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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef FULLPIPE_MODAL_H
#define FULLPIPE_MODAL_H
namespace Fullpipe {
class BaseModalObject {
public:
BaseModalObject *_parentObj;
public:
BaseModalObject() : _parentObj(0) {}
virtual ~BaseModalObject() {}
virtual bool handleMessage(ExCommand *message);
virtual bool init(int counterdiff);
virtual bool update();
void saveload();
};
class ModalIntro : public BaseModalObject {
int _field_8;
int _introFlags;
int _countDown;
int _needRedraw;
int _sfxVolume;
public:
ModalIntro();
virtual bool handleMessage(ExCommand *message);
};
} // End of namespace Fullpipe
#endif /* FULLPIPE_MODAL_H */
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