1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef FULLPIPE_MOTION_H
#define FULLPIPE_MOTION_H
namespace Fullpipe {
int startWalkTo(int objId, int objKey, int x, int y, int a5);
int doSomeAnimation(int objId, int objKey, int a3);
int doSomeAnimation2(int objId, int objKey);
class MotionController : public CObject {
public:
int _field_4;
bool _isEnabled;
public:
MotionController() : _isEnabled(true), _field_4(0) {}
virtual ~MotionController() {}
virtual bool load(MfcArchive &file);
virtual void methodC() {}
virtual void method10() {}
virtual void clearEnabled() { _isEnabled = false; }
virtual void setEnabled() { _isEnabled = true; }
virtual void addObject(StaticANIObject *obj) {}
virtual int removeObject(StaticANIObject *obj) { return 0; }
virtual void freeItems() {}
virtual int method28() { return 0; }
virtual int method2C() { return 0; }
virtual int method30() { return 0; }
virtual MessageQueue *method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) { return 0; }
virtual int changeCallback() { return 0; }
virtual int method3C() { return 0; }
virtual int method40() { return 0; }
virtual int method44() { return 0; }
virtual int method48() { return -1; }
virtual MessageQueue *method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) { return 0; }
};
class MovGraphReact : public CObject {
// Empty
};
typedef Common::Array<CObject> MctlConnectionPointsArray;
class MctlCompoundArrayItem : public CObject {
friend class MctlCompound;
protected:
MotionController *_motionControllerObj;
MovGraphReact *_movGraphReactObj;
MctlConnectionPointsArray _connectionPoints;
int _field_20;
int _field_24;
int _field_28;
public:
MctlCompoundArrayItem() : _movGraphReactObj(0) {}
};
class MctlCompoundArray : public Common::Array<MctlCompoundArrayItem *>, public CObject {
public:
virtual bool load(MfcArchive &file);
};
class MctlCompound : public MotionController {
MctlCompoundArray _motionControllers;
public:
MctlCompound() { _objtype = kObjTypeMctlCompound; }
virtual bool load(MfcArchive &file);
virtual void addObject(StaticANIObject *obj);
virtual int removeObject(StaticANIObject *obj);
virtual void freeItems();
virtual MessageQueue *method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId);
virtual MessageQueue *method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId);
void initMovGraph2();
};
class Unk2 : public CObject {
public:
int _items;
int _count;
public:
Unk2() : _items(0), _count(0) {}
};
class MovGraphNode : public CObject {
public:
int _x;
int _y;
int _distance;
int16 _field_10;
int _field_14;
public:
MovGraphNode() : _x(0), _y(0), _distance(0), _field_10(0), _field_14(0) {}
virtual bool load(MfcArchive &file);
};
class ReactParallel : public MovGraphReact {
//CRgn _rgn;
int _x1;
int _y1;
int _x2;
int _y2;
int _dx;
int _dy;
Common::Point **_points;
public:
ReactParallel();
virtual bool load(MfcArchive &file);
void createRegion();
};
class ReactPolygonal : public MovGraphReact {
//CRgn _rgn;
int _field_C;
int _field_10;
int _pointCount;
Common::Point **_points;
public:
ReactPolygonal();
virtual bool load(MfcArchive &file);
void createRegion();
};
class MovGraphLink : public CObject {
public:
MovGraphNode *_movGraphNode1;
MovGraphNode *_movGraphNode2;
DWordArray _dwordArray1;
DWordArray _dwordArray2;
int _flags;
int _field_38;
int _field_3C;
double _distance;
double _angle;
MovGraphReact *_movGraphReact;
char *_name;
public:
MovGraphLink();
virtual bool load(MfcArchive &file);
};
class MovGraph : public MotionController {
public:
ObList _nodes;
ObList _links;
int _field_44;
int _items;
int _itemsCount;
int (*_callback1)(int, int, int);
Unk2 _unk2;
public:
MovGraph();
virtual bool load(MfcArchive &file);
virtual void addObject(StaticANIObject *obj);
virtual int removeObject(StaticANIObject *obj);
virtual void freeItems();
virtual int method28();
virtual int method2C();
virtual MessageQueue *method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId);
virtual int changeCallback();
virtual int method3C();
virtual int method44();
virtual MessageQueue *method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId);
virtual int method50();
double calcDistance(Common::Point *point, MovGraphLink *link, int flag);
MovGraphNode *calcOffset(int ox, int oy);
};
class Movement;
struct MG2I {
int _movementId;
Movement *_mov;
int _mx;
int _my;
};
struct MovGraph2ItemSub {
int _staticsId2;
int _staticsId1;
MG2I _walk[3];
MG2I _turn[4];
MG2I _turnS[4];
};
struct MovGraph2Item {
int _objectId;
StaticANIObject *_obj;
MovGraph2ItemSub _subItems[4];
};
class MovGraph2 : public MovGraph {
public:
Common::Array<MovGraph2Item *> _items;
public:
virtual void addObject(StaticANIObject *obj);
virtual int removeObject(StaticANIObject *obj);
virtual void freeItems();
virtual MessageQueue *method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId);
virtual MessageQueue *method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId);
int getItemIndexByGameObjectId(int objectId);
bool initDirections(StaticANIObject *obj, MovGraph2Item *item);
};
class MctlConnectionPoint : public CObject {
public:
int _connectionX;
int _connectionY;
int _field_C;
int _field_10;
int16 _field_14;
int16 _field_16;
int _messageQueueObj;
int _motionControllerObj;
};
} // End of namespace Fullpipe
#endif /* FULLPIPE_MOTION_H */
|