20;
	int _field_24;
	int _keyCode;
	int _field_2C;
	int _field_30;
	int _field_34;

 public:
	Message();
	Message(Message *src);
	virtual ~Message() {}

	Message(int16 parentId, int messageKind, int x, int y, int a6, int a7, int sceneClickX, int sceneClickY, int a10);
};

class ExCommand : public Message {
 public:
	int _messageNum;
	int _field_3C;
	int _excFlags;
	int _parId;

	ExCommand();
	ExCommand(ExCommand *src);
	ExCommand(int16 parentId, int messageKind, int messageNum, int x, int y, int a7, int a8, int sceneClickX, int sceneClickY, int a11);
	virtual ~ExCommand() {}

	virtual bool load(MfcArchive &file);

	virtual ExCommand *createClone();

	bool handleMessage();
	void sendMessage();
	void postMessage();
	void handle();

	void firef34();
	void setf3c(int val);
};

class ExCommand2 : public ExCommand {
 public:
	Common::Point **_points;
	int _pointsSize;

	ExCommand2(int messageKind, int parentId, Common::Point **points, int pointsSize);
	ExCommand2(ExCommand2 *src);
	virtual ~ExCommand2();

	virtual ExCommand2 *createClone();
};

class ObjstateCommand : public ExCommand {
 public:
	char *_objCommandName;
	int _value;

 public:
	ObjstateCommand();
	ObjstateCommand(ObjstateCommand *src);
	virtual ~ObjstateCommand();

	virtual bool load(MfcArchive &file);

	virtual ObjstateCommand *createClone();
};

class MessageQueue : public CObject {
  public:
	int _id;
	int _flags;
	char *_queueName;
	int16 _dataId;
	CObject *_field_14;
	int _counter;
	int _field_38;
	int _isFinished;
	int _parId;
	int _flag1;

  private:
	Common::List<ExCommand *> _exCommands;

 public:
	MessageQueue();
	MessageQueue(int dataId);
	MessageQueue(MessageQueue *src, int parId, int field_38);
	virtual ~MessageQueue();

	virtual bool load(MfcArchive &file);

	int getFlags() { return _flags; }
	void setFlags(int flags) { _flags = flags; }

	uint getCount() { return _exCommands.size(); }

	void addExCommand(ExCommand *ex);
	void addExCommandToEnd(ExCommand *ex);
	void insertExCommandAt(int pos, ExCommand *ex);
	ExCommand *getExCommandByIndex(uint idx);
	void deleteExCommandByIndex(uint idx, bool doFree);

	void transferExCommands(MessageQueue *mq);

	void replaceKeyCode(int key1, int key2);

	bool chain(StaticANIObject *ani);
	void update();
	void sendNextCommand();
	void finish();

	void messageQueueCallback1(int par);

	bool checkGlobalExCommandList1();
	bool checkGlobalExCommandList2();

	int calcDuration(StaticANIObject *obj);
	void changeParam28ForObjectId(int objId, int oldParam28, int newParam28);
};

class GlobalMessageQueueList : public Common::Array<MessageQueue *> {
  public:
	MessageQueue *getMessageQueueById(int id);
	void deleteQueueById(int id);
	void removeQueueById(int id);
	void disableQueueById(int id);
	void addMessageQueue(MessageQueue *msg);

	int compact();
};

struct MessageHandler {
	int (*callback)(ExCommand *cmd);
	int16 id;
	int16 field_6;
	int index;
	MessageHandler *nextItem;
};

bool removeMessageHandler(int16 id, int pos);
void updateMessageHandlerIndex(MessageHandler *msg, int offset);
void addMessageHandler(int (*callback)(ExCommand *), int16 id);
MessageHandler *getMessageHandlerById(int16 id);
bool allocMessageHandler(MessageHandler *where, int16 id, int (*callback)(ExCommand *), int index);
int getMessageHandlersCount();
bool addMessageHandlerByIndex(int (*callback)(ExCommand *), int index, int16 id);
bool insertMessageHandler(int (*callback)(ExCommand *), int index, int16 id);
void clearMessageHandlers();
void processMessages();
void updateGlobalMessageQueue(int id, int objid);
void clearGlobalMessageQueueList1();

bool chainQueue(int queueId, int flags);
bool chainObjQueue(StaticANIObject *obj, int queueId, int flags);
void postExCommand(int parentId, int keyCode, int x, int y, int f20, int f16);

} // End of namespace Fullpipe

#endif /* FULLPIPE_MESSAGEQUEUE_H */