1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef FULLPIPE_MOTION_H
#define FULLPIPE_MOTION_H
namespace Fullpipe {
class Statics;
class Movement;
class MctlConnectionPoint;
class MovGraphLink;
int startWalkTo(int objId, int objKey, int x, int y, int a5);
int doSomeAnimation(int objId, int objKey, int a3);
int doSomeAnimation2(int objId, int objKey);
class MotionController : public CObject {
public:
int _field_4;
bool _isEnabled;
public:
MotionController() : _isEnabled(true), _field_4(0) {}
virtual ~MotionController() {}
virtual bool load(MfcArchive &file);
virtual void methodC() {}
virtual void method10() {}
virtual void clearEnabled() { _isEnabled = false; }
virtual void setEnabled() { _isEnabled = true; }
virtual void addObject(StaticANIObject *obj) {}
virtual int removeObject(StaticANIObject *obj) { return 0; }
virtual void freeItems() {}
virtual int method28() { return 0; }
virtual int method2C(StaticANIObject *obj, int x, int y) { return 0; }
virtual int method30() { return 0; }
virtual MessageQueue *method34(StaticANIObject *subj, int xpos, int ypos, int fuzzyMatch, int staticsId) { return 0; }
virtual int changeCallback() { return 0; }
virtual int method3C(StaticANIObject *ani, int flag) { return 0; }
virtual int method40() { return 0; }
virtual int method44() { return 0; }
virtual int method48() { return -1; }
virtual MessageQueue *doWalkTo(StaticANIObject *subj, int xpos, int ypos, int fuzzyMatch, int staticsId) { return 0; }
void enableLinks(const char *linkName, bool enable);
MovGraphLink *getLinkByName(const char *name);
};
class MovGraphReact : public CObject {
public:
int _pointCount;
Common::Point **_points;
public:
MovGraphReact() : _pointCount(0), _points(0) {}
~MovGraphReact() { free(_points); }
virtual void method14() {}
virtual void createRegion() {}
virtual bool pointInRegion(int x, int y);
};
class MctlCompoundArrayItem : public CObject {
public:
MotionController *_motionControllerObj;
MovGraphReact *_movGraphReactObj;
Common::Array<MctlConnectionPoint *> _connectionPoints;
int _field_20;
int _field_24;
int _field_28;
public:
MctlCompoundArrayItem() : _movGraphReactObj(0), _motionControllerObj(0), _field_20(0), _field_24(0), _field_28(0) {}
~MctlCompoundArrayItem();
};
class MctlCompoundArray : public Common::Array<MctlCompoundArrayItem *>, public CObject {
public:
virtual bool load(MfcArchive &file);
};
class MctlCompound : public MotionController {
public:
MctlCompoundArray _motionControllers;
MctlCompound() { _objtype = kObjTypeMctlCompound; }
virtual bool load(MfcArchive &file);
virtual void addObject(StaticANIObject *obj);
virtual int removeObject(StaticANIObject *obj);
virtual void freeItems();
virtual MessageQueue *method34(StaticANIObject *subj, int xpos, int ypos, int fuzzyMatch, int staticsId);
virtual MessageQueue *doWalkTo(StaticANIObject *subj, int xpos, int ypos, int fuzzyMatch, int staticsId);
void initMovGraph2();
MctlConnectionPoint *findClosestConnectionPoint(int ox, int oy, int destIndex, int connectionX, int connectionY, int sourceIndex, int *minDistancePtr);
void replaceNodeX(int from, int to);
uint getMotionControllerCount() { return _motionControllers.size(); }
MotionController *getMotionController(int num) { return _motionControllers[num]->_motionControllerObj; }
};
struct MGMSubItem {
Movement *movement;
int staticsIndex;
int field_8;
int field_C;
int x;
int y;
MGMSubItem();
};
struct MGMItem {
int16 objId;
Common::Array<MGMSubItem *> subItems;
Common::Array<Statics *> statics;
Common::Array<Movement *> movements1;
Common::Array<Movement *> movements2;
MGMItem();
};
struct MGMInfo {
StaticANIObject *ani;
int staticsId1;
int staticsId2;
int movementId;
int field_10;
int x1;
int y1;
int field_1C;
int x2;
int y2;
int flags;
MGMInfo() { memset(this, 0, sizeof(MGMInfo)); }
};
class MGM : public CObject {
public:
Common::Array<MGMItem *> _items;
public:
void clear();
void addItem(int objId);
void rebuildTables(int objId);
int getItemIndexById(int objId);
MessageQueue *genMovement(MGMInfo *mgminfo);
void updateAnimStatics(StaticANIObject *ani, int staticsId);
Common::Point *getPoint(Common::Point *point, int aniId, int staticsId1, int staticsId2);
int getStaticsIndexById(int idx, int16 id);
void clearMovements2(int idx);
int recalcOffsets(int idx, int st1idx, int st2idx, bool flip, bool flop);
};
struct MctlLadderMovementVars {
int varUpGo;
int varDownGo;
int varUpStop;
int varDownStop;
int varUpStart;
int varDownStart;
};
struct MctlLadderMovement {
int objId;
int staticIdsSize;
MctlLadderMovementVars *movVars;
int *staticIds;
};
class MctlLadder : public MotionController {
public:
int _ladderX;
int _ladderY;
int _ladder_field_14;
int _width;
int _height;
int _ladder_field_20;
int _ladder_field_24;
Common::List<MctlLadderMovement *> _movements;
MGM _mgm;
public:
MctlLadder();
virtual ~MctlLadder();
int collisionDetection(StaticANIObject *man);
virtual void addObject(StaticANIObject *obj);
virtual int removeObject(StaticANIObject *obj) { return 1; }
virtual void freeItems();
virtual MessageQueue *method34(StaticANIObject *subj, int xpos, int ypos, int fuzzyMatch, int staticsId);
virtual MessageQueue *doWalkTo(StaticANIObject *subj, int xpos, int ypos, int fuzzyMatch, int staticsId);
MessageQueue *controllerWalkTo(StaticANIObject *ani, int off);
private:
int findObjectPos(StaticANIObject *obj);
bool initMovement(StaticANIObject *ani, MctlLadderMovement *movement);
};
class MovGraphNode : public CObject {
public:
int _x;
int _y;
int _distance;
int16 _field_10;
int _field_14;
public:
MovGraphNode() : _x(0), _y(0), _distance(0), _field_10(0), _field_14(0) { _objtype = kObjTypeMovGraphNode; }
virtual bool load(MfcArchive &file);
};
class ReactParallel : public MovGraphReact {
//CRgn _rgn;
int _x1;
int _y1;
int _x2;
int _y2;
int _dx;
int _dy;
public:
ReactParallel();
virtual bool load(MfcArchive &file);
virtual void method14();
virtual void createRegion();
};
class ReactPolygonal : public MovGraphReact {
//CRgn _rgn;
int _field_C;
int _field_10;
public:
ReactPolygonal();
virtual bool load(MfcArchive &file);
virtual void method14();
virtual void createRegion();
};
class MovGraphLink : public CObject {
public:
MovGraphNode *_movGraphNode1;
MovGraphNode *_movGraphNode2;
DWordArray _dwordArray1;
DWordArray _dwordArray2;
int _flags;
int _field_38;
int _field_3C;
double _distance;
double _angle;
MovGraphReact *_movGraphReact;
char *_name;
public:
MovGraphLink();
virtual bool load(MfcArchive &file);
void calcNodeDistanceAndAngle();
};
struct MovGraphItem {
StaticANIObject *ani;
int field_4;
int field_8;
int field_C;
int field_10;
int field_14;
int field_18;
int field_1C;
int field_20;
int field_24;
int items;
int count;
int field_30;
int field_34;
int field_38;
int field_3C;
MovGraphItem();
};
class MovGraph : public MotionController {
public:
ObList _nodes;
ObList _links;
int _field_44;
Common::Array<MovGraphItem *> _items;
int (*_callback1)(int, int, int);
MGM _mgm;
public:
MovGraph();
virtual bool load(MfcArchive &file);
virtual void addObject(StaticANIObject *obj);
virtual int removeObject(StaticANIObject *obj);
virtual void freeItems();
virtual int method28();
virtual int method2C(StaticANIObject *obj, int x, int y);
virtual MessageQueue *method34(StaticANIObject *subj, int xpos, int ypos, int fuzzyMatch, int staticsId);
virtual int changeCallback();
virtual int method3C(StaticANIObject *ani, int flag);
virtual int method44();
virtual MessageQueue *doWalkTo(StaticANIObject *subj, int xpos, int ypos, int fuzzyMatch, int staticsId);
virtual int method50();
double calcDistance(Common::Point *point, MovGraphLink *link, int fuzzyMatch);
void calcNodeDistancesAndAngles();
MovGraphNode *calcOffset(int ox, int oy);
};
class Movement;
struct MG2I {
int _movementId;
Movement *_mov;
int _mx;
int _my;
};
struct MovGraph2ItemSub {
int _staticsId2;
int _staticsId1;
MG2I _walk[3];
MG2I _turn[4];
MG2I _turnS[4];
};
struct LinkInfo {
MovGraphLink *link;
MovGraphNode *node;
};
struct MovInfo1Sub {
int subIndex;
int x;
int y;
int distance;
};
struct MovInfo1 {
int field_0;
Common::Point pt1;
Common::Point pt2;
int distance1;
int distance2;
int subIndex;
int item1Index;
Common::Array<MovInfo1Sub *> items;
int itemsCount;
int flags;
MovInfo1() { clear(); }
MovInfo1(MovInfo1 *src);
void clear();
};
struct MovGraph2Item { // 744
int _objectId;
StaticANIObject *_obj;
MovGraph2ItemSub _subItems[4]; // 184
};
class MovGraph2 : public MovGraph {
public:
Common::Array<MovGraph2Item *> _items2;
public:
virtual void addObject(StaticANIObject *obj);
virtual int removeObject(StaticANIObject *obj);
virtual void freeItems();
virtual MessageQueue *method34(StaticANIObject *subj, int xpos, int ypos, int fuzzyMatch, int staticsId);
virtual MessageQueue *doWalkTo(StaticANIObject *subj, int xpos, int ypos, int fuzzyMatch, int staticsId);
int getItemIndexByGameObjectId(int objectId);
int getItemSubIndexByStaticsId(int index, int staticsId);
int getItemSubIndexByMovementId(int index, int movId);
int getItemSubIndexByMGM(int idx, StaticANIObject *ani);
int getShortSide(MovGraphLink *lnk, int x, int y);
int findLink(Common::Array<MovGraphLink *> *linkList, int idx, Common::Rect *a3, Common::Point *a4);
bool initDirections(StaticANIObject *obj, MovGraph2Item *item);
void buildMovInfo1SubItems(MovInfo1 *movinfo, Common::Array<MovGraphLink *> *linkList, LinkInfo *lnkSrc, LinkInfo *lnkDst);
MessageQueue *buildMovInfo1MessageQueue(MovInfo1 *movInfo);
MovGraphNode *findNode(int x, int y, int fuzzyMatch);
MovGraphLink *findLink1(int x, int y, int idx, int fuzzyMatch);
MovGraphLink *findLink2(int x, int y);
double findMinPath(LinkInfo *linkInfoSource, LinkInfo *linkInfoDest, Common::Array<MovGraphLink *> *listObj);
MessageQueue *genMovement(MovInfo1 *movinfo);
};
class MctlConnectionPoint : public CObject {
public:
int _connectionX;
int _connectionY;
int _field_C;
int _field_10;
int16 _field_14;
int16 _field_16;
MessageQueue *_messageQueueObj;
int _motionControllerObj;
MctlConnectionPoint();
~MctlConnectionPoint();
};
} // End of namespace Fullpipe
#endif /* FULLPIPE_MOTION_H */
|