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|
MODULE := engines/fullpipe
MODULE_OBJS = \
behavior.o \
console.o \
detection.o \
floaters.o \
fullpipe.o \
gameloader.o \
gfx.o \
init.o \
input.o \
interaction.o \
inventory.o \
lift.o \
messagehandlers.o \
messages.o \
modal.o \
motion.o \
ngiarchive.o \
scene.o \
scenes.o \
sound.o \
stateloader.o \
statics.o \
utils.o \
scenes/sceneIntro.o \
scenes/scene01.o \
scenes/scene02.o \
scenes/scene03.o \
scenes/scene04.o \
scenes/scene05.o \
scenes/scene06.o \
scenes/scene07.o \
scenes/scene08.o \
scenes/scene10.o \
scenes/scene11.o \
scenes/scene12.o \
scenes/scene13.o \
scenes/scene14.o \
scenes/scene15.o \
scenes/scene16.o \
scenes/scene17.o \
scenes/scene18and19.o \
scenes/scene20.o \
scenes/scene21.o \
scenes/scene22.o \
scenes/scene23.o \
scenes/scene24.o \
scenes/scene25.o \
scenes/scene26.o \
scenes/scene28.o \
scenes/scene30.o \
scenes/scene31.o \
scenes/scene32.o \
scenes/scene33.o \
scenes/scene34.o \
scenes/scene35.o \
scenes/scene36.o \
scenes/scene37.o \
scenes/scene38.o \
scenes/sceneDbg.o
# This module can be built as a plugin
ifeq ($(ENABLE_FULLPIPE), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk
|